The old-school and oblivious Resident Evil 6 is out of Africa and out of ideas

“This is just like Raccoon City all over again,” someone says in Resident Evil 6. I’m not sure who it was. Chris? Leon? Doug? Kevin? But when someone invoked Raccoon City, the place where the series was bogged down for so long before breaking out into Spain, Africa, and decent gameplay, I couldn’t have agreed more. Yes, this is just like Raccoon City all over again: stilted, awkward, ridiculous, embarrassing, tedious. Except for the parts where it’s like Call of Duty, which are equally stilted, awkward, ridiculous, embarrassing, and tedious, but with more NPC soldiers milling about. Resident Evil 6 is thoroughly oblivious to so many of the things that make a good game these days.

After the jump, slow boat to China

One of Resident Evil 6′s greatest sins is that it lacks Resident Evil 5′s sense of place. As awkward as Capcom was in presenting the simple fact that most people in Africa are black, they managed to transplant their unique brand of silly horror into the broad daylight of a very different latitude. They introduced their Africa with a simple scene of men beating a writhing sack. What was in the sack? Why were they beating it? Who were the men? The lack of answers to those questions was far more effective than all the inevitable Umbrella Corporation exposition, and it was key to establishing Resident Evil 5′s unique tone. No sacks are beaten in Resident Evil 6.

Instead, Resident Evil 6 opens with the usual zombie mob. That can be effective. In this case, it’s not. But it can be. Here it does nothing to create tension, mystery, or a sense of place. Resident Evil 6 eventually nestles into “China”, which means the usual alleys have Chinese lettering on the signs and some of the scaffolding is bamboo. To get there, it takes its sweet time dithering in Easternish Europe and a generic Americatown. By the time it gets to its various obligatory secret underground/underwater laboratories, you might as well be on Mars. Except that a Mars Resident Evil would be pretty cool.

The generic Americatown sequence shows flashes of personality as it quickly unfurls and then sweeps away its guest starring zombie apocalypse survivors. “Hey Japanese dude,” yells the crotchety gun shop owner, “get the shutters!” You’re playing one of Resident Evil 6′s awkward group scenes, in this case a brief siege in a gun shop. Don’t blink or you’ll miss what happens with these guys. It’s far more interesting than anything that happens with the main characters.

Resident Evil 6 is split across four interwoven campaigns, which means you get to play some bits over again, in addition to the times you play them over again because you have to reload frequently. Don’t expect much from the whole “what if the President was a zombie?” angle that introduces the first campaign, because Resident Evil 6 has other things on its mind. Such as sewers, key card hunts, and on-rails vehicle sequences. The second campaign is a plodding Call of Duty episode, in which you take out the AA guns, play boss battles against tanks and helicopters and bosses, and try to shoot quickly while your AI squad scuds in and out of your line of fire. This campaign stars a guilt-ridden Chris Redfield, who wears his angst loud, proud, and in charge. It also introduces a rookie named Piers Niven, because Anthony Larry just sounds way too ridiculous. The third campaign introduces Jake, a cross between Han Solo, the Prince of Persia, Nolan North, and that douchebag jedi apprentice guy from the last Star Wars game. Token women sometimes tag along. Avenging sisters and whatnot. Ada Wong flits through the first three campaigns being inscrutable and eventually playable in a fourth campaign. There’s no sign of anyone half as interesting as Sheva.

