Seven ways Assassin’s Creed is better on the Vita

Although I’m a bona fide Assassin’s Creed 3 fanboy, it’s a bit of a bummer to see how Assassin’s Creed: Liberation loses something when it’s crammed into the Playstation Vita. This is not a series that takes kindly to be shoved down into a tiny screen. But unlike Vita games that are just direct ports writ small, Liberation is its own creation. And in some ways, that creation is better than Assassin’s Creed 3.

After the jump, seven ways that Liberation beats its bigger sibling

1) Aveline rocks
The lead character in Liberation is Aveline, and she’s the best protagonist the series has ever had. It’s not just that Aveline is a woman. It’s not just that she’s black. It’s not just the accent. It’s not just that she’s an orphan with a Mysterious Past. It’s not just that she’s a capable businesswoman shipping cotton to Havana. It’s all five of those things.

2) Three Avelines rock even more
Aveline has three personas, called guises, based on what she’s wearing. Each has different strengths and weaknesses. Her slave persona is very different from her assassin persona which is very different from her respectable lady persona. They’re each deadly in their own way, and they each store up wanted levels, which encourages Aveline to change clothes frequently to cover her tracks. Of course, she can’t just change clothes in the middle of the street. Clothes were very complicated back in the olden days, especially all that stuff ladies had to wear with, I dunno, corsets and whatnot. So you have to commit to a set of clothes at the unlockable dressing rooms scattered around the city. This gives Liberation something that very few superhero games offer: a playable secret identity.

3) No sign of Desmond
Liberation is exactly what all the Assassin’s Creed games should be: Desmondless. The virtual history sim — called an animus — still comes into play, but not by forcing you into cutafscenes where you have to play some whiny douchebag assassin descendant with daddy issues who needs to get up and stretch his legs. Instead, you can investigate a mysterious hacker running around the city and environs, a sort of ghost in the machine. Why can’t we be that guy in the other games instead of that Desmond doofus?

4) No attempt to tap into other games
Liberation is a self-contained mystery about Aveline rather than another installment in the saga of some character I actively dislike. It is a standalone story and not just another chapter an in incomprehensible series.

5) New Orleans has unique character
Assassin’s Creed 3 takes full advantage of its Frontier America setting, complete with all the silly History’s Greatest Moment bits. But Liberation’s exotic New Orleans swamp, on the cusp of being American if not for all these pesky Frenchmen and Spaniards, is enthralling. It even gives Liberation the opportunity to play with voodoo without feeling as cheesy as, say, the mystical tattoo/drug nonsense in Far Cry 3′s indeterminate Pacific Island setting.

6) I have no desire to play the multiplayer
Assassin’s Creed 3 is two full games, both very very good. It can be confusing. Do I level up my homestead or do I level up my online characters? There is no such confusion in Assassin’s Creed: Liberation where the multiplayer is, I think, an elaborate joke. Ha ha, Ubisoft. You guys really got me.

7) It’s on the Vita!
It’s on the Vita! Even though the visuals suffer in their tininess, none of the basic Assassin’s Creeding is compromised. This is a full-blown counterpart to Assassin’s Creed 3, with its own setting, style, character, and location. Bravo, Ubisoft.

4 stars
Vita

  • Pogue Mahone

    I just can’t justify buying a new system for a single game, but I do regret that I will not get to play this one. So for me, number seven gets a big “boo.”

  • Kevin Budd

    So glad you have the Vita now. Love my system but it seems like the only time people want to discuss it is when they need something (more?) to ridicule sony about. That said, for me, the inverse applies for every point you made about this game. I thought the story was completely absent and Aveline definitely needed a lot more depth. Get some Gravity Rush, Tom!

  • tomchick

    Sorry, no more room on my 4GB chip! :)

  • Pete

    I was at a meeting of game developers recently. Believe it or not, the name “Tom Chick” came up. After a brief discussion, someone in the room said: “Oh don’t you worry. There are going to be repercussions for that.”

  • Pogue Mahone

    Awesome, I love a cliffhanger like a fat kid loves white on rice! When do we get part two?

  • http://twitter.com/gndwyn Urthman

    It’s kind of amusing in a worst-movie-you’ll-see-all-week sense to see what idiots think sounds threatening and plausible.

