The gun makes the man in Gearbox’s brilliant Borderlands 2

In an RPG, gear is mostly for your paper doll on the inventory screen, even though it sometimes shows up on the character model, which is really just a 3D paper doll. Your gear’s personality is in the stats. Sure, maybe your pauldrons have spikes on them. That’s pretty cool, but I bet you’re more interested in the effect on your stamina or dexterity. Best case scenario, there’s some sort of particle effect on whatever sword you’re using.

Borderlands 2, an RPG, isn’t shy about numbers. Lord knows I spend enough time comparing the stats of pairs of guns. This one has the bigger magazine, but that one does a smidge more damage. A lot of playing Borderlands is the headshotting and careful shield management, so I don’t have to sweat the numbers too much.

After the jump, the numbers are just the beginning.

But unlike your spiked pauldrons or glowing sword, a gun in Borderlands 2 is so much more than its numbers. Borderlands knew this and Borderlands 2 knows it even more. A gun is the way you hold it, its heft, its kick, the noise it makes, the spin up of the cylinder, the muzzle blast, the way the magazine sticks out at a funny angle, or the reflection in the eyepiece on the sights. A gun is the grip, the barrel, the spitting shell casings, the slap of your palm against a fresh magazine, the decisive metal pieces sliding into place when you chamber the first round. Some guns shoot acid bullets or talk or fire better when aimed. In most action RPGs, the characters are the characters. In Borderlands, guns are people, too. They parade before you on the loading screens. I want about 80% of the guns I see on the loading screens, and I don’t even know their stats.

Of course, the characters are characters as well. It’s always nice to do whatever the left bumper does and sometimes my character talks. But this is a game played in first person. This is a game that features my gun as prominently as Tomb Raider featured Lara Croft’s ass or Doom 2 featured a double-barrelled shotgun. Borderlands 2 is a shooter through and through, and its action RPGness is always in service of it’s shooterness.

Much like the first game, Borderlands 2 can be curiously user-hostile with its interface and pacing. Gun and quest management are particularly awkward. Character advancement is molasses slow, with meaningful rewards for leveling up few and far between. A new system of “bad-ass” ranks dribbles out absurdly incremental improvements that at least apply to all your characters, but I couldn’t care less about a +.2% increase in my loading speed. As an action RPG, Borderlands 2 is mostly about actually playing rather than the rewards. It’s so full of clever touches, and collectibles, and achievements, and funny jokes, and (mostly) easy co-op play that it doesn’t necessarily need faster leveling or better loot progression.

This “actually playing” part is also where the story comes in. There aren’t many action RPGs or shooters worth playing for the story. But there also aren’t many action RPGs or shooters with the writing, sense of humor, and sense of set pieces as Borderlands 2. I’m even tempted to roll out the phrase mise en scene as it might apply to a shooter, but such an academic fancypants terms doesn’t do justice to set pieces like Tiny Tina’s tea party, or Shooty McFace’s brief appearance, or Scooter’s poem for his girlfriend, or how the characters from the first game are used.

I guess the best way to put it is to say Borderlands 2′s mise en scene is so kick-ass that I’m wondering how it happened. I’m not terribly surprised that the studio that made the first Borderlands has created such a wildly good gunplay-based action RPG. But I’m surprised that the studio that stitched together Duke Nukem Forever and all those Brothers in Arms games has also made it such a joy to discover for reasons other than the awesome guns and gunplay. Bravo, Gearbox.

5 stars
Xbox 360

  • http://www.facebook.com/logicub Graeme Nash

    Very well summed up. While I can spend an age comparing stats before I visit a shop to unload my unwanteds (a friend I was playing co-op with even got a calculator out for his compare-a-thon), I have been known to sacrifice a fair chunk of extra damage for a gun that looks the tits…
    Which character are you using?

  • wisdomchild

    Having missed out on BL1, I took a leap of faith on a pre-order deal for this one. Many hours and a fancy new GPU later, I can’t get enough. The amount of imagination and humor, the personality and feel of each weapon, and the quantity of numbers are “just right.” These ingredients add up to one of my most pleasant gaming surprises in recent memory.