Except for the solo-only Ada Wong campaign, Resident Evil 6 is built for co-op, with even more Cookies and Cream interdependent split paths than the previous game. The AI partners are far more effective than the average human player, because they have unlimited health and ammo. But feel free to make the game more challenging by playing with a friend. The new Agent Hunt feature allows random online people to show up as monsters. Their arrival is announced by a customized dogtag with their name and choice of logo, emblem, and template, just like the dogtags in Call of Duty, but with fewer marijuana references. If you’ve wanted to play a shambling zombie shuffling slowly up to your victim to try to get in a lucky melee hit — hopefully your target will stand still for a long time — only to get shot well before you’re in arm’s reach, at which point you can spawn again and slowly shuffle your way back before being shot again, Resident Evil 6 is the game for you! There are more options to unsuccessfully attack with the later special creatures, if you’re lucky enough to metamorphasize or spawn appropriately. At which point, good luck figuring out how your creature works. It’s a bit like a poorly thought out version of the beast mode in Gears of War 3, or a poor man’s Left 4 Dead, or Mindjack, which you never played and probably have never heard of. You can also play three (3) mercenaries maps, which play exactly like the mercenaries maps in the other Resident Evil games, none of which had only three maps. Apparently real multiplayer options will be along later, priced to download.

The level design is uniformly awful, with almost no wiggle room and the usual contrivances to keep you on the straight and narrow. Don’t even think of trying to get over a chest high stack of cardboard boxes, or around a stack of chairs, or through police tape. What do you think this is, an open-world game? You occasionally have to fight in a minor maze, maybe chasing down some silly spider people or running from some indestructible (?) blobs of flesh. Although some levels take place in fairly open areas, this is clearly an engine whose time has come and gone. Long since gone. It does busy and crowded and not much else. It also does driving sequences that you have to see to believe. Any Need for Speed on the Playstation 2 would be proud.

The gunplay is mostly familiar and sometimes satisfying when the third personness of it all isn’t getting in the way. The exact wrong way to play through crowded and busy levels is in third person, but what else are you going to do in a game about setting up cinematic melee combos to save ammo? The interface is more terrible and poorly documented than ever. The new inventory system is based on paging through a list, which makes it that much harder to get to the weapon or grenade you need when you most need it. I miss my custom d-pad shortcuts. Although you have unlimited room to carry guns, you still have to contend with a harsh limit on everything else. At least the healing is partly offloaded into a Tic Tac dispenser. The new health system is a traditional hit point bar divided into six regenerating blocks, but you recover blocks by popping medicinal Tic Tacs from your tiny dispenser. Hold on, I need to take some breath mints to heal up. The animation is especially hilarious when you’re helping a downed partner. Shake out a Tic Tac for him, as if you were treating halitosis instead of hemorrhaging! Thanks, partner! Resident Evil 7 should totally have Menthos.

Resident Evil is still very much in love with its quick-time events, more awful than ever. At rare points, you get an out-of-nowhere rhythm based gimmick, except that its randomized each time you fail, so there’s no actual rhythm involved. After hours of frantically smacking a button or wiggling a stick to evade zombies, suddenly you’ve got to suss out some weird pattern to get a crane to rotate or to set off explosives. It’s even timed during one of the sequences. Oh, Capcom. I supposed if Dragon’s Dogma had done something that weird, it might have been charming. But there’s far too much tedium in Resident Evil 6 already. For instance, how about a whole mess of those fixed camera “run away!” sequences that are supposedly so cinematic? Thanks, Uncharted! Since when does “cinematic” mean watching for what button to press instead of appreciating the cutscene? Since when does “cinematic” mean having to play through the same sequence over and over? Since when does “cinematic” mean waiting for a cutscene to load? Videogames have come a long way towards learning how to match the pacing, thrill, and characterization of a good action movie. Resident Evil is as clueless as ever.

(One of Resident Evil 6′s most cinematic moments is borrowed wholesale from the 2001 Japanese horror movie Kairo, translated — and remade — as Pulse. In that movie, there’s a shot from the ground of a big cargo plane flying low over a city and then crashing. The movie predated 9/11 by several months, at which point the scene was even more chilling. For Kairo’s inevitable American remake, the cargo plane was crassly replaced with a passenger jet. Resident Evil 6 borrows this scene four times: three times from the ground, and once from inside the plane. And because Resident Evil 6 is so oblivious, and so far from anything resembling actual horror, it plays out more like the climax of Con Air than anything in Kairo.)

