Archive for December 27th, 2012

Medal of Honor: Warfighter’s awkward partnerships with reality

, | Games

EA’s Medal of Honor: Warfighter is a game that’s gotten more attention for its attempts to get attention than for the game itself. Which is hardly surprising. The game itself is an absolute by-the-numbers snoozefest of epically common proportions. But EA’s marketing missteps have been far more memorable than any attempt to shoot down an enemy helicopter with a conveniently placed rocket launcher.

Two months ago, seven active duty Navy SEALs were formally reprimanded and docked two months’ pay for divulging classified information when they were hired as consultants by Electronic Arts. Four former SEALs were under investigation for the same charges. EA uses “written by actual U.S. Tier 1 Operators while deployed overseas” as a bullet point in selling the game (“Tier 1 Operators” basically means any of the US special forces such as Delta Force or SEAL Team Six). The Navy reprimands aren’t EA’s fault, of course. Navy SEALs violating their NDAs has been the otherwise secretive group’s main claim to fame these days. But it got Medal of Honor: Warfighter far more attention than the game’s Metacritic score of 53.

More recently, Medal of Honor: Warfighter was featured prominently in a New York Times article that examined the link between videogames and firearms manufacturers.

Among [EA’s] marketing partners on the Web site were the McMillan Group, the maker of a high-powered sniper’s rifle, and Magpul, which sells high-capacity magazines and other accessories for assault-style weapons.

Links on the Medal of Honor site allowed visitors to click through on the Web sites of the game’s partners and peruse their catalogs.

How did EA react to criticism of the direct links? They pulled the HTML links from the site. Not the logos. Not the partnership. Not the explicit relationship between the videogame and the real-world companies. Not the header that “EA is proud to partner with the following brands”. In other words, not the actual link. Just the HTML link. Now, instead of one click, it will require a Google search for someone to follow-up on Electronic Arts’ explicit connection to real-world hardware.

I don’t mean to get into a debate over gun control — suffice to say I believe precious few people have any business carrying a device whose sole purpose is to kill another person — but it’s disturbing that Electronic Arts goes beyond the fantasy of gunplay and into the realm of actual real-world gun ownership. I love firing pretend guns and I can dig on some hardcore virtual gun porn as much as the next guy. But I have as much interest in real world guns as I have in real world level-3 fireball spells, and it’s irresponsible for a videogame company to explicitly promote a firearm manufacturer. Videogames are fantasies and verisimilitude is no excuse to throw your lot in with the real-world gun industry. Electronic Arts should do the responsible thing and take their relationship with firearms manufacturers no further than whatever licensing deal it takes to keep their shooters from being legally actionable. Leave the business of selling guns to the companies who make guns.

Unity of Command: Red Turn: Tim vs Bruce

, | Game diaries

This game diary exists to make a joke about the name Red Turn. This multiplayer report exists to make a pun on Tom vs. Bruce.

Of course, there’s more to it than that. I enjoy reading everything Bruce Geryk writes about wargames. I’ve wanted him to write something about Unity of Command since it was released. I knew that if I challenged him to a game, he’d be unable to resist.

We’re playing the Korsun Pocket scenario. It’s a dynamic battle of encirclement and counterattack. Bruce, playing the Soviets, will use his superior numbers to cut off as much of my army as he can. As the Axis, I’ll use my veteran armored units to punish overzealous attacks. The scenario states that the Soviets need more than 150 points to achieve victory. But victory points start ticking down quickly, and the Axis can cut into that margin by taking their own objectives.

Click any of the images for an expanded view of the battlefield. Check the first image for the names of the objectives.

After the jump, maneuvering begins Continue reading →

The best thing you’ll see all week: Asylum Blackout

, | Movie reviews

Asylum Blackout was originally called The Incident. That title could apply to literally any movie. Now it’s called Asylum Blackout. You kind of have to admire that it’s so upfront, because it’s a story about a power outage in an asylum. Imagine One Flew over the Cuckoo’s Nest gone horribly wrong. Well, more horribly wrong.

I wouldn’t recommend this in-your-face disturbing movie to anyone who isn’t hip to the French new wave of beyond-gore horror. Inside, Martyrs, and Irreversible don’t just stop at physical violence. You’re going to be subjected to psychological violence as well. This will not end well. Maybe you should watch something a little less unsettling.

But these movies aren’t just raw shock value. They are refined shock value. Asylum Blackout has a great John Carpenter feel to it, but with a grim modern sensibility. It’s a tightly made movie with style, characters, and seriously enduring ick factor. Don’t say I didn’t warn you. I should also warn you that although it strives mightily at Washington State grunge rockers — it’s a French production, but it’s an English language movie — the main actors can only hit the accent about 85% of the time. It’s kind of endearing. This must be what us Americans sound like when we assay English accents.

Asylum Blackout is available on DVD. You probably shouldn’t watch it.