Dead Island or bust! The case for tasteless horror tchotchkes

It looks as if Deep Silver is going to remove a gory bikini bust that was part of the Dead Island: Riptide collector’s edition. Which is hardly unexpected, but disappointing. Not because I want one. I don’t. It’s pretty gross. I wouldn’t know what to do with it. I still don’t know what to do with my Connor statue, Bioshock 2 soundtrack LP, or pewter Half-Life 2 box. What am I going to do with some icky horror paraphernalia? I’m a horror fan — more on that in a moment — but not the type who wears it on his shelves. My Night of the Living Dead DVD sits inconspicuously between my Napoleon Dynamite DVD and O Brother Where Art Thou? DVD. Horror is just a genre. More on that in a moment, too.

But I find it disappointing that Deep Silver is caving on this issue for two important reasons. No, not those reasons. I’m going to be mostly serious.

After the jump, two important things. Not the ones you think I’m thinking of.

First, I’d like to address some of the complaints about the gory bust. Here’s a picture of it, if you’re wondering.

I didn’t really want to put that on the front page. As I said, it’s gross. But here are some of the objections to including it in the Dead Island: Riptide collector’s edition.

1) It objectifies women

The violence in horror is sometimes related to sexuality. This is not an aberration. Horror is concerned with various parts of the human experience. Religion, childhood, sickness, loneliness, death, sex, love. Horror explores — and sometimes exploits, but at its best explores — horrible parts of the human experience. And one of the most horrible things I can think of is the violation of a woman. One of the reasons the average slasher movie comes down to one woman against a faceless killer is that men react to that. As surely as procreating, a man’s psyche is wired to tell him that he should honor and protect women. Not because they’re helpless. But because they’re worth it. They are our mothers, sisters, wives, and daughters. They are a fundamental part of our lives without which we wouldn’t even exist.

So one of the most effective ways to create horror is to portray violence against women. I can think of few horror films more effective than Ingmar Bergman’s Virgin Spring, which has the audacity to portray the violation of a woman with a cold dispassionate eye. But keep in mind that a horror movie doesn’t condone the things it represents on screen. In fact, the contrary is almost always true. For instance, have you seen Pirahna 3D? It’s got some pretty blatant Kelly Brook objectification. But I’d argue it’s a movie about pornography that happens to use killer fish to make its point. There is a long tradition of things coming out of the sea and consuming women, going as far back as Andromeda chained to a rock. Any psychoanalyst worth his salt would know that’s a stand-in for the male id! Pirahna 3D, set during a Spring Break bacchanalia, follows the taping of a Girls Gone Wild video interrupted by things coming up from subterranean depths and eating naked women, reducing them to nothing more than their flesh. It’s a metaphor for pornography, which consumes a woman’s flesh as surely as carnivorous fish.

If you have any doubt about my interpretation, consider that the Pirahna 3D director’s previous movie concerned a woman’s repressed sexuality manifesting itself as a burly faceless killer who murders families. Plus, the director is a Frenchman. I rest my case.

Zombie mythology is largely about the horror of humanity reduced to mere flesh, in two senses. As the mindless shuffling mass of pure appetite among the zombies, and as the prey among the humans. It’s the ultimate objectification of women and men. Dead Island is one of the better horror games for how it gets this literally visceral element of zombie mythology. It is a game primarily concerned with the meaty interaction of flesh and violence. Hacking, chopping, bludgeoning, burning. Dead Island understands flesh. And in zombie mythology, sometimes that flesh belongs to a woman. Contemporary zombie mythology began with a naked woman zombie in the mob. Hand me that DVD next to Napoleon Dynamite and I’ll prove it to you. No, not Mission Impossible III. On the other side.

Beyond its equal opportunity mortification of the flesh, Dead Island isn’t much of a horror story. The plot is silly and there aren’t any meaningful themes beyond leveling up and collecting loot. But because it understands flesh so well, and because it features plenty of scantily clad female zombies among its converted tropical paradise population, a grotesque bust that arguably objectifies women is a pretty good representation of what the game is doing. You may not like it, and you may not like the game, but a gory bust is entirely appropriate given what Dead Island is doing. You can only claim it objectifies women if you also concede that Pirahna 3D objectifies women. You might not be wrong.

