Qt3 Games Podcast: collect this!

Ascension world champion Dave Perkins joins us and then loses a very special Ascension match to Jason A. McMaster! If we don’t drive you away by making light of cancer, same-sex relationships, and child murder, stick around for an illuminating discussion about collectibles in games. What makes for a good or bad collectible system? What’s the difference between collectibles and treasure? Does Far Cry 3 do collectibles well? And how many of those pigeons do you have to shoot in Grand Theft Auto IV before something happens?

  • wisdomchild

    I’m glad to see the World Champion representing the original Apprentice as his avatar.

  • Tom Mc

    The game you were looking for and calling space, cosmic, empire, I believe is Alien Frontiers. It is a good worker placement game kind of like a variant of kingsburg with a little more choice on where to put your dice. This is also set on top of an area control game where you are landing outpost on a planet for further game benefits and victory points.

    Tom M

  • RedHerb

    One that jumps to mind is brutal legend, on one hand a great excuse to explore that awesome world and secondly the rewards improved your character some. I think even unlocking them felt satisfying eg hit a huge jump to fly through one, or blasting free a stone dragon in a fire ball power chord.

    How do you guys feel about how easy the game allows you to find the collectible? For example far cry three labels them on the map and even allows you to select one so it shows up on the HUD. By contrast the flags in the original assassins creed were hard to spot and tricky to find, especially those last few.

    I think if like limbo they’re apart of some hidden challenge discrete collectible work but I find it frustrating if they’re just some inconsequential item but obscured by the game world.

  • tomchick

    Brutal Legend’s collectibles were so good. Glad you brought that one up.

    As for difficulty of finding the collectibles, I like a game where it varies. One of the best things a game can do with collectibles is use them to encourage you to examine the game world more closely. I never appreciated Liberty City quite so much as I did when I was doing those car hunts where you have to find cars based on photographs on your cell phone.

    But I mostly like a game that gives me some option to make difficult collectibles easier to find, like that radar they added to Brutal Legend or how they show all the diary pages in Assassin’s Creed Liberation when you finish the story.

  • http://albertbloggen.blogspot.com Albert

    Tom, what about car games like Burnout Paradise or Need for Speed Hot Pursuit? Can the billboards count as “collectibles”?

  • RedHerb

    That’s a good example with GTA!
    While I do appreciate those assassin creed collectible maps, which I think they added from number two onward, I do tend to end up watching the mini map more then just being in the game world. Infamous did a radar thing were you could manually ping the environment, which sort worked better, giving you a temporary map of nearby collectibles.

    One collectible which instills a pavlovian drool in me to this day are the coins in Mario, the sound especially! Stumbling onto a gold mine of coins… just … well it makes me feel good. Probably through nostalgia/conditioning but maybe it also ties into real world desires to hoard wealth haha!

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    Tom’s just jealous

  • tomchick

    That works for me! I’ve spent way too much time in Need for Speed: Most Wanted driving around getting billboard, security gates, and speed traps. Forza Horizon works similarly. There are signs that you smash to reduce the cost of upgrades.

    By the way, you earn new cars in NFS: Most Wanted by finding them parked around the city. And if you stop and listen, you can hear the radios playing from these cars from quite a distance. I love that sort of audio component to collectibles.

  • tomchick

    Ah, I like that ping thing. You have to actively search for collectibles. They don’t necessarily just “happen”.

    Did Just Cause 2 have something similar? I remember really enjoying hunting down collectibles in that game, but I forget how it worked.

  • CraigM

    This is pretty much my prime example. Personally I loved the song collectibles. Now I’m pretty sure I have an unusually strong attachment to this one because I love many of the genres represented. That said it is the ideal way to do collectibles.

    Another that I find very good is the Batman games. Now they might go slightly crazy with quantity, but there are several things that make them exemplary. First is there is the incremental rewards (unlocking the Joker missions) along with not needed them all to fully unlock. Second there is an in game way to find their locations (maps/ joker thugs). Finally the trophies are often accompanied by a mini puzzle. They force you to use the mechanics of the game in a new/ novel way. The unique puzzle was often it’s own reward.

  • tomchick

    Oooh, that’s a GREAT one, Craig. Arkham City got it so right, didn’t it? So many different kinds of collectibles with so many kinds of rewards.

  • anon

    The dog tag system in MGS2 was rather brilliant, though as I’m replaying the game on the Vita I gave up trying to get them all. Dunno if they continued it in the sequels…

  • Zimoon

    I love your quizzes Tom :)

  • Dave Perkins

    Thanks, that’s the one!

  • Dave Perkins

    I’m wondering how you noticed that I’m using that yellowy dude for my avatar..

  • http://twitter.com/kentdoggydog Brian Kent

    I just wanted to pop in and says thanks for keeping up a regular schedule with these podcasts during the “break” (as I was working the whole time), as most other feeds went dead.

    I was going to mention Arkham Asylum, but I see someone did. Those were so varied and interestingly crafted and well integrated into the fiction by way of the Riddler. Now that I think about it, though, where was Riddler’s voice coming from that whole time?

    There were also those gargoyles in Fable 2/3, which were basically the GTA4 pidgeons ,but with funny dialog, which helped. I also enjoyed the Photo Ops in Dead Rising. There were the static “landmark” photos to take, but also the “Drama” photos were fun to discover.

    Also, collectibles that unlock concept art should be banned.

  • wisdomchild

    Yellowy dude…harrrumph! The original Apprentice is the epitome of Ascension card art.

    Seriously though, check out the Ascension home page. You have Gary Games to thank for posting your winning match for all to see!

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    I agree about the Concept Art collectibles. One of my biggest issues with Mortal Kombat was having to futz around in the unlockables, praying for something useful.

  • anon

    I’d appreciate concept art if it unlocked high resolution image files for PC games.

  • [email protected]

    I got the podcast late, but I think if I remember correctly the game on N64 donkey kong country had a pretty great collection thing… Been a long time so it’s fuzzy but I seem to remember passing the sticks back in forth trying to get all hundred bananas or something.. Was no real reward other that a percentage completion I think..

  • http://twitter.com/kentdoggydog Brian Kent

    Egad! I forgot about Psychonauts. Emotional Baggage was the best thing. The figments were also interesting, not in their function, as they’re basically coins, but in their design.

  • http://twitter.com/TylerEJenkins Tyler Jenkins

    Pfft. Fucking Rat King.

    Great podcast as always. Dave deserves every kudo he gets. (Is that right, every kudo? I don’t think it is)