I can’t do anything with this hair in Secret World

Okay, Secret World, you got me. Issue #1: Unleashed came out this week and I couldn’t very well not take a peek. Besides, I can’t let a week at Quarter to Three go by without some gripe about the game. Which I wouldn’t gripe about if I didn’t like it so much. It would be so much easier if I simply didn’t like Secret World.

After the jump, still only in Kingsmouth

The first gripe is something I had been warned about, but was hoping would be fixed when I got there. One of the long-term goals in the game is unlocking “decks”, which are each a set of skills and a corresponding outfit. I finally unlocked the preacher deck, which gives me a bitchin’ black robe kinda thing with a mysterious hood. The problem is that a mysterious hood doesn’t look so mysterious when my hair is clipping through it.

Whatever. It made me look like some half-assed jedi in a Star Wars MMO anyway. I knew I should have gone for the paladin deck.

The second gripe is about the new content in issue #1: Unleashed, which was just released this week. I appreciate that the six new quests are spread throughout the world. The alternative is that they’d be clustered at the end of the game to appease the people who’ve “finished” Secret World’s storyline. But I wish they’d been somehow scaled to provide more of a challenge. I really liked the two quests I did, and they each felt different, folded tidily into familiar locations. In fact, they were both basically puzzles with a dollop of combat on the side. But because I had considerably outleveled their locations — Secret World can’t quite escape many of the usual MMO conventions — I was basically wading through grays for only a minimal reward.

By the way, I did cheat (i.e. use Google instead of transcribe the Morse code myself) to get through one of the quests. But I wonder if it’s safe yet to trust Secret World with some of its more esoteric puzzles. I feel like the healing process has begun.

But these are both minor gripes. The chat system seems tidied up nicely. I couldn’t care less about an auction house, particularly since I don’t understand what the moneysink is, or whether Secret World even has a moneysink. Maybe the auction house is the moneysink! I’m happy to see some of the game’s broken quests seem to be working now. I’m torn about whether to push forward with the storyline, or whether to go back and finish some of the quests I’d skipped because they were broken. And while I was working out the details of “how do I play my character again?”, it was such a relief that the tooltips didn’t break as I tinkered with my character build.

At this point, it looks like it’s almost safe to be an unabashed Secret World fan.

  • Ins

    How hard is it to make scaling content…. LOTRO lets you redo a lot of instances using the random instance/skirmish tool, and even lets you pick the difficulty level (which scales the reward accordingly)… I mean, they do not even have to invent the wheel, just copy the damn thing from LOTRO.

  • Metzger

    I think that TSW would really benefit from having “hard mode” version of Solomon Island and Egipt, akin to the similar mode in the first Guild Wars.

    Currently after you get all your q10 gear you are forced to play in the Transylvania area, which while nice, is not really my favorite zone. Do not get me wrng, I am still having a blast in this game, just wish that I would have more reasons to go back to my beloved Kingsmouth (btw… http://www.kingsmouth.com/ ^_^ )

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    Things are about to get gross

  • Cory Ruhnke

    Apple would totally sue them for this

  • Barac Wiley

    I don’t know. I kind of like the way TSW handles going back to old content. You still get exactly the same rewards, it’s just that, much as the content is less challenging than it used to be, so are the rewards less impactful compared to your current lofty heights.

  • tomchick

    You actually don’t get the same rewards. If you check the quest log against the actual results when you finish a quest, you’ll notice you’re getting short-changed when you go back to areas you’ve outleveled.

  • tomchick

    It’s kind of an apples and oranges situation, but one of the things I loved about Xenoblade Chronicles is how it populated its areas with creatures that were far too powerful for you to beat. It meant that you knew you’d be back later and still have an appropriate level of challenge.

  • Barac Wiley

    I’m not sure that’s outlevelling stuff so much as the way experience rewards are doled out versus the way they’re listed. Even in Blue Mountain – which I definitely haven’t outlevelled – the experience I get for completing a quest doesn’t match what was listed when I took it.

  • strummer

    I think the way it works is that you get experience whenever you complete each tier. The experience listed is the sum from all tiers, not just the experience you see when you complete the quest. It is a little bit different how many other MMO quest experience awards are done.

  • Merryprankster

    Isn’t Xenoblade Chronicles a….dare I say it…..Wii game!? Quick someone find out what has happened to the real Tom Chick and why he has been replaced by this Aquaman supporting, Wii game playing clone.

  • http://twitter.com/rp_alexia Alexia the Rogue

    Lol I had the same problem with the “Fixer” suit and my hair, wish there was a hairdresser or similar

  • Nasrot
  • bandit