2) It’s gross

Yes, it is. A lot of effective horror is. But did you realize it was also a joke? I suspect a lot of folks didn’t realize it’s supposed to be a riff on marble busts. Which also objectify women — and sometimes even men — by reducing them to the aesthetic appeal of specific isolated parts. That’s the point of a bust. I personally think it’s a clever joke. Certainly more clever than the giant purple dildoes in Saints Row 3, which didn’t in any way reference classic sculpture.

So while it is gross, it’s trying to be more funny than gross, kind of like the hands with fingers chewed off that Valve put on their Left 4 Dead boxes. Those were gross and funny, but since most people don’t think of fingers as sexual organs, they weren’t as offensive.

3) Videogames are already hostile to women

Sometimes. And that sucks. But it’s not as bad as it used to be. This bloody bust is only a setback if you divorce it from its context. Namely, that it’s an appropriate horror themed riff on classical sculpture. But if you consider Dead Island as a game, and not just an icky tchotchke in a collector’s edition, you’ll notice that half of the protagonists are women. Kick-ass women. There’s no shortage of female survivors in the game, including a pretty cool nun. I don’t get the sense that Dead Island is as bad as, say, Heavy Metal: F.A.K.K., Duke Nukem Forever, or Far Cry 3, all games that entirely relegate women to the role of sex object, sex object, and helpless annoyance or crazy topless priestess, respectively. Videogames can be hostile to women, but not all of them are equally hostile. There are far better games to criticize for alienating women. Get back to me after you’ve been on a few of those dates in Sleeping Dogs.

The above objectives to the bloody bust seem to have a lot of traction. They’ll play a big part in Deep Silver probably swapping in some dopey rubber zombie claw that I don’t want either. But there are two reasons I’m disappointed that Deep Silver will probably cave.

The first reason I’m disappointed is because this is an adult doo-dad in an M-rated game, clearly labeled for anyone who can’t figure it out from the blood-spattered zombies. It’s time to let M-rated games cut loose. For instance, an important element of zombie mythology that no one will touch is the child zombie. The closest we’ve come is the trailer for Dead Island, which has a child zombie. Maybe the scary demon babies in Dead Space 2 count. The Painkiller remake grandfathered in a few freaky kid monsters from the original. But videogames are notoriously shy about violence to children, even undead children. I want this to change not because I want to shoot virtual kids, but because I want the creators of videogames to have a full range of narrative tools, just like filmmakers. Again, hand me that Night of the Living Dead DVD and let me show you what happens in the basement with a garden spade. Or how about Cillian Murphy’s first kill in 28 Days Later? Or the first scene of the first episode of the first season of Walking Dead? If those were videogames, the ESRB would have robbed them of significant moments.

I approve of the ESRB’s job providing guidelines to help parents regulate what their children are exposed to, whether it’s sexuality, gunplay, violence, or even smoking. That’s an important issue, and overall, I’m proud of videogaming. But once you get to the point that a game is a fantasy for adults, pretty much everything should be on the table. Even tentacle rape. I think I’d draw the line at Holocaust denial. Other than that, we’re all adults here. We’re capable of separating fantasy from reality. We’re capable of making our own choices about what’s offensive, and if we feel something is offensive to us personally, we should not buy it rather than decry it as socially harmful. I’m pretty sure you don’t want to go down that road. Not today.

The second reason I’m disappointed that the collector’s edition of Dead Island: Riptide probably won’t have a gory bikini-clad bust is because I wish publishers would stick to their guns when it comes to some controversial issues. This is one of those issues. As games grow up, I don’t want other publishers getting cold feet about the intersection of horror and sexuality. I don’t want some producer telling developers they can’t do something because of what happened with that Dead Island game. I don’t want gamers who aren’t horror aficionados and who don’t understand the genre dictating how horror games are made or marketed.

