Crytek has some female combatants in Warface. Check out that combat-ready armor. Looks practical. It’s not like anyone shoots at center mass, right? Joshua Howard, executive producer on Warface, told Wired that the eyebrow-raising female fighters were made “unrealistic” in response to feedback from players in specific geographic regions. The Russian version (depicted above) is sexualized differently from the version made for gamers in China.
“We leaned a little Russian in these characters but we’re doing another set of characters for our Chinese market, for example, and those are leaning in a different direction. It’s interesting to see they are also somewhat unrealistic as compared to the males but differently than the Russians. […] You look at the Chinese models and they’re also disproportionate but in a way that’s more… Chinese? I don’t even know what language to use for that but they’re different.”
Joshua Howard points out later in the same interview that weapon recoil is adjusted for regional preferences just like the females. Russians like more recoil, while Chinese players wanted less. I guess Russians just want more of everything except for women to survive in firefights.