Puzzle Craft really knows how to waste your time

Puzzle Craft is the epitome of corporate casual gaming. It takes an established idea — in this case the excellently endless Dungeon Raid variation on match-3 games — and adds long drawn-out grinding to encourage micropayments and a coat of spit polish to stand in for value.

Not that it’s entirely ineffective. The basic minigame works well enough, adapted to the concepts of farming and mining. You draw a line to connect contiguous icons on a grid to collect them, at which point new icons drop into the grid. After a certain number of moves, you spend the resources you’ve collected to build buildings to gather more kinds of resources to build more buildings. The limit on moves is the game’s cleverest bit. Farming is time limited based on seasons, and mining is time limited based on the amount of food you bring from farming.

A lot of the game is spent messing around on a city display, crafting tools from a list, and hiring workers, all of which make incremental improvements to the basic minigame. But nothing changes in any meaningful way. You need cats to eat the rats in your fields, and then you need guns to shoot the wolves, but they’re ultimately the same thing represented by different icons. But if you just want to get the new icons faster, you can just buy them and bill it to your iTunes account. Hint, hint, says Puzzle Craft.

Dungeon Raid was based on building up your RPG character and earning high scores. But with its crass Farmville skin, Puzzle Craft is ultimately a variation on one of those godawful free-to-play play-now-m’lord microtranscation boondoogles. It’s like a time waster wrapped around a time waster. Time wasters all the way down.

2 stars
iOS

  • http://www.facebook.com/logicub Graeme Nash

    It’s a fun diversion, but has been plagued with irritating bugs since launch, with each newupdate fixing the last batch and bringing in new ones. The latest update may have finally fixed everything, haven’t tried it yet. Once you get near “the end” you will never need to make any tools as you get insane amounts of them from the various buildings you make…

  • Nightgaunt

    I don’t think you’re totally being fair here. Just because you build buildings doesn’t make it a “crass” Farmville game, and neither does the fact that there are microtransactions. There’s no gating in Puzzle Craft, either for cash outlay or recruiting friends. You definitely are never going to be stuck for lack of payment.

    I like city builders. I like boardgames like Caylus and even Race for the Galaxy where the things I build and people I recruit have special functions that contribute to an urban (or spacs-imperial) ecosystem. Puzzle Craft has that too

    Did you know that there’s an ending? The game ends when (I think) you build your central building up to a castle. What kind of Farmville rip-off is that?

    Now, I did lose interest in Puzzle Craft faster than I expected to. I agree that the structure of Dungeon Raid works better for ongoing play, even though I’m more interested in building a city than building yet another fantasy character dude. What I really wish is that there were more activities besides farming and mining. Why not a puzzle for cooking or forging or, uh, garbage collection? Each just as different from each other as mining is from farming (same core mechanic, a special element or two). I think cycling through the needs of the city, turning raw resources into higher goods, unlocking new levels of the resource scheme…. that would be something. And doing it by linking matching stuff together is as good a way to do it as any. Feel more like farming than it does like exploring a dungeon!

  • Mercanis

    Correction: “A lot of [the] game”.

    I don’t have a problem with “time wasters” in and of themselves. It’s like tending a plant and watching it grow, which can be stress-free and rewarding. I do have a problem with “pay to get the end result faster”, which is just a shady way of monetizing people’s impatience.

  • http://www.facebook.com/people/Bob-Mayer/709955662 Bob Mayer

    I actually played all the way through to getting the castle. I don’t understand why anyone would buy the IAP for this. All the IAP does is get to the end of the game sooner. Since the gameplay never changes, Ie you are doing the same thing in the first minute as you are in the last minute, you’d basically be paying to play the game less. How does that make any sense? It was a decent time-waster, but that’s all.

  • http://www.facebook.com/people/Bob-Mayer/709955662 Bob Mayer

    I didn’t encounter any bugs in the last update. I only played that update for about 30 minutes though, before I built the castle and uninstalled this game forever.

  • http://www.facebook.com/people/Bob-Mayer/709955662 Bob Mayer

    It’s not really much of a city builder as you always build the same city. You choose when to build certain buildings, and where to put them, but neither of those things really matters. You aren’t really managing anything.. the city and the resources are a very thin framework for the match-3. The match-3 is actually fairly annoying by the end-game when most of your moves are free, and you have to deliberately collect grass and trees to end it. Mining becomes annoying when you’ve got everything dropping and can no longer get enough iron. My last 10 minutes of playing was spent selling all of my excess diamonds and gold so that I could buy enough iron to complete the last few things I needed. Hm.. well I guess technically I was managing something there at the end.

  • Nightgaunt

    You know, maybe I need someone to define “time waster” for me. Is Dungeon Raid not a time waster? If not, why not? What about, say, Infinity Blade?

  • tomchick

    A time waster is basically a game with very simple mechanics that don’t change substantially. Minesweeper, for instance. Bejeweled. Calling a game a time waster isn’t necessarily a ding.

  • tomchick

    Well put, Mr. Mayer. So much busy work for so little gameplay. I felt like it was trying to trick me into thinking there was more game here, as if I’d just fallen off the back of the turnip cart.

  • tomchick

    I also had no problem with bugs, although I was the beneficiary of the 5000 free credits they gave everyone with the first update by way of an apology for the bugs.

    Basically, they were saying, “Here, now you have this much less of the already limited game you have to play through”. That’s an odd thing to give players.

  • tomchick

    Today’s gold copyeditor star goes to Mercanis. Cheers!