  • reptar

    The menus are still absolutely awful to use with a mouse and often glitches into selling the wrong item (thank god for the buy back page), or gets stuck between two items when I use the mouse wheel forcing me to close and reopen the menu. The inventory is too big and scrolly, and I don’t understand why every section of the menu is separated into two or even three parts when there is clearly enough room to display the full menu. Why? Because xbox and ps3 probably, but that’s no reason to make me suffer horrible menus.

    If you want to sell items you have to find a vending machine which can mean a five or ten minute run back to the start of an area, or just dumping a bunch of valuable loot. This is a universe where characters die and are resurrected hundreds of meters away, a game with guns that explode then reappear like they were ordered from a machine on the enterprise, one character actually has the ability to teleport, so why cant I sell loot remotely? I haven’t finished the game yet so this might change, but I am over twenty hours in so unless I missed something (unlikely with all the tutorials that pop up) I am guessing that its not going to happen.

    There is still far, far too much dead time after a fight, running around replenishing ammo from crates that open slowly. And I have to loot individual ammo because the auto loot doesn’t work unless I am holding the button at just the right time, facing just the right angle and the moon and stars are perfectly aligned. Its often just as fast or faster to loot individual items anyway making the whole auto loot kind of pointless. Why not just, I don’t know, auto loot when I open a chest, why do I have to hold down a button for something that should be automatic?

    The game is also in desperate need of two equipment sets that I can swap between easily. In a fight I can simply open the menu and switch out for a gun that better fits my enemy whenever I want, but the problem is this happens in almost every fight. having two equipment sets (like in guild wars 2) would just eliminate these frequent and pointless breaks from the action.

    Then there is the ridiculous Wilhelm boss battle which was built up for the longest time as this terrifying monster robot of war, and turned out to be a slightly bigger version of the regular robots, I took it down in about two minutes with the gun Tina gave me. Woo hoo, I am now a bigger badass than the entire cast of the previous game because I managed to shoot the weakest boss so far, great storytelling there. the way the game constantly has to tell you how pathetic the previous cast were to make it seem like you are more bad than they are, and to make Jack seem more of a threat is just irritating.

    And the whole physexz11!! lie, well not an outright lie so much as a bit misleading. No, an amd card cant technically run it, but that doesn’t mean you cant just force it through the cpu with no problems, I even hear there are drivers out there that let you run it on amd anyway. I guess its not a problem with the game itself but those kind of marketing tactics just sour the experience, especially when they work and have almost everyone convinced that you need an nvidia card to run it. I wonder how many people unnecessarily upgraded because of that promo video.

    But it is still funny, and when it actually lets me get on with the business of playing it is lots of fun so I guess I will keep going, its just frustrating that there is so little progression from the previous game in some important areas. sorry to be such a grump about this, its a good game but I couldn’t read one more review talking about how brill and amazing the game is without pointing out that its a long way from being the near perfect arpg that some other people are claiming it is.

  • Mercanis

    Whoa. I was not expecting a “perfect” 5 stars. So you’re saying Borderlands 2 is the Citizen Kane of video games? :P

    Possible typos:
    “though it sometimes show [sic] up”
    “it’s [sic] action RPGness is always in service of it’s [sic] shooterness”

    Now here’s a grammar/philosophical point worth discussing! First, the quote: “This is a game that features my gun as prominently as Tomb Raider featured Lara Croft’s ass or Doom 2 featured a double-barrelled shotgun.”

    Should “featured” be past tense? Tomb Raider and Doom 2 still exist, and if you play them, they will presently feature ass and shotguns, respectively. Are human artifacts firmly relegated to the past, or do we imbue them with the power to continue speaking to us today?

  • http://twitter.com/jdhas jdhas

    Lara Croft’s ass will always be present tense, as far as I’m concerned.

  • Mygaffer

    I don’t think Tom grades games in that way, where a 5/5 equals a “perfect game”. I would wager that Tom would say that there is no such thing as a perfect game, as you could find a nit to pick with just about any game, but that there are games that do what they do so well just about any gamer should give them their attention.
    I wish we could do away with all numbered scores and just have reviewers write about the games. You would actually have to read the review to find out what they think.

