The forgettable competence of Dariusburst SP

Dariusburst: SP is about as rote a shmup as you could ever hope to play. SP stands for Second Prologue, so I guess Dariusburst proper won’t start until a later game. Taito, whose Space Invaders shmups are downright inspired, has carefully leached this prologue to Dariusburst of anything resembling enthusiasm, energy, variation, personality, or unique gameplay, much less innovation. They just sort of plop this one down without much more than overly colorful graphics. You could say Dariusburst looks suitably HD, which is a pretty decent acccomplishment for a universal app (contrast this with Cave’s universal shooters, with the pixellated oversampled look of a game punching above its weight class). At least Dariusburst controls well, which is worth noting given that Space Invaders Infinity Gene has a weird and sometimes fatal jankiness in comparison.

Beyond that, there’s not much to say beyond listing features. A typical game of Dariusburst progresses through a branching series of missions, each ending in a boss. The theme seems to be mostly gray robot shellfish with dashes of primary colors. The replayability, such as it is, comes from whether you go from level C to level D or from level C to level E. After that, will you choose F, G, or H? It’s a bit like plunging through a parking deck with no idea where you parked your car. Just pick a level and go with it. The only real claim to variation is that each of the four ships has different stats, but mostly different superweapons. Fill burst gauge. Empty for massive damage. Repeat. Some of the superweapons are more hands-on that your usual “press bomb button to clear screen”, but it takes a lot of rote shmupping to get much mileage from these.

With its forgettable competence, Dariusburst very nearly turned me off of the entire genre of iPad shmups. That would have been a real shame, since the iPad is ideally suited for shmups, even if they’re not normally your thing. The controls, graphics, and time commitment — anywhere from three minutes to an hour — are perfect for the iPad. If you’re used to controlling a shmup with a joystick, or even a mouse, you’re in for a real treat when you discover how gratifying it is to meticulously finger your way through a bullet pattern. What’s more, you can find some remarkable creativity in iPad shmups. I’ve spent the last two weeks very nearly rubbing the fingerprints off my right index finger, and not because Dariusburst: Second Prologue is any good. Instead, I’ve found some absolute treasures that I’ll be reviewing all week.

So, enough with the prologues. We’ll get to the real shmups starting tomorrow.

2 stars
iOS

  • http://twitter.com/WarpRattler Evaccaneer DOOM

    It should be noted that Dariusburst SP is actually the iOS port of a Japan-only PSP game (which was just called Dariusburst), and is made far too easy by touch controls, just like pretty much every other iOS shmup port. (It’s called “Second Prologue” because Japan loves subtitles with acronyms that mean something else entirely. Just look at the arcade sequel, Dariusburst Another Chronicle, or all those DS games with subtitles whose words start with D and S. The actual subtitle doesn’t matter as long as it’s called AC to denote that it’s an arcade game, or SP because it’s the special version, or whatever.)

    That said, “competent” is a good description for the standard Dariusburst and for Dariusburst SP (can’t speak for AC, as I don’t live anywhere near an arcade, and certainly not one with a Dariusburst cab). Aside from the bog standard hori-shmup gameplay (ignoring scoring, though that’s only marginally more interesting than just playing Dariusburst for survival), it lacks the aesthetic pull of previous games in the series. The ZUNTATA soundtrack is the high point and is excellent as always, but even that’s not as good as other Darius games. (It’s improved on by the two-disc arrange album, which is also partially the Dariusburst AC soundtrack. But then Dariusburst AC also has its own soundtrack, featuring the 26-minute “Photosynthesis Suite,” which is longer than multiple runs through the arcade game due to some rather odd stage systems. Silly Taito.)

    Regardless of anything good or bad with Dariusburst, the shmup genre in
    general isn’t suited to the platform. Aside from control issues (and I’d rather not go into that, as I did at length in an initial draft for this comment), you have this problem where the primary fanbase for the genre, hardcore arcade gamers (many of which are stuck in the ’90s), hates the idea of playing a game on a tiny touchscreen (especially when it’s as easy as all these iOS ports are) instead of playing the original arcade PCB in a candy cab (or at least the arcade-perfect console port, for games ported during or after the 32-bit era). Alienating the fanbase of a niche genre generally isn’t a good idea, which is why Cave is losing all kinds of money right now (long story).

    Speaking of, while Cave’s iOS ports (particularly DoDonPachi Resurrection, Espgaluda II, and to an extent Deathsmiles) are a bit better than most, since they feature iOS-exclusive modes designed for the touchscreen in addition to their standard, Too Easy With Touch Controls game modes, these extra modes aren’t nearly fun enough for me to prefer them in any way to their ports on Xbox 360, which include arcade-accurate ports (aside from the HD graphics) along with (generally) more fun arrange modes per individual release than in all the iOS ports combined. The only area where the iOS ports win out is price, which is irrelevant for most of the fanbase; I know I don’t have a problem paying $40 for a game I’ll have more fun with than I would most $60 releases.

    (This went on a lot longer than it was supposed to. Blame my enthusiasm for the genre.)

  • Pogue Mahone

    Dude, this is great stuff – if you had a newsletter I’d sign up. I have loved scrolling shooters since I first played Scramble, Pleiades, Vanguard, etc in arcades. I’m just dipping my toe into iOS versions so all this is going to be a lot of help. Cheers!!

  • tomchick

    Great post, Mr. DOOM! You’re clearly hardercore than me, but I hope you’ll keep chiming in as I futz around with my newfound affection for iPad shmups.