August 6: wallet threat level green

If you’re enough of a fighting game fan to know BlazBlue, you might consider this week an elevated wallet threat for the release of Persona 4 Arena. I can’t imagine the average Persona fan caring much about characters from the JRPG series appearing in a new fighting game. But I can imagine BlazBlue followers wanting to see what developer Arc System is doing next.

Scribblenaut developer 5th Cell’s next game might normally be a cause for an elevated wallet threat. But Hybrid looks like as bog standard a shooter as they come. Multiplayer, online, cover, space marines, zzzzz…

The excellent Payday: The Heist gets a $10 download called the Wolfpack. It adds two new heists, a new skill track, a sentry gun, and a grenade launcher. If ever a game needed a grenade launcher, it’s Payday, what with how all those cops love to clump up.

  • Mercanis

    Aha! Is this our chance?

  • Pogue Mahone

    But wait, are the space Marines bald? Ten bucks rides on the answer!

  • Miramon

    I’m still trying to figure out what alien marketing strategy made Atlus decide to localize this and sell it abroad. I wonder how many US sales they get….

  • http://twitter.com/varapetra Petra

    Sales figures in Japan had the game’s 1st-week sales beating out those of Street Fighter IV (original and Super), BlazBlue, Tekken 6, and Soul Calibur 5. Don’t knock out just yet.

  • Brad Grenz

    Also, P4A is a direct sequel and has a huge single player mode with tons of new canon story. It’s supposedly like a 40+ hour game. From the video I’ve seen it is very much like the RPG in terms of characters and story delivery, just instead of hitting a dungeon for some turn based battles you fight in this titular “Arena”. Seems like that’s probably right in the Persona-fan’s wheelhouse.

  • Razor

    Payday’s DLC is about a third the size of the base game in terms of content, yet it costs 50% of the base game’s price. I guess that’s only appropriate for a game called “The Heist”.

  • tomchick

    I guess it depends on what Persona fans like about the games. I’d have assumed the gameplay was a major part of that, but you could be right. Atlus is certainly hoping so!

  • Alan

    I don’t think hybrid looks good, but from what I’ve seen it doesn’t play as a bog standard shooter. For one, it doesn’t seem like all your movement is limited to auto-piloting between cover points.

  • http://twitter.com/broccoman Jeff

    While I’m not a fan of the game, it is doing extremely well in the competitive circuit, and right now is approaching numbers you see for Capcom’s games. 91 folks at a local in LA yesterday, a record attendance.

  • http://twitter.com/broccoman Jeff

    Japan sales and US sales for fighters are two different beasts. That said, this game is doing well, which I expected.

  • http://www.facebook.com/people/Felipe-Serpa/100000916337452 Felipe Serpa

    Well, you have to remember that 2D fighters are kind of basic gaming: You might not love it, but you probably don’t abhor it. And Persona is VERY heavily story based…