  • Mygaffer

    While I have been enjoying Borderlands 2 is has been despite those flaws you bring up. There are certainly big problems with this game and to be honest I was surprised Tom did not touch on all of them. He does briefly mention the “user-hostile” interface, which is definitely a by-product of being a multi-platform game I would wager.
    The bigger problem is the pacing problem. This game has far too much running/driving around time. You have to go back to various locations for different quests, to turn in quests, to sell your loot, etc. It can get very tedious. It also seems that you don’t level quite as fast as perhaps would be expedient to my gaming habits. I understand the new “Badass Rank” system gets around the problem that existed in Borderlands 1 of people sticking to only a couple types of guns because that is what they had the specialization bonuses in but I care a lot less about these general and small stat bonuses than I did about the specializations.
    So in short this game definitely is not the perfect game but I think that it still does well what it set out to do, provide an engaging first person action RPG shooter.

  • Mercanis

    Oh, I know that Mr. Chick doesn’t equate highest scores with perfect games. I was just kidding.

    I think numbered scores still have value. They summarize an opinion, and they’re a great way to organize reviews, e.g. what were Mr. Chick’s most highly reviewed games of the year?

    The danger lies in ascribing these numbers with unwarranted precision — assigning an 8.6 versus an 8.7 is delusional — or when comparing different scoring systems to each other like Metacritic struggles to do.

    In my uncompromising vision of the future (TM), all reviews use a five star review system, no half stars. It’s clear, it’s concise, and it’s not saddled with the cultural baggage of education’s grading system, i.e. the 70% to 90% scale.

  • Mygaffer

    Another problem with number based review scores is that even on the same site, take IGN for example, different reviewers are going to give the same game different scores.
    I like what Ars Technica does, they sum up their written review with a “Buy/Rent/Skip”, which allows readers who don’t like to actually read to know at a glance if the reviewer is recommending the purchase of the game or not. At the end of the day is that not the reason most people read a review?
    I think when you have a number system the meaning behind the number is always too nebulous and open for interpretation. IGN is doing something I really like, Comment Comeback, where they respond to user comments on their reviews. One of the comments there was something along the lines of “this game (XCOM) only got an 8.2? I thought it was a good game, looks like I will be skipping it”.
    That is crazy to me and the real problem with a number based review score. Unless you have a key that spells out exactly what you mean when you give a game a 10 or an 8 you leave yourself open to this problem of ineffectively communicating with your audience. Of course once your key has been written why not just drop the numbers and leave the meanings?
    I think number based reviews can have some merit, but mostly in aggregate like Metacritic does. If I don’t want to go reading reviews from reviewers I know and trust I can go to Metacritic and at least get a sense of how well liked a game was overall. Otherwise I think we would be much better off if we abolished the number system as some sites have already done. The PAReport also does not use a number system I believe.

  • http://www.facebook.com/joseph.shaffer.71 Joseph Shaffer

    Sounds like we totally agree on this one. Great stuff, Tom!

  • tomchick

    Good comments all around, reptar, and I certainly share some of your reservations.

    However, I personally love the pacing. I miss games that actually create a sense of distance and geography. Too many games just let you teleport hither and thither, which creates no sense of space. Bethesda’s RPGs, MMOs, action RPGs like Diablo and Torchlight. They don’t want to hurt the pacing or create any meaningful sense of travel. Fair enough. That’s a valid approach to pacing and game design.

    But there’s room for other approaches. For instance, I adored Far Cry 2 for how its sense of geography affected the pacing. Some people hated that about the game, and I can understand how they might not like it in Borderlands either. But for the most part, I really like how you have to think about where you’re going in Borderlands, and how to get back.

  • tomchick

    Cheers for the typo corrections, Merc! And good point about the tense of the Tomb Raider and Doom 2 references. I guess my thinking — perhaps subconscious — is that those games are so dated no one plays them anymore. If I’d mentioned, say, still relevant oldies like Diablo II or Baldur’s Gate, I might have used present tense.

  • tomchick

    Graeme, I’m rocking a siren. I call it the health pinata build. She basically does that biotic power from Mass Effect to lift someone up, then she pops them for healing power. Health pinata! Of course, I’ve also started a mechromancer because she’s got a bit of a Tiny Tina vibe going.

    What about you? What character are you — and everyone else — playing? I played a bit of co-op with my friend Bill Abner who had some sort of regenerating ammo ability and got totally spoiled by how you never run out of ammo with those guys. I think that was a gunzerker thing. Man, I need to roll up a gunzerker.

