Archive for June 14th, 2013

Will World of Diving be an aquanaut’s holiday or an online yacht party?

, | Games

http://www.youtube.com/watch?v=Ew-4x6_b0Hs

There are a couple of reasons I’m predisposed to follow World of Diving, an underwater exploration game from an independent Dutch studio crowdsourcing its development (Indiegogo link here and Steam Greenlight link here).

The first is that I’m an erstwhile diver myself (if you haven’t actually been in the water in the last, say, two years, you can’t call yourself a diver in the present tense; scuba diving is as unnatural as space exploration and it takes acclimation, no matter how much experience you have). So I love the idea of a moderately serious simulation in a procedurally generated underwater world. In the above video, I was sold when the divers gave each other the “okay” sign rather than talking over mysterious microphones in their mouthpieces.

But the main reason I’ll be following this game is that there are too few like it. Nintendo’s Endless Ocean games for the Wii were a bit too gamey, as befits games published by Nintendo. Most of you have never even heard of the golden standard for this tiny genre. Aquanaut’s Holiday, for the original Playstion, came out in 1995. It was a simultaneously confounding and relaxing game, from a time when there was no such thing as a first-person open-world sandbox. As I should have guessed from the title, Aquanaut’s Holiday had no game structure: no quests, no goals, no danger. I swam around in vain searching for something like a shark or a giant squid. What sort of underwater videogame doesn’t have a shark or a giant squid? I’m not sure I ever figured out that the only thing that passed for gameplay was a coral reef endgame in which you built a home for fish. The developer of Aquanaut’s Holiday went on to make another confounding and relaxing game called Tail of the Sun, which is arguably a precursor to games like Minecraft and Don’t Starve.

Unfortunately, World of Diving is also an online game. Here’s where the promise of procedurally generated underwater exploration starts to look like something else:

Starting out in the Caribbean, World of Diving recreates and brings to life the world of wonder and discovery that is at the bottom of the ocean, where you will be hang out with friends — whether you have met them in or outside of the game — and can dive with the sea turtles, hunt for the great white shark, and party on your own luxury yachts.

tank lfg 4 GWS quest

Microsoft salutes the troops by telling them to just stick with the Xbox 360

, | Games

Operation Enduring Freedom

Military troops are just like civilians. They use videogames to relax and compete with each other while overseas or on active deployment. In the few days since Microsoft clarified some of their restrictive policies for the Xbox One, some military personnel have made their thoughts clear on the matter. They don’t like it. Because the Xbox One must phone home at least once every 24 hours, or any time a game needs to be authenticated, it’s going to be difficult to use while deployed to areas with unreliable internet connections, like some barracks or on ships. Additionally, the Xbox One is restricted for use in only the areas of the world listed in the officially supported countries leaving out whole military bases.

The Army Times asked Microsoft about workarounds to these policies for service members, but the response was unhelpful.

“I don’t have additional details to share and can’t speculate on workarounds at this time,” wrote Xbox rep Danica Stickel in an emailed response to questions, repeating the suggestion that troops could just use the 360 instead.

“Although we’re very excited about Xbox One, we remain dedicated to Xbox 360 now and for years to come. In fact, we are expecting some of the greatest blockbusters of 2013 and 2014 to come out on Xbox 360.”

Stickel advised The Army Times that there is good news for the troops. Since their Xbox One content is tied to their Live account, as long as they activate a game in their home country, they’ll be able to play it anywhere afterwards. Of course, this presumes that the player can connect the Xbox One to the internet every 24 hours after activating the content.

Best thing you’ll see all week: Resolution

, | Movie reviews

impending_resolution

You can usually tell early on when a no-budget movie is going to be a waste of time. It’s clear early on this isn’t the case with Resolution, which has a deliciously creepy slow-burn script, a confident style by co-directors Aaron Moorhead and Justin Benson, and two appealing leads. Vinny Curran is a gloriously bearded redneck junkie and Peter Cilella is the friend who single-handedly conducts his intervention. Curran has the showier role and he’s in over his head at times. But Cilella is particularly good as the exasperated straight man, with all of Greg Kinnear’s appeal and none of the smirk. And most importantly, they’ve got the kind of chemistry to make what they’re doing believable.

The intervention angle is mostly a set-up to get these two guys to linger for a few day in one of those cabins in the woods that you might see in movies such as, well, The Cabin in the Woods. To imply there’s anything meta going on could be a spoiler. Suffice to say Justin Benson’s script is no stranger to Cache, one of Michael Haneke’s finest, most intricate, and most infuriatingly elusive movies. Resolution manages to do far more with things that go bump against the camera than any mere special effects. And once the ending rolls around, there’s no denying this is a movie that has earned its title.

And hey, look, they even got Bill Oberst Jr.!

Resolution is available for video on demand. Support Qt3 by watching it on Amazon.com.