Flashback is kind of coming back

, | Games

flashback

Flashback to 1992! From the depths of France came a rotoscoped science fiction platformer for the Amiga called Flashback that wound up being ported to just about every system available. Players loved the convoluted story married to the striking (at the time) visuals reminiscent of Out of This World. Unfortunately, Delphine Software wound up making annual iterations of Moto Racer until their closure in 2004 and never got to finish the tale of Conrad B. Hart’s investigations.

Rejoice (or cry) retro fans! Ubisoft has announced that Paul Cuisset and others from Delphine have reformed as VectorCell and will be releasing an HD “re-imagining” of Flashback using Unreal Engine 3.

Gorgeous graphics, amazing animations. It’s the Flashback you’ve always dreamed of. True to the original spirit but made a million times better by using modern engines such as Unreal and Havok. The makeover is completely stunning.

It’s all about Gameplay. The team modernized gameplay mechanics, making the game more reactive, offering new features, like gadgets and an experience progression system. But the developers kept the original formula in mind: a fine balance between rolling and shooting, exploring remote space stations and obliterating hostile alien planets.

Bringing back new memories. The story was revamped to speak to 21st century gamers. Most of the cast of the original game is still here – Conrad, the Morphs – but you can expect new characters and a few twists you’re definitely not going to forget… this time.

Polygon revealed that the remake will have core gameplay changes to bring the experience up to modern expectations.

“For example, in the old game, when you aim, it was either left or right,” Da Costa Vieira said. “You can’t do that now because it would be too old school. So now you can aim at 360 degrees. For us, it was a very important thing to fix because the goal here is to see what we can do with current technology to make Flashback even better.”

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