
The Guardian and The Washington Post published heavyweight stories yesterday about PRISM, a United States information-gathering intelligence effort that’s been operating since 2007. The simple explanation is that if you’ve ever done anything through Google, Microsoft, Yahoo, Verizon, Facebook, Apple, and a host of other companies, that data has been available to various US intelligence agencies for them to sift through. This should be a concern for gamers.
Let’s get serious after the break. Continue reading →

In the vanilla version of Sins of a Solar Empire, Hypatia would be just another comfortable terran planet. I would settle it, upgrade its civilian infrastructure, and let its population grow for a while. It would eventually be a high-population world, useful mainly for the taxes it pays and whatever strategic place it occupies in the galaxy. Since it’s a fair distance from my capital, I’d of course build a temple to raise its allegiance, which is a base modifier to income. I might search it for artifacts. Of course, I wouldn’t find any. But you can’t very well not spend the money to check each planet for artifacts.
Hypatia would eventually turn into a blue marble that spits out credits. Basically, a cash cow. I would know this from the moment my scout warped into its gravity well for the first time. Terran planets equal credits. Next world.
But this isn’t the vanilla version of Sins of a Solar Empire. This isn’t your father’s Hypatia.
After the jump, what you’ll find on Forbidden Worlds Continue reading →