Also very old-school Resident Evil are some of the worst boss battles I’ve seen in a long time. Dump your precious ammo into tedious fights against nonsense monsters — It’s a spider crossed with a fly! It’s an inside-out T. Rex! It’s a jellyfish skeleton! — with terrible feedback about what you’re supposed to do or whether it’s even working. Now drag some of them out over a half dozen stages. I am not exaggerating. If I never again have to defeated mutated Derek, that’s fine by me.

Resident Evil 5 also had a sense of place for how the long game played out. Your progression was based on collecting treasure and then spending it to improve your guns of choice. So in addition to getting better guns as the game progressed, your favorite guns got even better in the specific ways you wanted. Did you want a pistol that hit harder? Did you want a shotgun that you had to reload less often? Did you want an assault rifle that could punch through shields? Furthermore, you had to manage your ammo across levels. I have fond memories of playing through levels just to get precious jewels, ammunition, and grenades. I was stocking up, getting ready, marshaling resources, setting up my kit for the next mission. Resident Evil 5 felt like a place with an economy. So when I went back to that zombie village again, the one where I had to run away because I had only a pistol and eight bullets, I could give those zombies the what-for this time around.

Resident Evil 6 throws all that away in favor of a rote skill system. You pick up skill point cylinders — really, Capcom? — and then spend the points unlocking, upgrading, and slotting skills. Very expensive skills, many of which are borderline useless. At any given time, you can have three active skills, which renders the borderline useless skills flat-out useless. You’re supposed to set up groups that you swap out as you play. You do this by paging through the same menu screen where you adjust the brightness or quit out of the game. So now I get to come back into these same hallways of zombies with a slightly faster loading animation? With a recoil reduction? With greater resistance to being grabbed? That’s no way to give zombies the what-for. It’s a sad state of affairs when Resident Evil: Mercenaries for the Nintendo DS has a better upgrade system than Resident Evil 6.

In fact, it’s a sad state of affairs overall. The Resident Evil series has been on a roll, from 3 to 4 to 5 to Mercenaries to Revelations. Even the uneven Operation Raccoon City had a lot to love. But Resident Evil 6 is noisy, sloppy, busy, bloated, tedious, and ultimately too familiar to even appreciate for the usual ridiculousness. Where’s my copy of Resident Evil 5?

1 star
Xbox 360

  • Pogue Mahone

    Now the only question remaining is whether there are any fans willing to jump in and tell us how awful this review is and how terrible Tom should feel taking food out of the mouths of Capcom developers’ children. Oh, I do hope so.

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    I don’t think anyone will be bitching about Tom’s review costing anyone bonus money as there’s quite a few negative ones out there.

    What am I saying?!? This is the Internet!

  • snowcrash22

    Props for a Cookies and Cream shoutout.

  • Broooski

    “It also does driving sequences that you have to see to believe. Any Need for Speed on the Playstation 2 would be proud.”

    BURN.

  • Broooski

    “(One of Resident Evil 6′s most cinematic moments is borrowed wholesale
    from the 2001 Japanese horror movie Kairo, translated — and remade — as
    Pulse. In that movie, there’s a shot from the ground of a big cargo
    plane flying low over a city and then crashing. The movie predated 9/11
    by several months, at which point the scene was even more chilling.
    For Kairo’s inevitable American remake, the cargo plane was crassly
    replaced with a passenger jet.”

    That was the best part of the movie! Resident Evil should also have stolen the part where hell was full so all the dead people went into the Internet.

  • Pogue Mahone

    Whoa I smell a Romero sequel – Internet of the Dead! When there’s no more room in hell 404 NOT FOUND ERROR

  • Mark L

    You know, I actually had the titular line in Resident Evil. It’s true. I was sitting, I was sitting in this cafe’ in Raccoon Town, when Leo came by with the little girl when they were escaping from ghouls and I turned to them and I said “Man. I’m just so tired of all of this resident evil.”

