It may be half as long, but Little Inferno burns twice as bright as longer games

Do all boys burn their model airplanes? Or was it just me? Am I the only one who went through that weirdly destructive phase of watching with fascination as fire melted the plastic of the precious creations I had painstakingly pieced together and glued and held tight overnight with rubber bands while the glue dried and painted — all those tiny vials like a woman’s collection of lipsticks — and plastered with decals slipping wetly from my fingertips at all the wrong angles? So much time spent lining up a tiny “no step” decal, one tenth the size of a postage stamp, along the seam of an F-86 Saber’s aileron. And all reduced to sickening black smoke curling out from under an underpass near the apartments where we lived when I was a kid. There I was, willingly sacrificing something precious into my terrible newfound fascination with fire, gradually emptying my bedroom ceiling of the treasures I had carefully hung, each at just the right angle.

After the jump, I grew out of that and then years later found Little Inferno

I presume most kids grow out of that playing-with-fire phase. I don’t know if I stopped being fascinated, if I just ran out of model airplanes, or if it’s a matter of being unable to burn a Dungeons and Dragons session. But whatever happened, playing Little Inferno is one of those sublime games, like Bully, Brutal Legend, and Costume Quest, that opens a window to childhood. Not in that wholesome Disney/Pixar way. But in the darkly poignant way of finding a picture of yourself from a time when you thought you didn’t have any pictures of yourself.

I don’t mean to read too much into Little Inferno and I don’t want to give it too much credit as a great game. Like some of the most powerful games — The Path, Flower, Journey — it’s really not much of a game at all. It consists of a fireplace. You just buy stuff and burn it to earn more money to buy more stuff to burn. The puzzle element consists of figuring out which two or sometimes three things satisfy combos on a checklist. Obviously the “catfish combo” is the stuffed cat and the stuffed blowfish, but what on earth is the “generations combo”? You’ll have to figure out a bunch of these to progress through the catalogs from which you buy stuff. You can see the hand of a creative developer at work here (the guys who made this come from World of Goo and a rather ingenious puzzle game no one played called Henry Hatsworth). It’s like adventure game inventory puzzles without having to hassle with an actual adventure game. Let’s see what happens if I combine things that make sense. Voila! Combos ticked off the list! Now let’s try to guess the meaning of intriguing clues like “cold war”, “wake up”, and “deadly vices”.

The burnings are incredibly well done for how they reveal little surprises as you go. Many of the burnables are as unremarkable as you’d expect. But then you get to something like, say, marshmallows and it’s not what you expect. Furthermore, the overall progression of burnable items is a true joy to discover. The less said, the better, because I want you to discover it. I’m reminded of a Joseph Conrad novel called The Secret Agent in which an anarchist longs to toss a bomb into “pure mathematics”. I mentioned earlier that you can’t burn a session of Dungeon and Dragons. Little Inferno might have a thing or two to say about that limitation.

What ultimately makes Little Inferno special is the story that swirls out like tendrils of smoke. Yeah, there’s a story, and it even has characters (you’ll remember Sugar Plumps long after you’re done playing). I’m not sure what to make of it, and I’m disappointed the payoff is merely satisfying when it came so close to being transcendent. Little Inferno is eventually a two-to-three-hour short film of a videogame about loss, relationships, videogaming itself, innocence, destruction, technology, consumerism, the people we see or don’t see who are so close to us, or maybe even none of the above. Whatever Little Inferno has to say to you, it will do it quickly, compactly, decisively, and brightly.

5 stars
Wii U

(Little Inferno is available on the Wii U and for the PC. On the Wii U, you can play it entirely on the touchscreen controller or on your TV, but it otherwise has no unique Wii U features.)

  • Nixxter

    I for one am glad you didn’t show any other serial killer tendencies Tom, and turned out to be, erm, well adjusted and a game player/reviewer extradordianaiire. Unless, you don’t lead a secret life, do you? (wink)

  • anon

    Henry Hatsworth was my favorite DS game, or close to it. Its progeny thus far has been incredibly disappointing. Monster Tale was a pretty, but underwhelming take on Castleroid subgenre that managed to misinterprete the genre’s appeal fairly heavily, but still retaining Hatsworth’s sound fundamentals. Epic Mickey 3DS is apparently hot garbage, probably in no small part due to Disney and time constraits, but still.

    This… While the overall style and story is interesting, playing what seems to be commentary on crappy social game treadmills is not appealing. Making a game’s systemmechanics bad on purpose doesn’t actually make it any less bad. I think making a good parody game is probably one of the hardest things one could do.

    My own childhood pyromania was… Less contained shall we say. Dry grass really does propagate flames quite quickly, doesn’t it?

  • tomchick

    Burning model airplanes is a serial killer thing? Are you sure? Aren’t you thinking of torturing animals? Because I definitely DIDN’T do that! I came home crying once because some kids at the bus stop were throwing caterpillars into the street and seeing how long it took them to get run over.

  • Tom Chick Hate Club

    Dear Tom Chick,

    I’m glad your reviews aren’t showing up on metacritic anymore. Because they are completely illegitimate and are only extreme so you can earn profit. Lucky for me, I have adblock, which means you get no money from my visit, so I can come on here and troll every article you write from now on and destroy your site’s reputation, if it even has one. Like, dude. You gave Halo a one star. A score you only should give to broken games. And you gave journey a bad review, when in fact, it has an overall score of 92. Get with it.

  • Peter Michelsen

    Maybe I’m too cynical, but I’m really not looking for any of that commentary when I pick up a game. I was hoping it would be fun in the same fundamental way as World of Goo, but it just lost me in the experiment.

  • http://twitter.com/clwheeljack Charles Wheeler

    Hmm…I was going to note that I found Hatsworth disappointing and was surprised at Tom’s appraisal of it, but then I find there’s two of you!

  • anon

    2hard4u? lol noob!

    /flippancy

  • http://larsenb.tumblr.com Larsen B

    Started this around 10pm last night and didn’t get to bed until I’d finished it at 2am. A really intriguing game.

    anon, it didn’t feel like a commentary on social gaming (other than the iPad device you can burn) but the “free to play” constructs around waiting for items to be delivered encourages you to seek out the combinations. Not only does this speed up the game but they’re also crucial to progressing. Yes, it’s an artificial way to make people explore the actual puzzle element but I never felt it was annoying. I always had enough ticket things to instantly receive an item.

    Tom, what you never mentioned is that there are two moments, one early on and another halfway, that involve the same general thing and are absolutely chilling. Genuine “this is horrific” stuff. The sound design is brilliant. The crackle of the fire is just right.

    But the ending is definitely a let down after what comes before. Maybe if I’d kept certain items instead of burning them, there’d be something different. Overall I liked it and connected with it far more than World of Goo. Until World of Goo comes out on the Wii U.

    I’m starting to think the GamePad might be one of the best control methods I’ve ever used.

  • tomchick

    Little Inferno is one of those games where I just want to stand back and let people discover it. But, yeah, I love how dark it’s willing to get.

    By the way, I had about 40 of those “time coupons” left over by the time I’d finished the game, even thought I was using them fair liberally. The deliver delay was pretty much a non-issue for me, but I love how it felt like it was enforcing breathing space.

  • Mercanis

    My childhood experience with burning things required a jumbo jar of army men, a match, and a can of Lysol. Good times.

    When I first saw this game on Steam, I thought it was only a fireplace simulator with a gimmick. Great to see I couldn’t be more wrong.

    Typo:
    “from a time when you thoght [sic] you didn’t have any pictures of yourself”

  • Tei

    I love it, is magical