- Support Qt3:
Monthly Archives: August 2012
Qt3 Games Podcast: it’s here
Chris “I’m Not Going in the Water” Hornbostel joins us this week to talk about what we love about Guild Wars 2, what we don’t love about Guild Wars 2, and the anecdote we would tell to express what’s special … Continue reading
10000000 is a million times better
The nifty but terminally fidgety 10000000 just got an update. This match-3 plus free-runner plus RPG plus high score chase for the iPhone had an issue of the tiles not clicking into place very effectively, which is a horrible thing … Continue reading
Cancer just the beginning for Spec Ops: The Line
Here’s how the internet works. Someone writes an article. A popular aggregate then plucks an incendiary quote from the article. At which point guys like me blog about the incendiary quote in lieu of reading or actually discussing the article. … Continue reading
The Phoenix Wright meme machine coming to iPads
This fall, Capcom will publish the first three Phoenix Wrights on the iPad as a single game. Well, it’s technically a single game. You download it to play the first two chapters for free and then you have to buy … Continue reading
Guild Wars 2′s half successful launch
As an online game that you jump into to play simultaneously with a bunch of other people, the launch of Guild Wars 2 was remarkably successful. But as a game with the name “guild” in the title, the launch of … Continue reading
August 27: wallet threat level pigskin
Madden NFL 13 (pictured) is out this week. Nothing but net! Guild Wars 2 is technically out this week, but any real Guild Wars aficionado has been playing since Friday night. Can Sony interest you in PS3 collections of the … Continue reading
Qt3 Movie Podcast: Beasts of the Southern Wild
This week we enlist professional help to talk about Beasts of the Southern Wild. Dr. Bruce Geryk, the guy who got us to see the movie, explains himself. At the 1:05 mark, we pour a 4×3 of best uses of … Continue reading
Seven hours of Guild Wars 2 heaven
It wouldn’t be a launch without a catastrophic failure and a lack of communication from the developers. But for most of Guild Wars 2′s first evening, ArenaNet decided to play it a little differently. The game launched exactly at the … Continue reading
Lost Cities finds a perfect home
Boardgame designer Reiner Knizia seems to slap random themes onto whatever mechanics he dreams up. An auction game? Ancient Egyptian dynasties! Matching tiles? The rise of Mesopotamian civilization! Warring cubes, obelisks, and beans fighting for control of hexes? Feudal Japan! … Continue reading
San Juan is a nice iOS port, shame about the game
One of the great things about all these board games being ported over to the iOS is that you can see with fresh eyes how well games have held up. Or haven’t held up, in some cases. San Juan, for … Continue reading
Qt3 Games Podcast: Darksiders, Too
In our final B.G. (i.e. before Guild Wars 2) era podcast, Brandon Cackowski-Schnell joins us to talk about Darksiders II. Jason McMaster nearly masters the new co-op mode in Team Fortress 2. And Tom Chick reviews Madden NFL 13 (pictured).
Is Thirty Flights of Loving the best five-minute game since Gravity Bone?
If you’re interested in level design, theme parks and casinos are great teachers. Brendon Chung’s commentary mode in Thirty Flights of Loving includes comments like the above quote, a slower look at some of the game’s dizzying edits, and even … Continue reading
Darksiders II shows you the loot
The basic design of Darksiders II was pretty well established in the first game. Some hearty God of War combat, some grimly McFarlanesque exaggerated World of Warcraft graphic novel graphics, and gameplay progression in the vein of classic Zeldas and … Continue reading
Bug Princess 2 reigns supreme among iPad shooters
It’s pretty exciting to discover a new genre, which is what I’ve spent the last few weeks doing with iPad shooters (shmups, bullet hells, STGs, danmakus, or whatever you’d like to call them). It’s something else entirely to discover what … Continue reading
Even ancient Chinese games aren’t safe
I recently played a few games of Fly or Die Go, an online go server running a client you can download as a free Chrome app, possibly also available on other platforms. You log into a lobby with a bunch … Continue reading
