One of the clearest indications of L.A. Noire’s ability to express human performances better than almost any other game is the above gag reel, released by Depth Analysis, the folks responsible for its facial motion capture technology. L.A. Noire and Depth Analysis set the bar nearly two years ago, so why am I still looking at a creepy Michael Rooker mask in Black Ops II and vacant plastic faces in Dead Space 3 and an Unreal Dante in Devil May Cry? Those are the equivalent of silent films in a dawning age of talkies. If you want human expression in your game without resorting to some sort of exaggerated cartoon style, it’s no longer enough to hire good voice actors and put Andy Serkis in green tights. L.A. Noire is as good as you need to get.
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