If we’re going to let that happen, if we’re going to indulge indignant people who don’t have the common sense to look away and not buy something they don’t like, we might as well just ask Congress to get in here and make a few laws about the whole thing. It’s the only way to be sure.

  • amanda_chen

    In Victorian times people would have fainted even at just half a bloody torso.

  • My Opinion

    The problem I have is why cave so quickly? Not to be a conspiracy nut but surely both the developer and publisher know what a hot button sexism is in gaming lately and so must have known what kind of furor something like this would cause, so it makes me think is this a marketing stunt to get attention to game I had no idea was coming out. It’s just that Dead Island already had a sexism scandal with the whole ‘feminist whore’ thing and that didn’t affect sales at all, in fact it got the game a lot attention and kept the game in the spotlight for longer than it should have. See this is just a mockup, I highly doubt any of these statues have been produced yet and so if it seems that the publisher is listening to it’s audience and thus bad press is becoming good without any large financial loss involved.

    I’m not saying this is fact but I know firsthand how sleazy marketing can be and there is just something not right about this.

  • Mercanis

    Thanks for the write-up, Mr. Chick.

    I wonder if the Riptide marketing department quietly views this as a huge success. Surely, they predicted the “statue” would produce a huge ick factor, and now it’s generating a good bit of internet discussion.

    Correction(?):
    I’m not sure if it’s intentional, but you call it “Deep Space 2″ instead of “Dead Space 2″.

  • http://dogsdespair.blogspot.com/ Anton Gully

    I don’t really have a problem with this as a funny piece of tat. I have more of an issue with attempting to defend it as something the developers should be doing. If a fan made it, that’d be fine. Developers need to hold themselves to a higher standard or it can hurt their team.

  • Siberianhamster

    Look closely at a hi-res copy of the picture. None of it is real; it’s all a mockup. I bet not a single bloody torso was ever produced for Deep Silver, or ever would have been. And in the bottom right, notice the ‘Artwork is subject to change’.
    All of Tom’s points are valid and he’s written a lot I haven’t even considered about this, but ultimately it’s irrelevant. Deep Silver knew exactly what sort of reception this piece would garner. Whether you agree the bust is a clever reference to classic art, or just a puerile bit of trash, the effect is the same. People are talking about it and many people who may otherwise not have been aware of the new game now are. As far as Deep Silver are concerned, Mission Accomplished.

  • Tim James

    Without commenting on this issue itself, I don’t think you need to worry about the future of games using sensitive issues like movies do. It’s possible that they simply need to go through a stage of careful sensitivity due to the immature history of the industry. Once that baseline is established, the industry can start playing on tasteless things like other media do. It will get there eventually.

  • My Opinion

    Thank God others think too, there is no way in hell this was intended to be distributed.

  • Berzee

    “if we feel something is offensive to us personally, we should not buy it rather than decry it as socially harmful”

    This is true, but only for people who find a thing personally offensive and yet *don’t* consider it socially harmful. People who do consider something socially harmful and do have reasons for that consideration beyond “it offends me”, are perfectly welcome to voice their arguments (regardless of the quality of those arguments) — why wouldn’t they be?

    Mayhaps your real problem is with people who want to declare things Socially Unlawful, not just Socially Harmful. Compare and contrast:

    – Decrying As Harmful: “I believe the Dead Island statue thing to be, on the whole, unwholesome. For [insert reasons here] and their own good, I implore the producers not to create such an item, and gamers not to buy it.”

    – Decrying As Unlawful: “I believe etc etc…I implore Whoever’s In Charge Of That to impose a fine on the producers, and I implore The Authorities to let me reach into gamer’s private homes and rearrange their collectibles shelves to an acceptable level of wholesomeness.”

    The second one is a bit over the top, but the first one is fine, and possibly even an opening to a quality Angry Internet Argument.

  • Berzee

    P.S. I do find the statue to be a Bad Thing even after reading your reasons, but bear in mind that I also find the classical sculpture you mentioned to be a Bad Thing ;) Actually, I’m quite content to set the game+statuette aside as things for me to ignore because I don’t like zombies or immodesty…if I was in a decrying mood, I would definitely start with the giant bronze statues of mostly-naked people that are all over my city and in front of my public library.

