Archive for June 12th, 2013

Qt3 Games Podcast: Marvel’s heroes, Diablo’s gameplay

, | Games podcasts

fired

Everyone knows Jean Grey died after being possessed by Apocalypse. What Marvel Heroes presupposes is maybe she didn’t. We discuss whether Marvel’s superheroes are suited to a free-to-play Diablo style action RPG called Marvel Heroes. Is it good? Does it cost too much? Is there enough variety? What is the endgame? And when can we play as Batman? We also consider games of the week, which include iOS titles Puzzle & Dragons and Agricola, but not The Last of Us.

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Will you survive 400 Days?

, | Games

400-Days-DLC

Telltale’s The Walking Dead game was a hit with the zombie point & click adventure game crowd, and the folks that like making emotional attachments to various flawed characters and seeing them die. The upcoming 400 Days DLC promises to continue presenting those difficult choices that players love to hate.

The DLC will take place in and around a truck stop near the events of Season 1, but will feature five separate characters’ stories in their own mini-episodes. Telltale says “this is not Lee or Clem’s story.” 400 days promises to make decisions meaningful for players.

400 Days will check to see if you have a Season 1 save file. The decisions you made in Season 1 will have an effect on your 400 Days experience. And yes…choices made in 400 Days will resonate in
Season 2.

400 Days will launch in July for XBLA, PSN, Steam, and iOS for $5. The PS Vita version will be bundled with all of Season 1 in a new package.

EA stands at the crossroads of DRM

, | Games

Electronic Arts Debuts New Games Ahead Of The E3 Expo

Microsoft’s Xbox One has a built-in DRM feature that makes freely lending or reselling games impossible at this point. You need to go through some kind of verification system and you can only resell your used disc-based games through participating retailers. Sony’s PS4 maintains the status quo of this generation’s rules. As illustrated in a tongue-in-cheek instructional video, you own the game so do what you want with it. Sony representatives did clarify that third-party publishers will be able to set up whatever rules they want – just like they can currently.

Electronic Arts is one of the publishers faced with these different rules and according to chief operating officer Peter Moore, they don’t yet know what they will do. Moore spoke to Polygon about the internal debates they are having.

“We’re focused at this point in time in new games and our official position is, ‘I’ll get back to you’. Sony have announced what they are going to do which is, y’know, business as usual, and then Microsoft are looking at allowing a publisher to opt-in, should they choose to do so. But if we opt in, do [Microsoft] charge a fee, and if so, how much? We have not internally even begun to sit down and answer those questions.

We will figure out what we need to do. I’m not trying to back-pedal but this thing just happened and we need to reconvene and hear what people think and talk to our retail partners and our first party partners. We had no idea what Sony was going to announce. We’ll reconvene next week and figure it all out.”

On the subject of whether or not EA had pressured Sony or Microsoft to build DRM features into their next-gen consoles, Moore denied the rumor. He also reiterated that the Online Pass program was cancelled because consumers made it clear they didn’t like it.