Small World’s ladies in the water

Small World is an ingenious bit of design work for how it takes very simple rules and then breaks them in very simple ways. Every time you play, you create random pairings of races and traits, each of which alters the basic rules. You pick a faction from this lottery of randomly paired elements, and you play that faction until they’ve expanded as far as they can get. Then you pack it in for a new faction, leaving the old faction to linger for a while, earning you a few victory points until the remnants are picked off by younger thriving Johnnies-come-lately. It’s like world history. Greece, then Rome, then England, then America. But here it’s halflings, then giants, then sorcerers, then kobolds. I didn’t mean to equate America with kobolds. It just came out that way.

The beauty of Small World is how these combinations can surprise you. In a recent game against my iPad — games against humans are more gratifying, but not always an option at 11pm when you just want a quick fix — I happened across the priestesses, a modest race that gets to stack all its units into one region when it goes into decline. This is the priestesses’ ivory tower. The ivory tower is a convenient single target for marauding races who want to knock them out of the game completely, but until then it earns a hearty stack of victory points every turn. So you usually put the tower in the mountains, to help defend it. I mean, where else would you find any self-respecting ivory tower? In farmlands? On a plain?

In my game, the priestesses were paired with a trait called sea-faring. This means they’re the only faction who can occupy oceans. So as soon as they spread as far as they can go, as soon as I opt to pack it in to play a new race, it occurs to me that an ivory tower in the ocean can never be attacked. There is only ever one sea-faring race in a game, and since there’s no other way to attack or occupy an ocean territory, my ivory tower is basically impregnable. Overpowered? Perhaps. But the thing about balancing a game like this is that the other player could have just as easily gotten the sea-faring priestesses.

So my priestesses camped the ocean, recalling their glory days, raking in an extra six victory points per turn. My iPad’s rampaging wizards, then goblins, then amazons couldn’t do a thing about it. That was one of the few games I actually won.

  • Scott McNeill

    This reminds me of the “card engines” players devise in CCGs (whereby some powerful effect is generated and exploited by finding salubrious combinations of cards), but much less mechanical. I always dreaded playing MtG against friends who had honed their decks to zero-fat, efficient devices when I just wanted to futz around with some wacky goblins. Small World doesn’t provide players with reliable engines, so they have to come up with much more contextual arrangements. I guess I prefer that feeling of making do with the resources at hand, like in Dominion.

    Oh, and Tom, you get your copy of Age of Enlightenment yet? Just got mine today, and it sure is purty.

  • aeneas

    So are you coming around on the iPad version Tom or do your original comments on the ios port still stand?

  • tomchick

    No, no, I’m still sorely disappointed in how little Days of Wonder has done with the iOS version. Such a great game, with so much potential for asynchronous play, and we just get this watered down two-player version. :(

  • tomchick

    Yep, I’ve been admiring my copy of Road to Enlightenment since it arrived! I’ve got a game scheduled for Tuesday afternoon. Come on over!

  • :)

    I’ve never played the videogame but in the board game there’s a race called Merfolk that can also occupy water and that kind of balances out seafaring, we played a game once where seafaring Merfolk came up, we took to calling it the “well duh!” facton

  • Scott McNeill

    I’m afraid the 10+ hour drive down the Pacific coast is somewhat prohibitive, but I’ll take a raincheck. I would be interested in an AAR/review after you’ve had some time with the game, though.

  • sid

    If you really want to impress me, let me know when you find a way to abuse the Dwarves :)

  • tomchick

    Well, you can kick them, you can toss them, you can bowl with them…

    Oh, you mean gameplay mechanics. Does putting a dragon on a mine count? I got nothing.

  • tomchick

    I think Merfolks are in Underworld. I haven’t yet mixed my Underworld and overworld tokens yet.

  • tomchick

    I have made it so!