  • Berzee

    (whoa — adding a P.S. post is all wacky when the posts are upside down like this)

  • Berzee

    I dunno — Charles Dickens for instance was not averse to a certain amount of creepiness and gore. (Though not, I grant you, complete with illustrations. =)

  • FYTC

    How are you supposed to get her into your apartment when she doesn’t have any easily bruisable arms?

  • Observant

    So you categorize your DVDs alphabetically by title? Is this a compromise of some sort or is it based on a strongly held opinion?

  • Jackie

    Girl gamer here. The horror genre does that – it makes stupid chicks with huge t**s get murdered violently, and has been doing that in movies for years. It’s a bit icky of a statuette, but I guess it’s useful for Halloween. After all, that’s every girl’s excuse to be a slutty insert_title_here, so who are they to complain?

  • sid

    So is this the same marketing team that put together one of the most evocative trailers ever? The game itself, once bug fixed, was mostly competent, but came nowhere close on delivering what the trailer indicated.

    Now we have an expansion, for a game that we know to be average/decentish. Would it have caused even a blip if they announced it with, say a gameplay trailers showing the expansion content? No. And they can’t pull another awesome trailer out of the hat as we have seen that trick before. So, they go for the bloody busty torso gambit, and Dead Island is back in people’s minds. It might not even be bad PR, if they handle the mea culpla well enough.

    This may be crappy timing with all the negative press gaming is getting due it being the easy scapegoat for violence, but I think who ever runs the marketing for dead island is earning their bonuses in a big way.

  • http://www.nosuch.org/ mrnosuch

    I think a few teeth marks on a bare ankle would have caused a riot.

  • http://www.facebook.com/people/Zhou-Fang/1324842836 Zhou Fang

    I think the mistake you are making is that you are considering Dead Island as a horror game, and so that this object is being pitched as an object of *horror*. I don’t think it is, and I don’t think this, and L4D are horror games. The Walking Dead game (which you should play), for example, has child zombies, but they are used to elicit depression and fear and guilt. No one complains about that.

    What this object is, is an object of sexualised grossity, a physical two-girls-one-cup. Does this object evoke any significant moment, any genuine fear? No, it’s just sits there and is disgusting, and it’s digusting as a concept because it defines what Deep Silver considers its target audience to be. This isn’t about pushing forward the genre and tackling challenging concepts, this is about returning to shock based, immature teenage boy focuses, and presuming an audience that has grown up would just lap it up. Only a creepy loner scumbag would want something like this in their house and become more of a creepy loner scumbag in the process, and Deep Silver has shown that this is what they consider their players to be by charging a premium for this.

  • http://www.facebook.com/people/Sören-Höglund/799188495 Sören Höglund

    “For instance, an important element of zombie mythology that no one will
    touch is the child zombie. The closest we’ve come is the trailer for
    Dead Rising, which has a child zombie.”

    Tom, you should play The Walking Dead, since you obviously haven’t.

  • http://twitter.com/sespiomatic Calloway McSmithing

    “We’re capable of making our own choices about what’s offensive, and if we feel something is offensive to us personally, we should not buy it rather than decry it as socially harmful. I’m pretty sure you don’t want to go down that road.”

    Are you certain you want to go down the road of squelching speech and denying the conversation that an honest opinion on this sort of thing can spark?

    Though honestly, Mr Chick, I’m not sure why anyone would ever look to you and your blog for thoughts on gender issues, whether they be in video games or otherwise. You’re up there with Gabe at Penny Arcade and Brett Easton Ellis for people with a demonstrated history of responding to this sort of thing well.

  • Barac Wiley

    Are you sure you don’t mean the trailer for Dead Island itself? Although there is one child at constant risk of zombification in Dead Rising 2, I’m not aware of a zombie child in Dead Rising promotional materials. The Dead Island trailer, on the other hand, used that zombie kid masterfully in ways that turned out to have absolutely nothing to do with the game we got.

