Archive for June 17th, 2013

Ten games you should still be playing

, | Features

Wind_Walker

Now that everyone’s presumably done with E3 — all that’s left is to watch how deep a hole Microsoft digs themselves — let’s get back to a far more important topic: games we can actually play right now. I’m not surprised that publishers try to drive the conversation to upcoming games. That’s their job. But I am surprised at how well it works. Why are so many of you peering so intently through carefully jiggered binoculars handed to you by various marketing departments? Had enough yet? Are you ready to come back to the amazing stuff already at your fingertips?

Because here are ten games you should still be playing Continue reading →

Do you want the State of Decay good news or bad news first?

, | Games

it's_not_all_fun_and_games

State of Decay developer Undead Labs has some good news and some bad news. I know you like your dessert first, so there’s this tidbit in today’s blog update announcing that they’ve passed a half million copies downloaded.

We’re working on a pure sandbox mode for State of Decay, in large part because you asked for it.

State of Decay is already an open-world game with scads of freedom, but it’s got particular story beats that might get old after, say, a second play-through. But it’s also got more than enough gameplay to sustain a completely wide-open unscripted sandbox experience, and I’m delighted Undead Labs will see it through. I just hope we can name our own characters, because I already have my share of baggage with the existing characters.

Now I’m going to give you the damn veggies. It looks like the first patch will download but it won’t install. There’s some confusion about how and even whether this actually happened. But if you were like me and holding off for that handful of fixes before continuing your game, you might want to hold off a little longer. Which will get you that much closer to the sandbox mode.

Do you lose your Xbox One games if your account gets banned?

, | Games

hryb_reddit

Since all of your Xbox One game licenses are tied to your account, what happens if you get banned from your account as part of a disciplinary action? Losing multiplayer access is punishment enough, but losing access to all the games tied to your account would be a bit much. It’s no surprise that Microsoft doesn’t seem to know what happens any more than the average gamer yet. Recently, the official Xbox Support on Twitter gave an alarming reply to someone that asked about the effects of an account ban.

If your account is banned, you also forfeit the licenses to any games that have licenses tied to it as listed in the ToU.

It’s not the answer we wanted to see, but at least it’s a clear answer. Unfortunately, Microsoft’s Major Nelson, answered the same question quite differently when asked during E3 in this Reddit interview.

Chloe Dykstra: “If someone is banned, whether their fault or not, will they lose access to the games they purchased?”
Major Nelson: “Absolutely not. You will always have access to the games you’ve purchased. Absolutely not.”
Chloe Dykstra: “Yay!”
Major Nelson: “Yay? Really? Come on! You had to expect that.”

Major Nelson is right. You should expect that, but as we’ve seen in the past with other companies, account bans with game licenses tied to them can sometimes lead to all sorts of unintended consequences.

June 17: wallet threat level 1993

, | Features

saving_throw_vs_old_graphics

The only major release this week is Capcom’s latest appeal to nostalgia with Dungeons & Dragons: Chronicles of Mystara, an action RPG with official D&D flavoring available for download for the Xbox 360. This seemed like a good idea to me. Until I played it. This is a direct port of an arcade brawler from 1993 and its 1996 sequel, both of which hurt my eyes and my game design sensibilities. Who would play this? It’s like having Spin Doctors songs in your iTunes library.

Salem crafts its own future

, | Games

Salem

Salem: The crafting MMO, developed by Seatribe will need to look for a new publisher. Paradox Interactive has cut the game loose from their publishing schedule and the game will need to find its own way. Paradox posted the news in the official forums, letting players know that they will have nothing more to do with the game after July 8th.

As we approach the 2,5 year anniversary of the announcement of the game and after nearly a year in Beta, Seatribe and Paradox have taken stock and evaluated both where we are today and what we think the future has in store. Our conclusion is that the game is active and much potential still lies in the game and its community, but that the concept still needs time and development to mature. To ensure longevity of this title and to have a set up that will allow Seatribe to work with this game for many months/years to come we have therefore decided to take some steps to optimize how the game is managed today and the costs of running it.

Effective from July 8, Seatribe will assume full support management and development ownership of Salem: The Crafting MMO. Any decisions taken from that point on will be taken by and communicated through Seatribe to you – the community. Paradox Interactive will start phasing out their involvement in the project from today and on July 8 the game for all intents and purposes will be Seatribe’s to run.

Seatribe plans to continue development of the game while they look for a new publishing path. Salem beta players will receive a 50% discount coupon for the Paradox store and some in-game cash for their trouble.

Qt3 Movie Podcast: Man of Steel

, | Movie podcasts

Steely

Before we’d seen Man of Steel, one of us on this podcast predicted that it would be the worst movie we see all summer. Did Zack Snyder, the director of Sucker Punch, live up to this expectation? If you want to avoid Man of Steel spoilers, jump to the 1:09 mark for this week’s 3×3 of our favorite babysitters in movies.

Next week: World War Z

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