Qt3 Games Podcast: Travis Baldree and Torchlight II

Torchlight II developer Travis Baldree explains why the game came out when I’m trying to level up my character in Borderlands 2. He also reveals why you can fumble but never miss, the unique challenges of adding multiplayer, and how the best kind of permadeath is monster permadeath. He even lets slip some inside tips for how best to enchant your pants.

  • Shahab

    I am LOVING Torchlight 2! It was interesting to hear this discussion you had with Travis Baldtree. I just wish it had been longer.

  • CB

    Interesting. I normally find myself less connected to my characters in rogue-likes/hardcore modes because I know they’re going to probably die soon. I look at them like they’re disposable. Hardcore mode actually causes less tension for me than a normal character I plan on keeping alive for a long time who I don’t want to see their progress interrupted by death penalties.

  • wisdomchild

    This is great stuff.

  • Mercanis

    I always enjoy these developer interviews. Keep them coming!

  • anon

    You know not true love. True love is rife with risk, not the bondage of certainty.