  • tomchick

    Oops, I did mean the Dead Island trailer. Fixed.

  • tomchick

    Guilty as charged.

    Do you kill child zombies in The Walking Dead? If so, the ESRB has come a long way.

  • tomchick

    My problem with your first example is as follows: Why do you care if something “unwholesome” is produced and sold? Serious question. Why should your standards for “wholesomeness” be applied?

    Sounds to me like you’re tying to step around the word “harmful”. If something is actually harmful, and that harm can be demonstrated, we should consider moving on to your second example.

  • tomchick

    That would be pretty funny.

    I don’t know the lead time for tchotchke production, but the game isn’t due out for more than three months. Is it unusual to advertise a collector’s edition before it actually goes into production?

  • tomchick

    Would you say this to the creators of horror movies? Do they need to hold themselves to a higher standard? If not, why not?

  • tomchick

    So nice to hear from the fans at Lum’s forum! Matt, your obsession is unhealthy. Get help. Also, tell Angie I said ‘hi’.

  • Pogue Mahone

    Like Soren said … You should play the game.

  • tomchick

    Well, thanks at least for the non-Brett Easton Ellis part of the comparison. :)

  • http://twitter.com/gndwyn Urthman

    Tom, I think you’re the one who is ignoring the context. Which is that the games industry is at least a decade or two behind the film industry in learning to treat women as human beings, and “gamer” culture is widely seen as hostile to women. And Deep Silver, with their “Feminist Whore” skill, sounds like it’s not exactly a bright, shining exception to the rest of the games industry as a great place for women to work.

    The problem is that the majority of people who see this don’t see it as representing a horror game. They see it as representing video games, period.

    You say you want video games to have available the full palate of horror and sexuality. The problem is that those colors are already pretty well represented and there’s not a whole lot else on the canvas. Don’t you think there are lots of other aspects of human experience that would make for great games and that are far more neglected than violence in sexuality?

  • Manresa

    Yeah: play The Walking Dead *now* before it’s spoiled for you. And then write about it, because I’m really interested in your opinion.

  • http://twitter.com/UnSubject UnknownSubject

    There are pictures of the busts being created:

    http://img.photobucket.com/albums/v704/deanodonnell/dead_island_torso_painting_zps6371258a.jpg?t=1358370349

    It’s real, it exists, it’s a thing.

    As for shock marketing: yes, it has people talking about the game, but it is highly questionable about if this is going to translate to sales.

  • http://twitter.com/UnSubject UnknownSubject

    Regarding “[once] a game is a fantasy for adults, pretty much everything should be on the table” and your desire to see more violence against children for purely creative reasons: game developers can do this now. They can create the most violent, sexualised games they can imagine, even involving children. But what they won’t get is past the ratings board, which means they won’t get onto the shelves of GameStop and other retailers, or onto the Steam game list.

    Which means they won’t make money, so it isn’t worth investing AAA levels of development time and cash in such a game.

    That’s what’s really holding back the development of such titles: commercial imperative.

    But hold onto those dreams, Mr Chick – one day such a game might be available for you to buy and play (on creative freedom grounds, of course).

    Also, it’s not just a case of “indignant people who don’t have the common sense to look away and not buy something they don’t like”, it’s a case of a lot of people looking at this and seeing it as morally abhorrent, then using their freedom of speech rights to complain about it. Deep Silver is also within their rights to release the Zombie Bait bust as is, but they will then also need to accept the blowback from such a move.

  • tomchick

    Fair points all around, although it appears the ESRB has allowed violence against children in the Walking Dead games, according to some of the comments here. Maybe the “commercial imperative” is loosening its stranglehold.

    As for the free speech right to complain, I don’t mind that at all. I just find it curious that videogamers seem so out of tune with the trappings of the horror genre. Are they new to horror? Are they complaining about Alexander Aja movies, or the Texas Chainsaw remake, or the new French wave of extreme violence? Are they complaining about the gory content in Dead Island itself? Those are all arguably “morally abhorrent” as well — a lot of horror is — and I suspect the people who blog indignantly about this bust have nothing to say about those subjects. I also wonder if these same people would apply their standards of “moral abhorrence” to, say, the fetishization of guns, which is a hot topic this week. I seriously doubt it. This whole bust issue smacks of selective and convenient mob white knighting.