  • anon

    Oh boy, here we go.

  • merryprankster

    Ummm…Sense of place in RE5???? Isn’t that the game where you walk out a door from some ancient ruins and are inexplicably in the baddies super modern top secret base? I love RE5 partially because it is so bonkers, But I would neer accuse the settings of being even remotely cohesive.

    Sure there is a dramatic(ish) scene with some villagers at the start, but then you go through a door and every other person you come across is a zombie.

    It’s a shame that they got rid of the excellent persistent character progression stuff though, that was fantastic.

    In summation even though I have not played RE6 and don’t plan to at this point it is clear that Mr. Chick is a poopy pants that knows nothing about games and is wrong about this one. In fact, even though I saw him playing the game on XBOX I doubt he even played RE6 and probably just collected his money hat from Capcom for this clearly inane review. After all, that money for the Honda Wii Fit he bought several years ago had to come from somewhere.

  • dark_knightmare2

    I got this game at midnight loaded up leons campaign and got to chapter 2 and you know what I’m loving it. I’m sorry but resi was never all that scary so people crying about that need to just quit its played out. I not saying this is the best resi ever 2 and 4 being my favorites but its a Damn fine action game with some survival horror elements to it. Also please tell me whether he liked this game or not isn’t really so bad to deserve a 2 I dont think so some of the worst games got higher than a 2 this is the same score that pos Amy got and I can tell you this game is way better than. So enough with the hyperbole and the crying of resi isn’t scary no more it never was and just enjoy this Damn fine action game.

  • Gary McLean

    I didn’t pre-order the game, so I don’t feel the need to question Tom’s sexuality and/or his skills as a reviewer. ;)

  • Sam

    I swear to god this is the worst Resident Evil game i’ve ever played. I should’ve read this and Destructoid’s reviews before blindly buying this piece of shit.

  • Vykromond

    “and that douchebag jedi apprentice guy from the last Star Wars game. ”

    The beauty of this statement- it could be ANY Star Wars game!

  • tomchick

    I don’t really click on those weird little vote up/vote down arrows — what the heck is that for anyway? — but if I did, I would totally vote up your “titular line” post.

  • tomchick

    Having a sense of place doesn’t necessarily imply being cohesive. But for the times RE5 used its African setting, it used it really well, particularly when you consider what a departure it was from the previous games, not to mention what a departure it was from other horror games.

  • merryprankster

    I agree that when taken as individual vignettes the African settings are cool. I felt that as a whole though, RE5 was such a disjointed hodge-podge of settings that I never got a clear sense that the story was unfolding in a particular locale. Contrast that with something like Far Cry 2 where you really have a tremendous sense of being in a place (which also happens to be Africa) and I think that RE5 is fairly weak at effectively creating a strong setting.

  • http://www.facebook.com/joseph.shaffer.71 Joseph Shaffer

    Oh, shit son. Looks like this is another RE I’ll be skipping. Sad day…

  • tomchick

    I think most people who’ve played the game would disagree. Ask anyone where Resident Evil 5 was set, and 90% of them will readily tell you it was set in Africa.

    If you didn’t like the setting, or felt that other games did it better, that’s fine but it doesn’t really have anything to do with my point. From the characters to the enemies to the environmental artwork, Resident Evil 5 was neatly focused on its African setting and there’s no sign of that sort of focus in Resident Evil 6.

  • anon

    I’d like to thank you for an excellent review. So many I read these days that are all presented in the same monotonous fashion by a reviewer with a particular fervour for the thesaurus. Yours revealed a raw, unique style that not only presented a good depth of gaming knowledge, but was also a pleasure to read. (And yes, Chris’ campaign is an insult to the Resident Evil franchise)

  • James Avestruz

    I am up to chapter two on each of the main campaigns and I am loving the game. I wish I could agree with any part of the borderline senseless floor to ceiling bashing reviewers are leveling against the game, but I just don’t see it. I wish negative reviews like this wouldn’t make people say “Welp, I’m never going to play it because obviously it is objectively poor, guess I should hit up Metacritic and give it a ZERO while I’m online!”