  • wisdomchild

    Repercussions for bringing up the name, or for causing the subsequent brief discussion?

  • Pogue Mahone

    It’s even more amusing to think about what a developer would consider “repercussions.” You think they’ll throw a slice of pizza in Tom’s general direction, or just make derisive Monty Python references under their breath?

  • MikeO

    LOL…. Funniest thing I’ve read all week.

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    What’s funny is that, yes the visuals suffer, but not very much. It’s a pretty impressive piece of hardware

  • Claybob

    Are you sure that wasn’t God you were talking to? My understanding is that voices are funny like that.

  • http://www.facebook.com/profile.php?id=100001534352717 Tim Ogul

    I would very much like to play this game. On My PS3. Or preferably my Xbox. I cannot justify buying a Vita for it. Especially with so damned much GW2 to do.

  • Barac Wiley

    Man, Revelations must really, really hammer on Desmond, or game critics must be really oversensitive to him, because I’m (what I think is) most of the way through Brotherhood now and I’ve been forced to play as him maybe three times in ACII (right at the start, partway through when they want you to test that he’s picking up Ezio’s skills, and a little bit right at the end on the way out) and all of once so far in Brotherhood (right at the start, where there’s a decent platforming sequence as him). As of right now I could maybe understand the complaints in #1 (where you’re dropped out of the animus with every single sequence completion and forced to poke around in the extremely limited confines of the Abstergo lab, and Desmond’s surly and uncooperative), but each game has emphasized him actively less.

  • Autistic Angel

    I disagree with Tom so sharply here that I’m not sure how to express it without being mistaken for one of the churlish fanboys that crowd the site anytime one of his reviews strays outside the median. All I can say is that his experience with the game was very different from mine.

    Assassin’s Creed 3: Liberation is a dim, tedious, and broken game, technically and conceptually speaking, in practically every regard. The highest praise I can offer is that it never crashed during the 7-8 hours I fought with it, though given the number of times I was forced to reset due to scripting errors or invincible assassination targets, that’s a minor distinction.

    As Tom says, Aveline can use changing stations to switch between three different personas: The Lady who can beguile useless guards and be fatally obstructed by shin-high platforms; The Slave who can blend into crowds until her notoriety explodes for any random infraction; and The Assassin who would be able to fight really well if the combat system functioned the way it was supposed to. This means that under absolutely ideal circumstances, the player might have access to as much as one-third of the tactics that Ezio gained within an hour of starting Assassin’s Creed II, but is battling three notoriety bars instead of just one.

    These are not ideal circumstances. Trying to kill a witness is a coin-flip on whether the character model will lock into a freakout pose and become immune to damage. Step down onto a pier or tumble into the water as The Lady, and she’ll happily drown rather than violate her prohibition on climbing. Enemies pop into and out of the world at an arm’s length. Proximity and timing seem wholly unrelated to whether melee attacks connect. In one “boss” encounter, I hacked the guy in the arteries for a sustained three minute combo, yet he wouldn’t keel over until I gave up and accidentially countered his next attack.

    But even in a game where traditional, iterative controls only work some of the time, it’s kind of amazing how poorly the Vita-specific elements work. Some of it is just silly busy work, like pinching your fingers across the front and rear touch screens to rip open a letter. The real trials come when Aveline needs to hold a letter up to a light source, as apparently a light bulb, a flash light, and the Earth’s sun are insufficiently bright for the game to recognize through the system’s camera. Also, God bless anyone who can make pickpocketing or chain killing work consistently.

    Tom is absolutely correct that New Orleans and the surrounding bayou has a distinct appearance compared from anything I’ve seen in Assassin’s Creed III. From an aesthetic standpoint, the designers should be proud of what they were able to accomplish on a handheld. It’s such a shame the visual fidelity comes at such a steep performance cost: Aveline sprints and climbs and tumbles with a gentle leisure, as though the whole of colonial Louisiana were suspended in a thready gel.

    Is Liberation really a self-contained mystery about Aveline? I earnestly don’t know, because at a point in the game where Ezio was avenging his murdered family and Connor was fighting to protect his home, Aveline was still meeting with people of uncertain importance towards an end I couldn’t comprehend. Something about shipping irregularities, Cajun accents, and a cultish mystic? That wasn’t worth sitting through when it involved lightsabers.

