The gun makes the man in Gearbox’s brilliant Borderlands 2
In an RPG, gear is mostly for your paper doll on the inventory screen, even though it sometimes shows up on the character model, which is really just a 3D paper doll. Your gear’s personality is in the stats. Sure, maybe your pauldrons have spikes on them. That’s pretty cool, but I bet you’re more interested in the effect on your stamina or dexterity. Best case scenario, there’s some sort of particle effect on whatever sword you’re using.
Borderlands 2, an RPG, isn’t shy about numbers. Lord knows I spend enough time comparing the stats of pairs of guns. This one has the bigger magazine, but that one does a smidge more damage. A lot of playing Borderlands is the headshotting and careful shield management, so I don’t have to sweat the numbers too much.
After the jump, the numbers are just the beginning. Continue reading →






