Archive for September 21st, 2012

, | Games

During a Reddit Q&A, Cabin the Woods director Drew Goddard mentions plans for a Left 4 Dead 2 tie-in that never happened.

We actually were going to do a downloadable L4D2 expansion pack, where you’d fight in the Cabin world, but then MGM went bankrupt so the delay squashed it. But the people at Valve were still cool enough to let us use some of their monsters to fill the cubes in the background (I had a lot of cubes to fill.)

By the way — the game was gonna be amazing. You were gonna be able to play in both the upstairs “Cabin in the Woods” world and the downstairs “facility” world with all the monsters. Believe me, I HATE all video games based on movies, they always suck, but porting Cabin into Left For Dead felt like the right fit. It pains me that it didn’t happen.

Goddard also earns videogame cred with his sign-off.

Thank you for all the questions. I’ll remember this text-based chat forever. It was like playing Zork, but with more me.

(Thanks, Telefrog!)

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, | Games podcasts

Torchlight II developer Travis Baldree explains why the game came out when I’m trying to level up my character in Borderlands 2. He also reveals why you can fumble but never miss, the unique challenges of adding multiplayer, and how the best kind of permadeath is monster permadeath. He even lets slip some inside tips for how best to enchant your pants.

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