  • http://www.facebook.com/logicub Graeme Nash

    I took both Zero and Axton for a spin at first for a few hours each, unable to decide between them, happily set on Zero and his awesome ninja skills to play with full time. Fortuitously, Gaige was released on the day I finished my first play through with Zero so I could jump straight in with her racking up the Anarchy stacks.

    I’ve taken each of the characters as far as Sanctuary, starting afresh with friends as they get the game, and have to say that Gaige is my favourite. She will accompany me to visit Captain Scarlet later on today and will be my character of choice for TVHM.

    Good to hear you’re in the “Tiny Tina’s great” camp, there seems to be a fair bit of hate thrown her way around the internet!

  • thebigJ_A

    I rather disliked what they did with the characters from the first game. It was like, “Hey, here’s that guy you totally care about from game 1. Remember? Sniper guy…. who… was, like, a guy who sniped? Oh and he had a bird! Yup, we made him a drunk, too, so there’s that.”

    The player-characters in the first game were nameless, faceless avatars. I did not care about them then (though enjoyed the game itself), I do not care about them now, and I hate their forced attempts at nostalgia.

    In fact, there’s entirely too much “‘member this person/thing/reference?!” throughout the game.

    The “story”… isn’t. It’s just not one. And the villain fails at being a villain. His whole schtick is “hey, I’m a dick. Look how much of a smarmy ass I’m being!”. Every time he talked I hated him more, and not in a I-can’t-wait-to-defeat-this-guy way. It was a “Seriously, just shut the eff up already.”
    “Butt Stallion”, for all love. Not humorous.

    That said, I do very much like the game, though I had to put it down halfway through. It’s too repetitive and tedious to play in lonng chunks. I’ll go back after XCOM. And Morrowind with the new Sound &Graphics update. Oh, and probably Dishonored, which I’m thinking of buying.

    Yeah, this’ll be one of those games I never bother to go back to I bet. I guess that puts it into the ‘disappointment’ category after all.

  • Peter Michelsen

    Major props to Gearbox. They really knocked it out of the park. The vehicle combat still has no place, and I think it’s kept the bad habit of packing on content that really wasn’t worth it, but it’s still one of the best shooters I’ve played in a long time. Warts and all.

  • tomchick

    Whoa, whoa, whoa. Stop right there, Mr. Nash. You’re telling me there are people who don’t think Tiny Tina is awesome? I just don’t get that. She seems pretty universally irresistible to me.

  • luckystriker

    Spot on Tom. This is a game where I’m willing to forgive its many flaws (see reptar’s post for a good summary) because it’s so huge personality. It’s guns, it’s incredible set pieces, but most importantly the personalities and its sense of humour. I don’t remember ever laughing out loud so many times in a game before.

  • reptar

    I can certainly agree that games can lose a sense of distance as you put it when they include fast travel for every location, its the main reason I ignored that feature in fallout 3. The problem in borderlands is that after you have cleared out an area you often have to backtrack the same way to get back to the fast travel, only this time the area has been cleared of enemies so you are just running through empty space for five or ten minutes.

    it doesn’t have to include fast travel for every location, but a couple of smaller points that take you back to the main fast travel station, or even an item you could purchase that takes you back would cut out a lot of pointless time wasting. and like in fallout 3 it wouldn’t damage the game to include an option for those who want it as long as it doesn’t take away from those who don’t.

    just a side note but I notice you played on the xbox but you really should try to play it on pc because the physix (or however they like to spell it) are fantastic. completely irrelevant to gameplay but its just so damned entertaining that I could (and have) spend hours just shooting flags or bits of the scenery. the way everything seems to react differently to the wind, and how some of the materials look like they have real weight to them, the way they tear apart when you shoot them with a shotgun and fly away on the wind. its really my favourite thing about the game.

  • Noname

    loved the game especially the art style and the varieties of enemies- especially all their little neat animations- giant insects crawling around, spiderants strafing jumping and borrowing, the ratmen acting surprised when finding stuff lying around and then looting it, and so on. Oh, and the music.

    Don’t consider me a fan of the writing though, while I laughed at some of the stuff, my impression was overall negative

  • Russell Gorall

    PAYOLA!!!!!!!!!!

  • Russell Gorall

    So, why is the game perfect, then? Or at least as close to perfect as a game can be?

    Using hither and thither on the Internet only gets you so far in today’s economy.