    I never played that PSP Assassin’s Creed game, Bloodlines. I did force myself all the way through the first 360 game though, so it still means something when I call Liberation the worst game in the franchise. Altair’s adventures were just repetitious and boring. This one actually takes all of the improvements the series has made since then, brainstorms ways to make them off-putting and high maintenance, and then gives it all compression fractures on the way into a portable platform.

    I recommend against it.

  • Pogue Mahone

    That’s a great post and a great username, AA. I hope you stick around.

  • luke

    I know of only one developer who might do more. Let’s just hope Tom’s beloved Coke vending machine is well protected.
    Pete’s threat would have sounded marginally less ridiculous if he had said “PR” or even “publishers” instead. It’s hard to imagine a developer, much less “developers,” who have the time, energy, money, or interest in going after Tom for anything.

  • tomchick

    Good post, Mr. Angel, but I’m a bit puzzled at some of your experiences. I’ve had none of the technical issues you describe, I don’t find the goofy Vita-isms like opening letters too obtrusive, and the split personas give the game a focus that’s missing in the bigger Assassin’s Creed where you’ve constantly got a big bag of tricks and you only ever need two or three of them.

    I think the bottom line is that if you like the character, setting, and story of the orphaned daughter of a slave investigating her place in the world — which I do — the gameplay is plenty sufficient to keep you involved.

  • ATBro

    I agree that this game hasn’t had any of those issues for me. There were definitely some technical issues like people disappearing or acting weird, but those happen in the big boy console version. I am really enjoying this game even with the unnecessary Vita junk thrown in. I also like that Aveline starts out as an assassin, without any pretext of learning her skills.

  • ATBro

    Its not that there are really worse or anything like that, its just for such a detailed game it would be great to see it on a larger screen.

  • Mercanis

    Maybe we’ll get to see such a lead in one of the “core” entries of the series? One can only hope.

    Corrections:
    “The virtual history sim– called an animus — still comes into play” (Different dash types, spacing)

    “where you have to play some whiny douchebag assassin [descendant]” (Rowling made the same mistake in one of the Potter novels.)

    “a mysterious hacker running and [sic?] the city and environs”

  • Miramon

    Heh, yeah. The power of the game industry is truly awesome; well awesome in its nonexistence, anyway. Possibly poor Tom won’t get invited on a coach flight to Vegas for a weekend to hear some lame spiel about how great the next Madden is going to be.

  • tomchick

    Excellent corrections! I’m honored to be in rarefied company with Miss Rowling! :)

  • http://twitter.com/clwheeljack Charles Wheeler

    Man, the only reason i didn’t buy the great Amazon PSVita deal was because I didn’t have much interest in AssCreed. Now you’re making me regret that decision.

  • http://twitter.com/luckyghostnyc Seth Berkowitz

    I noticed but didn’t mind that “thready gel” as I can sometimes grow impatient with her more lumbering, male AC counterparts. The light-source kerfuffle is very real though, and I found the persona system more hassle than in any way compelling.

    The Lady persona did lead to one of my favorite in-game moments, however. Brooch collection involves a series of puzzles (and I use the term loosely) where Aveline, unable to climb in her dress (but strangely still able to climb ladders) must find ways to ascend and sometimes descend to a precious stone possessing gentleman hanging out on a second floor balcony somewhere, whom she can then charm, gaining the gem in the process. I was mildly notorious when I made my way up to one such fellow, when suddenly I was beset by no less then ten city guards, who I murdered in turn. To the gentleman’s credit, he was too spooked by the display to succumb to my charms, but that did not stop Aveline from flirting hard amidst a pile of bodies, cornering the skittish gent until his path-finding at last led him down the stairs and fleeing into the streets below.

  • http://twitter.com/SatchmoBronson _

    I don’t know why people don’t like Desmond. I’ve liked him since the first game. I think it’s actually impossible for me to dislike a character voiced by Nolan North.

  • http://twitter.com/SatchmoBronson _

    You barely play as Desmond in Revelations at all. I don’t understand why people don’t like him, and he’s definitely been in the series less and less.