October 29: wallet threat level red

Painkiller: Hell & Damnation is an uncanny Unreal 3 remix of the original Painkiller, which is my favorite Doom game of all time. It’s every bit as good as it was in 2004. Actually, better. I forgot how awesome it is to play a shooter that doesn’t need a reload key. And this time it’s got co-op support. If there’s one thing better than replaying Painkiller, it’s replaying Painkiller cooperatively.

Cargo Commander is an indie space dungeon exploration game. Think of it as a sci-fi Rogue-like with unique space-based qualities and the catchiest space honky-tonk aesthetic this side of Starcraft 1. Here’s how it plays.

The last few Assassin’s Creeds are kind of a blur for me. Kind of like they were a blur for the folks who made them. Zing! So I had very little enthusiasm going into Assassin’s Creed III. After playing for a while, I still had very little enthusiasm. Assassin’s Creed III starts slow, despite an interesting idea for how to do a prologue. It’s ponderous and familiar. It features way too much Desmond (at this point, any Desmond is way too much Desmond). For those of us burned out after a few years of cavorting around cities that weren’t as good as Venice, Assassin’s Creed III feels like just another Assassin’s Creed, but with dishwater dull Colonial architecture. Here we go again. But then you get past the first five or six hours and, holy cats, the Assassin’s Creed series is good again! At this point, I couldn’t be happier with how this is turning out. Consider your wallet imperiled.

After an extensive beta period, Natural Selection 2 finally goes live this week. This team-based aliens vs marines multiplayer shooter/strategy hybrid has a following from the first game for a reason. And lest you worry what you’re getting into, this is no free-to-play grindfest. It’s a straight-up, two-asymmetrical-but-equal-teams-against-each-other, reset-to-zero-when-you’re-done complete package.

And speaking of team-based multiplayer shooters with a twist, Guns of Icarus launches this week. This release doesn’t yet include an intended adventure mode where your airships fly around trade routes to make money and buy upgrades. Instead, it’s an airship vs airship skirmish game in which players crew the airships. Considering the dearth of airship deathmatches since Flying Heroes, I’ll take what I can get.

Electronic Arts releases Need for Speed: Most Wanted. No telling how long the servers will be up, so hurry up and race before it’s sunsetted!

Marvel Avengers: Battle for Earth is some sort of Kinect fighting game that poses the question “who would win in a fight between Spiderman and Wolverine?”. The correct answer is “Spiderman and Woverine aren’t Avengers”. I also would have accepted, “I’ve already played Marvel vs. Capcom 3 and I didn’t need a Kinect to do it”.

  • Brandon
  • Jarmo

    “Considering the dearth of airship deathmatches since Flying Heroes”

    What? Air Buccaneers, 2005. (Also, 2012.)

  • Mercanis

    I’m looking forward to learning what reversed your opinion on Assassin’s Creed 3, Mr. Chick.

    Typos:
    “Kind of like the were a blur for the folks who made them.”

  • JasonUresti

    I’m also a Painkiller fan, but it doesn’t play all that much like Doom. Enemies, other than appearance, basically all attack the same way, the levels are all corridors and very straightforward, rather than enemies being placed in the level and activating, it’s all monster rooms where you get locked in and they spawn. It’s a fine game, but it’s not a true successor to Doom’s brand of game design.

  • tomchick

    Jason, I couldn’t disagree more on almost all counts, and especially given some of the remixing in this version.

    Enemies don’t all attack the same way, and I can’t imagine how anyone who played Painkiller would say that. There are plenty of unique behaviors that you’ll see, particularly when you’re trying to clear the harder difficulty levels. One of the best things about Painkiller is the way the monster design, AI, and gunplay interact. As early as the very first level in this version, you’ll see monsters with a shielding ability that I’m pretty sure is new. I fail to see how anyone could say the monsters all attack the same way.

    And while the game is linear — this is, basically, a Doom style corridor shooter — I love the way some of the levels progress, which includes some really cool open areas. The opera house, for instance. The bridge. The carnival in the add-on (which I believe is included in Hell & Damnation). Finally, there’s are plenty of cool monster activation tricks that you don’t have to look any further than the first level to see. It’s true that the game limits any given battles to a certain area, so you can’t just kite the monsters all over the level. But this idea that it’s all monster closets is flat-out wrong.

  • tomchick

    Air Buccaneers? Wha…? Lemme go Google that.

  • tomchick

    Surely that’s not canon.

  • Barac Wiley

    I wasn’t especially interested in a brand new price tag for the same Painkiller I already had just with a visual upgrade (I mean, it still looks fine). I don’t think I’d realized it was adding coop, though. That may just justify the buy.

  • Tim James

    I tried to play Painkiller recently so I could have a more definitive opinion about how it’s not like Doom. But I got bored after 2 or 3 levels in the original game. I couldn’t believe how long some of the arenas went on. Modern Doom modders use slaughterfest maps but they don’t come out in boring endless waves. I felt the same way about Serious Sam. Maybe it was just the early levels.

    I still play new Doom WADs every year, though I have to admit I can’t get through more than 20-30 levels before I’m ready to retire it again.

  • tomchick

    Serious Sam isn’t fit to buckle Painkiller’s vambraces. Also, I don’t think there are any endless waves in Painkiller. Every level has a specific number of monsters.

    By the way, Painkiller’s tarot card system adds more metagame than any Doom game or WAD ever had. That goes a long way to keeping me in the game when I might have otherwise lost interest. And if you haven’t seen the last level of Painkiller — I wonder how well that holds up — you haven’t seen Painkiller.

  • tomchick

    Barac, it’s not just a visual upgrade. It’s mostly that, but I’ve seen at least one new monster and one new weapon in the first four levels. I think there are some new interface elements as well, such as a health bar for the bosses and a key that lets you use another weapon’s attack without switching to it. I don’t recall those things in the original game.

  • Tim James

    I couldn’t make it to the metagame because I didn’t care for the basic gameplay. Doom’s arcade feel is burned into my bones. I still love it.

    I checked out the final level on Youtube. It looks impressive, but it seems like a big room fighting 5-10 enemies each wave for a couple minutes. Just not my thing.

  • http://twitter.com/WarpRattler Evaccaneer DOOM

    Only game for me this week is Vita monster-hunting-but-not-actually-Monster Hunter Japanese-MMO-spinoff Ragnarok Odyssey. It’ll most likely end up being solo-only for me unless I suddenly acquire a bunch of Vita-owning friends who also want to hunt monsters, but from what I played of the Japanese demo, that should be more than enough to at least last until my other big Vita games, DJ Max Technika TUNE and Persona 4 Golden, ship.

  • tomchick

    Uhhh, what? That sounds right up my alley. I knew sooner or later something was going to make me want a Vita.

  • http://profiles.yahoo.com/u/IEQAV4SRSNUKRWWVWMLLLMXSXY Petra

    Oh, but it is. Did you know that Thing and the Invisible Woman are part-time Avengers now, too?

    For a Marvel hero, being an Avenger today is what being an X-Man was in the mid-nineties (i.e. like having a driver’s license or bank account).

  • Brad Grenz

    This week is pretty huge for Vita all around, between Ragnarok Odyssey, Assassin’s Creed III: Liberation, LEGO: Lord of the Rings, Need for Speed: Most Wanted and the Brain Age clone Smart As.

  • Eschatos

    I like how that article starts by specifying that the New Avengers are fictional superheroes, as opposed to real superheroes.