Monaco dev didn’t get what could’ve been his on Xbox Live Arcade

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Andy Schatz of Pocketwatch Games told participants of a Reddit thread that the developer was disappointed with the sales figures for Monaco: What’s Yours is Mine on Xbox Live Arcade. He put part of the blame for the poor XBLA performance on the launch delay the title experienced as last-minute bugs were corrected, and also theorized that the demo may not have presented the best experience of the game. Schatz also hinted at some friction between Microsoft and his studio.

I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless. We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing. OTOH, I don’t think the demo was particularly strong… so it could be that the game wouldn’t have done better on Xbox even if it had a simultaneous launch (though IMO it would have performed at least twice as well). We had to submit two patches, and luckily they had already relaxed the charges for that process about a month prior.

As for Microsoft’s treatment of us through the process… well we had a publisher (Majesco) that buffered us from them. I don’t really feel like it’s a good idea to piss in the pool, so whatever complaints I have I think it’s best that I keep them between me, Majesco, and Microsoft.

Monaco was highly rated on Quarter to Three. Andy Schatz even participated in a podcast with Tom!

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