Seven hours of Guild Wars 2 heaven

It wouldn’t be a launch without a catastrophic failure and a lack of communication from the developers. But for most of Guild Wars 2′s first evening, ArenaNet decided to play it a little differently. The game launched exactly at the announced time, it was easy to get onto servers that weren’t listed as full, and the game ran smoothly for the most part. Other than being dropped a few times, which just meant quickly logging back on to find my character patiently waiting in the same place, the Guild Wars 2′s launch was a thing of beauty for how utterly unremarkable it was. It was the sort of launch that didn’t even seem like a launch. And you almost never see a launch like that.

For about seven hours, anyway.

At about 4am Saturday morning, the game basically shut down. The only error message implied that it was my router’s fault that I couldn’t get online. For a couple of hours, the only server status message from ArenaNet was that they were experiencing heavy volume and they are “monitoring the situation”. Now I can’t even get to the launcher.

But boy was it nice while it lasted. At a certain point, there was just too much to do, too many things to see, too many things to progress, too many places to go. I had to get away. So I ducked into the world vs. world to wander around and see what I could do as a solo player. Not much, of course. But I ran across someone else who had the same idea. We dove into the ocean to enlist the help of some little fish people. They’re like a cross between a seal and an otter and a Gungan. If you grind a bit for them, driving evil sea snakes out of their temple and gathering pearls, they’ll waddle out of the water. On land, they can summon a storm that heals your faction and randomly throws lightning bolts at enemy factions. Unfortunately, Guild Wars 2 shut down before I could see them in action. They better still be there when I get back.

  • MisterMollusk

    I also really enjoyed my time with it while it lasted. Ah, I want to get back on.

  • ScottDobros

    It was like an endless sea of things to do. And cooperation came naturally. I’m in love with this game.

  • Mercanis

    I should have waited to do my laundry while I could still play the game. Now my laundry’s folded and put away, but I have no Guild Wars 2 to play.

  • http://www.facebook.com/profile.php?id=10211605 Jeff Benn

    I’ve heard a lot of good things about this game, but I’m not much of an MMO guy. How would this play for the lone wolf’s among us, who just like to dabble in the grouping and social aspects?

  • tomchick

    Jeff, Guild Wars 2 is very well suited to the casual MMO player. There are a lot of things special about this game, and many of them make it uniquely suited to someone who just wants to dabble.

  • anon

    More like Login Wars

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    ZING!

    And also true

  • http://www.facebook.com/profile.php?id=100001534352717 Tim Ogul

    I was lucky enough to turn in before the game quit out (since that was, what, 7am EST or so?),, and all the time I played the core game worked relatively flawlessly, but I was unable to use the Trading Post at all since launch, which makes it very hard to keep up your cash levels during the early game, especially if you intend to craft any, and it makes a lot of decent loot go to waste.

    I never had issues with the inventory limitations in beta, but without steady access to the Trading Post it really is a storage puzzle game.

  • BLAM!

    In terms of pure gameplay, how would you rate this compared to Secret World? I really wanted to like SW but the tutorial was ass, it was boring while you only had two or three skills, and it took waaaaaaaaay too long to get more.

  • Nick

    I guess I’ve been lucky, as so far login hasn’t ever been an issue for me. I’ve had some lag in the input though, which can be a problem as sometimes I don’t know if I’m not doing something correctly or if it’s just not registering fast enough.

    I’m really having a blast though – I played the first Guild Wars and really enjoyed it, and this pretty much ticks all the boxes from a standpoint of what I would want from a sequel.

    My biggest problem with the actual game itself is that in big battles with lots of players there’s so many spell effects happening that I don’t have a clue what’s going on. I eventually figured out that tab will target an enemy nearby but even then there’s such a crush of people and crazy spells flying around that I don’t even know which way to face or if my spells are hitting (the lag really hurts here as well). It’s a bit of a shame that at times those battles can devolve into such chaos as when I’m either in smaller groups or even manage to get off by my lonesome somewhere then I really enjoy pretty much everything about the combat system. Plus those big crushes tend to confuse any attempts at engaging the twitchier aspects like dodging around, which is one of the better aspects of the whole system.

    But that’s really my ONE major complaint and I’m absolutely loving most of it: exploring around the world and reaching the “vistas”, experimenting with different weapons (and off-hands!) to see what skills they have, crafting my own armor, occasionally “rallying” from the brink of death, impromptu team efforts with complete strangers, playing as the Charr (weird for a GW1 vet)…and I still have a lot to try (particularly curious about the WvW, and um, all the other classes + races, I’m playing Guardian).

    Oh, I’m lying, there’s one other aspect I’m not enjoying: all the dicks ruining the chat conversation. It’s certainly not as bad as in plenty of other games, but I’ve always been baffled at why people would purchase a game at full price only to whine about it and devolve the conversation into forum-sniping material. Much less why they would afterwards invest such time into a game they seem to hate so much.

  • Nick

    Oops, I wrote an essay.