    Having more and more fun the longer I play. Chris’ campaign does kind of eat dirt often, but the other 2 are very exciting and fun, and in a few sections, still terrifying. I have no problems having spent the $60, I just wish reviewers would stop phrasing their complaints in such a way that I feel like they want me to feel bad for having done so.

  • tomchick

    James, I also hope negative reviews in and of themselves don’t convince people not to buy games. And I would certainly never want to make anyone feel bad for buying a game. All I’m doing is recounting my experience and I have never intended what I write to be any sort of buyer’s guide. In fact, I fully hope that some people can read what I write and sometimes deduce that they’ll have an experience very different than mine!

    So you’re playing the game one chapter a time from each campaign, huh? I wonder how that will play out. I think you might be messing up the way Capcom wants you to discover the story, but I could be wrong. It might just be that they don’t let you play the fourth campaign until you’ve finished the first three. At any rate, I hope you’ll come back and post your thoughts when you’re done.

  • My Opinion

    But it isn’t a good action game. The quicktimes are a mess, the camera is way too close to the character to see anything, the laser-sight wobbles around like the character has Parkingson’s and the cover system has a 50/50 chance of not working when you want it too.

    Binary Domain was a better action game than this.

  • wisdomchild

    Didn’t you have the titular line AND the title line in that one?

  • badger commander

    Mindjack was mentioned, thus making this the greatest review, ever (better than reviews of Mindjack due to the fact that one would be obliged to mention Mindjack so it doesn’t count). Mindjack for life.

  • moop

    It most certainly is not a ‘damn fine’ action game. Its without a doubt one of the shoddiest 3rd person shooters I’ve ever played, by the standard of ANY series, not just resident evil. I rented the game, rather than outright bought it as I was feeling unsure about all the pre-release previews. Thank god I didn’t buy it. It plays like a poorly executed gears of war; with clunky controls, camera, and terribly staged battles. And the RE storyline is getting ridiculously convoluted now. The writing is fucking atrocious. I honestly cannot tell if Capcom was aiming for a B-movie vibe, or if they tried to go serious here and just screwed up big time, its that bad. Hugely disappointing, the whole thing. I really hope the devs learn from this, actually listen to people, and give the franchise a reboot.

  • Mercanis

    If it makes you feel any better, Mr. Chick, there’s an extra space after “involved”. “T Rex” could also use a period after the “T”.

    Usually, I want to add a bit more to the comments than just corrections, but dang, that game seems like a real downer.

  • Shake

    Jellyfish Skeleton. That captures the aggressive stupidity of Resident Evil well.

    I like it most when you don’t like stuff, except when you like stuff it’s great to read, too.

  • http://twitter.com/bornazombie Mister Richway

    My favorite UCB sketch… second only to ass pennies

  • Russell Gorall

    I can just imagine anyone who forgot to cancel their pre-order of the game must be livid right now.

    I loved RE 4 and 5, and found the demo for this game to be broken. At times I was just hoping they would at least just fix the obvious aiming issues and cut back on the prompt button mashing. It was like the game was playing itself, and badly.

  • Russell Gorall

    There is no reason for a person not to like this game, though when you already spend sixty bucks on a game I find it very hard to not like it.

    As far as Metacritic, they delete most negative user reviews as with Borderlands 2, yet they didn’t for this one. People aren’t pissed off so much with the direction of the game as the game’s crappy handling of the most menial things.

    That being said, if the game plays like the demo it is broken in my eyes.

  • Russell Gorall

    You shouldn’t try to wax poetic drunk.

  • Russell Gorall

    So, it isn’t anything at all like the demo? You mentioned a damn fine action game.

    Problem isn’t RE 6 not being scary, it is that the game is shit.

