Monthly Archives: September 2012

Gamespotting: Paranormal Activity 4

Since hogging the sheets and dragging people across the floor can only get you through so many sequels, the Paranormal Activity series has to find new gimmicks. Kind of like videogames in a post-Wii world. Hence, the Kinect’s appearance in … Continue reading

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Guild Wars 2 has better angels

I just started a weekly Guild Wars 2 column at Gamespy, because lord knows, I haven’t talked enough about my latest favorite game of all time. This week, how Guild Wars 2 is like Helen Hunt: it makes me want … Continue reading

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So that’s who that is in Borderlands 2

Craig Reynolds at The Paranoid Gamer explains who that guy is wandering around Sanctuary handing out sweet guns, asking for nothing in return. Michael John Mamaril was big fan of the original Borderlands who was diagnosed with a terminal illness. … Continue reading

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Qt3 Games Podcast: games within games

Are you busy training up your “don’t-call-me-Pokemon!” battle pets in World of Warcraft: Mists of Pandaria? We take a break from not playing the World of Warcraft expansion to consider other games within games. Then we consider our options for … Continue reading

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The going gets tough in Torchlight II

My first playthrough in Torchlight II was with an outlander, a ranged class that relies on guns. I set the difficulty level to veteran, which is one notch above normal. This was partly because the first Torchlight was forgiving to … Continue reading

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Best worst thing you’ll see all week: Solomon Kane

I was surprised to see this show up on Amazon’s Instant Video and iTunes as new releases, since I’d already seen it a few years ago and didn’t really care for it. It’s not that I don’t enjoy a little … Continue reading

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Puzzle Craft really knows how to waste your time

Puzzle Craft is the epitome of corporate casual gaming. It takes an established idea — in this case the excellently endless Dungeon Raid variation on match-3 games — and adds long drawn-out grinding to encourage micropayments and a coat of … Continue reading

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September 24, 2012: wallet threat level too soon!

If you’re into playing anthropomorphic panda bears, this is the week for you! World of Warcraft’s Mists of Pandaria adds playable pandas, even if the timing is a bit awkward. Also, something something soccer something PES 13 something something FIFA … Continue reading

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Qt3 Movie Podcast: Dredd

Can Karl Urban and his Magneto hat clean up the streets of Megacity One? What if Darkest Hour star Olivia Thirlby is along for the ride? And what if one of them is a mind-reader? Listen to this week’s podcast … Continue reading

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Getting voice actors right in Borderlands 2

A surefire way to tell great voice acting from not great voice acting is to consider how annoying the dialogue would be if you were to read it. Take Tiny Tina, the murderous 13 year old girl in Borderlands 2. … Continue reading

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The Cabin in the Wood Left 4 Dead 2 level you will never play

During a Reddit Q&A, Cabin the Woods director Drew Goddard mentions plans for a Left 4 Dead 2 tie-in that never happened. We actually were going to do a downloadable L4D2 expansion pack, where you’d fight in the Cabin world, … Continue reading

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Qt3 Games Podcast: Travis Baldree and Torchlight II

Torchlight II developer Travis Baldree explains why the game came out when I’m trying to level up my character in Borderlands 2. He also reveals why you can fumble but never miss, the unique challenges of adding multiplayer, and how … Continue reading

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Tom vs Bruce is now live for everyone

After a brief exclusive period for some of our Kickstarter supporters, the rebooted Tom vs Bruce is now officially live for everyone. Our first game is the Civilization IV mod Dune Wars, in which we take turns playing House Atreides … Continue reading

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Phoenix HD cashes in; I sign out

Phoenix HD is a really good shmup on the iPad partly for how it’s built from the ground up instead of ported over. I really like it. After the jump, today’s update changes all that.

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Believe the Guild Wars 2 hype

One of my most common reactions while playing Guild Wars 2 is, “Well, heck, why didn’t games do it like this before?” There are all sorts of answers to that question, including the fact that some games did do it … Continue reading

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