    And I stand by my disappointment that Deep Silver would cave to the controversy. Videogames are big enough and diverse enough that we should have our versions of Anchor Bay or Dimension’s Extreme label.

  • Barac Wiley

    I suspect that the Venn diagram of people offended by this bust and people offended by the horror movies you mention would actually have quite a bit of overlap. But I also suspect that a significant part of the controversy is the form in question – after all, Dead Island potentially contained a large number of multiply-dismembered bikini-clad zombie corpses after a player’d been through an area and I don’t remember anyone complaining about that. Presenting that image as a display item, on the other hand, seems a little weird. I know I wouldn’t want one. But then, I didn’t want the ridiculously expensive Skyrim dragon, the Fallout lunchbox, the Big Daddy statuette or any of the other expensive, purely decorative pack-ins in collector’s editions in recent years. Give me artbooks, soundtracks, digital content, behind the scenes DVDs, earlier games in the series, etc. Stuff that’s easy to store and/or has some purpose to it.

  • Mygaffer

    Morally abhorrent. Yeah, that is exactly the word choice I had when I saw this bust.
    When I saw the video of that Syrian kid missing half his jaw I was like, thats not cool man, but then this bust thing, oh yeah, morally abhorrent.

  • Berzee

    I intended to step around the whole issue of the statue’s merits or demerits entirely. =) That’s why my examples include a general template for denouncement with “[insert reasons here]“.

    What I want to know is, if someone were prepared to put more thoughtful things than “it’s offensive” into the square brackets of reason, would you lift your discouragement against decrying?

    I ask because I was planning to make my original comment just a cheap “Yeah, don’t call things socially harmful. That’s SOCIALLY HARMFUL.” joke…but then I realized what you might actually be saying is, “Don’t call things socially harmful if you’re going to do it in a shallow, inarticulate and self-centered drive-by manner.”

    That’s a much more acceptable assertion, and it would leave me happier =) although I’d spare a wistful glance back at my discarded cheap joke.
    ——-
    P.S. Maybe I will also make more sense if I say that I made my comments on behalf of people who come to this blog post and say “But…but Tom, I am a person who has seen many things in life and still thinks the statue [or whatever] is a Bad Thing but ALSO does not think that everything I dislike needs to be a Felony. Is…is there no place for me in this conversation?”

    (I actually suspect you’d be fine with a people like that, only I hope to hear you say it directly, since the existence of such people as that wasn’t hinted at in your post, possibly since they tend not to be a great majority =).

  • Berzee

    edit: I should register so I can edit posts. Anyhow, I just wanted to say that your other comments seem (at a quick glance before going to sleep) to be pretty accepting of discussions of social harmfulness vs. unharmfulness (divorced from questions of “whether we as concerned citizens can let this kind of thing go on”)…and so I maybe should have waited for some comments to roll in before writing a paragraph or two balanced precariously on a single pull quote. I do apologize for anything that has turned out to be hasty or unfair in my interpretation!

    (Maybe I have gotten too sensitive in my old age about things that carry the faintest whiff of suggestion that “calling things bad == attempting to institute Theocracy”)

  • Brad Grenz

    I’m offended by all collector’s edition statues. As a rule.

  • http://dogsdespair.blogspot.com/ Anton Gully

    I’m not familiar with horror movie merchandising which is an order of magnitude more offensive than the movie itself. I’m not really a fan of horror movies but perhaps you can give me some examples.

    Horror movies can be as sexist and gratuitous as they want to be. That’s the product and people make a choice whether to go watch them or not based on that.

    I haven’t played Dead Island either so you may well have a point if the game is as objectifying as the merchandise. If it isn’t then the merchandise misrepresents the tone of the game.

  • http://twitter.com/CHGardiner Chris Gardiner

    Hey Tom. While I strongly agree on your core point about freedom of speech, and don’t think this thing – gross as it is – should be banned, there are plenty of reasons this torso is a stupid, at worst harmful, and at best wasteful, thing to have made.