  • http://www.facebook.com/people/Kelly-Kintner/740129373 Kelly Kintner

    I feel like I need to buy this game and play the heck out of it just to see where I stand. One camp loves it, the other not so much. I’ve disagreed with Tom before (no big deal as he is a CRITIC) so that doesn’t bother me. But, there are a lot of games I would have missed out on if I just listened to bad reviews and didn’t buy what my compulsion told me to. Of course, I have been wrong and bought duds too. It’s just that one website has this at a 4.5 (out of ten, usually a 7-9 type site) and another website has this at a solid “B” (80) and metacritic has it all over the map with 90′s and low teens. It sounds like a game I’d love to play, if nothing else than just to throw my opinion out there on it.

  • http://www.facebook.com/people/Kelly-Kintner/740129373 Kelly Kintner

    There’s also fairly positive ones. Is this a love it or hate type thing or is the game just bad? That is what I want to know and I think I’m just going to have to play it to find out.

  • Sophie

    Just as I suspected… I definitely won’t be rushing out to buy this then. I’m a fan of RE, so I will definitely play it regardless, but I might wait until I can borrow someone else’s copy, I’ve had enough of paying 70 odd bucks for video games just to be disappointed.

  • EvilKAPOO

    Liked the review. :)
    And just to let you know, you can use the d-pad to quickly switch between weapons, grenades and health sprays.

  • tomchick

    Not quickly enough! I want instant shortcuts that I can set up, like in Resident Evil 5. In Resident Evil 6, I go to huck a grenade and end up using my last first aid spray. Thanks, Capcom!

  • http://www.facebook.com/people/Eric-Staples/100000067147915 Eric Staples

    A lot these negative reviews are being done for nostalgic reasons and people are psychologically remembering the Resident Evil games of their childhood in a unrealistic light. The Playstation games were good games but by no means were they ever scary. Silent Hill trumped them when it came to scares. Most of us were children when they first came out and for a lot of us it was our first introduction to the horror genre. I know some you feel like you need to fit in. Its cool to have hate. I think we get it, but these internet bandwagons are getting out of control. By no means is this a horrible game. When you get past the qte’s the game plays like a mix of 4 and 5. I was a tad bit disappointed but still came out of it having a lot of fun. 8.0 out of 10.

  • Gene

    Chris’ campaign is an insult to the whole TPS genre.

  • Pun

    lol. this rev is clearly paid to be negative. the game is not that bad

  • EvilKAPOO

    I gotcha. Yeah it can be annoying if you’re in a pinch.

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    I’m pretty curious about it, being a long time Resident Evil fan, but not 60 bucks curious. I’ll wait for a sale!

  • DogaWar

    Honestly, anybody…and I mean anybody who would say this game is “good” doesn’t have the capacity to understand the “bad” of it. It’s a qte disaster, over dramatic debacle of a game that takes from every other action title on the market and butchers their gimmicks. If u like it ur idiot…I’m sorry to burst ur bubble, this guys review is 1000 percent spot on.

  • http://www.facebook.com/people/Kelly-Kintner/740129373 Kelly Kintner

    REDBOX FTW!!

  • op89x

    Relax, James. This is obviously a troll review. As someone who has played the game, you should know many of these points aren’t even valid. This is just pageview hunting, and it’s effective; it got me to comment, after all.

  • conar

    fuck u mother fucker son of a fucking biiitch re 6 is the best fuck uuuuuuuuuu

  • Russell Gorall

    That explains the universal acclaim for the game from critics and consumers. My Internet isn’t working right.

  • http://www.facebook.com/denis.lapustin Dan Lyapustin

    best Review, Re6 Suck!

  • JonnyBigBoss

    I love your reviews. You speak for the gamers. Thanks for saving me from wasting my hard-earned money on this travesty.

  • Dominicus

    Your comment is 100% wrong. A lot of old school Resident Evil fans are upset and disappointed because a series that created a genre (survival horror) is trying to fit in with the action phase the industry is going through.
    If you’re going to copy something then do it right.