    You mentioned context. Sure there’s the context of horror movies in which this thing fits right in, even effectively. I’d argue horror movies have their own goddamn issues, but whatever.

    But there’s also the context of the videogame hobby, and the fact it’s still frequently hostile to female players and creators. While I don’t know if tchotchkes like this hurt the cause, they certainly don’t help. I want more stuff that encourages women to take part in the hobby. More diversity means a wider range of games. Ridiculously, it feels like we’re having to fight for that.

    Deep Silver could have made a statue of one of Dead Island’s kick-ass female characters doing something awesome. They could have made the torso male (which might have been a better call-back to classical torso busts – lots of the famous ones are man-abs, after all). But they chose improbable spherical boobies instead. If companies put as much effort into inclusivity, celebration and respect as they do into shock, titillation and pandering, we might be in a better place. It’s just as easy to create something that *doesn’t* isolate people as it is to make something that does.

    I’m in two minds about the outcry. One one hand it’s vital that people who might be made to feel unwelcome in the hobby and industry by stuff like this can hear that plenty of us don’t consider mutilated woman-torsos the face of gaming. On the other, Deep Silver only wanted publicity out of this. They just wanted to remind people of the name Dead Island.

    And hey look.

  • Afiemb R. Kewpovchin

    Heh, considering Citizen Kane almost a full century ago, and we haven’t had our Citizen Kane yet, much less our Fellini, I think “decade or two behind” is generous. :-)

    As to whether or not “there are other aspects… that would make for great games”…. that’s not Deep Silver’s fault, anymore than Tarantino is at fault for NOT making nonviolent, nonsexual family films.

    I think the best parallel in terms of art forms is the comic books. Videogames are in the pulp era… right before the Hayes Code locked in the “protect the kiddies” mentality, and it took decades longer for the industry to grow out of it.

  • http://twitter.com/gndwyn Urthman

    Another way of looking at the context here is how many people look at this and say, “That is a pathetically perfect symbol of what’s wrong with gamer culture.”

    John Teti wrote a particularly funny article expressing this:
    http://gameological.com/2013/01/it-belongs-in-a-museum/

    Deep Silver’s real crime is that they inadvertently created a symbol of how a lot of women feel gamers and the games industry think of women in general: “Shut up and show me your tits.”

  • Afiemb R. Kewpovchin

    Agreed, a $100 Collector’s Edition could feed a whole village of deserving indie developers for a week :-)

  • FYSGI

    Angie? You mean my wife, whom I’ve lived with and been happy with for many years because I’m capable of forming stable and sublime long-term relationships with people? That Angie, right?

    “Get help,” says the bachelor pushing 50 as he opines on the artistic legitimacy of a mass-produced plastic mutilated torso and the narrative impact of zombie kids, the cheapest cliché of a hackneyed genre.

  • tomchick

    Well, yes, Matt. Get help. Whatever resentment you’re harboring towards the people you’ve alienated can’t be healthy. I wish you and your family nothing but the best and if you want to discuss things further, you know how to reach me. But blindly antagonizing people on the internet, many of whom once considered you a friend, should be beneath you.

  • DoctorOctagon

    That’s a false equivalence Tom – you’re not comparing the game itself with horror movies. Nor is anyone complaining about the game itself, or its content.

  • Andy A

    ” I suspect a lot of folks didn’t realize it’s supposed
    to be a riff on marble busts. Which also objectify women — and sometimes even
    men — by reducing them to the aesthetic appeal of specific isolated parts.”

    It’s not a bust. A bust is a sculpture of a head, usually including some part of the chest or shoulders of the subject. It may be a riff on some classical sculptures of torsos. But those torsos were not intended to objectify men or women by reducing them to their constituent parts. Classical torsos are usually fragmentary statutes, and in their complete forms would have included the whole body. Parts of these sculptures were destroyed over time. So classical sculptures of torsos
    weren’t intended to objectify parts of the human body; they are just all that remains of complete statues.