Secret World’s dirty little secret is that it doesn’t work yet

I love the game that Secret World is supposed to be. This new horror themed MMO from Funcom, the developers who launched Anarchy Online, and Electronic Arts, the publishers who designed Star Wars: The Old Republic, is the genre’s freshest breath of air since DC Universe Online. It takes a unique approach to worldbuilding with a world unique among MMOs. It admirably solves traditional problems like stale gameplay, played out settings, and players scattered among multiple servers. It has style, flair, subtlety, personality.

Unfortunately, I haven’t been playing the game that Secret World is supposed to be. I’ve instead been playing the game that was released.

After the jump, unsolved and unsolvable mysteries

Secret World is a distinct enough game that it can bear up under most of the usual launch issues and design oversights. For instance, the intricate combat system needs better documentation, the skills need a better organizational interface, usable items like potions and gadgets need hotkeys, the player vs player needs to be overhauled by someone who understands MMOs with good player vs player combat, the shameless money grabbing Sims style online store needs to go the way of the dodo, and whatever issues are going on with the chat servers need to be fixed the day before yesterday. But none of these has kept me from appreciating the fine game Funcom intended to create. That dubious honor goes to the wonderful and awful quests that make Secret World unlike any other MMO.

Most of the quests in Secret World are familiar MMO stuff about fighting monsters. The combat is your usual MMO button clicking while waiting on skills to refresh. 1, 1, 1, 2, 3, 2, 2, 3, 4, xp. Since this is Funcom’s follow-up to Age of Conan, sometimes you have to not stand in a certain place when you fight a monster. The character development system takes a page from Guild Wars, where you choose two classes and sample various skills from each class. A “no levels” concept is literally true in that your character doesn’t have levels. But taking away the actual number doesn’t mean it plays any differently. It just means you have no shorthand way to say how far you’ve gotten your character. This is all neatly laid out in a generously open world that encourages repeating quests and exploring locations.

But occasionally, and often optionally, you’ll find quests that work like puzzles in single-player adventure games. You’ll have to play with codes, language, riddles, diagrams, and lore. These tie neatly into the game world, giving the place even more of a sense of atmosphere, history, and mystery than it already has. Some of these quests are fiendishly clever for forcing you to think outside the MMO box. Some of them are frustrating. Some of them lead to glorious “a-ha!” moments.

And far too many of them flat-out don’t work.

You’ll come to a fairly simple quest where the trigger simply doesn’t show up, or the quest doesn’t progress, or it somehow just doesn’t work correctly. But you’ll have no idea it’s broken. You’ll naturally assume you just haven’t hit on the right solution in a fiendishly clever puzzle. You’ll conclude that this is where you’re supposed to think outside the MMO box. You’ll trust the developers at Funcom. So you’ll go about trying to parse how the quest works, maybe reading the text more carefully, maybe hunting around the vicinity for visual or aural clues, maybe scribbling down some notes or opening the ingame browser to check something on Wikipedia. You’ll give it the ol’ college try before resorting to Google. And eventually, if you’re lucky, you’ll discover that Funcom has simply failed to make a game that works as intended. You’ve been trying to solve an unsolvable broken puzzle.

At this point, any confidence you have in later quests is rightly destroyed. Any subsequent difficult puzzle will immediately make you question whether you need to keep trying to figure it out, or whether the game is broken. Right now, The Secret World is an exercise in Funcom failing to live up to our implied agreement that if I try hard enough, if I think smartly enough, if I agree to approach their challenges on their terms, if I invest in the world they’ve created, then I can solve the challenges presented. Right now, that isn’t the case.

In any other MMO, broken scripting isn’t a big deal because it’s obvious. When you need to collect ten wolf pelts and the wolves aren’t dropping pelts, it’s obviously broken. When you need to kill Gurgash the Barbarian Lord and Gurgash doesn’t spawn, you know Gurgah isn’t spawning. Less ambitious MMOs break less dramatically. But The Secret World breaks differently, crushingly, almost tragically. There are various explanations and workarounds and excuses, and it mostly comes down to the simple fact that making games is hard and making MMOs is even harder. Funcom is simply unable to make the game they designed. The Secret World shouldn’t have been released until our implied agreement was rock solid. Because in its current state, what should have been a unique experience is instead a uniquely frustrating experience.

2 stars
PC

(Note: The Secret World game diary begins tomorrow. Stay tuned for more specifics about the game, which will include ongoing updates on any fixes.)

  • http://twitter.com/jleack Jonathan Leack

    I guess I’m not the only one who found the game ambitious but unfulfilled. Thanks for sharing your thoughts. :)

    P.S. Prepare for a ****storm of people who hate your opinion! We’ll have to see if you can break my current record of 159 comments.

  • Filiecs

    Have you played an MMO at release before?
    Hell, have you played ANY game at release before?
    They are NOT going to be perfect and if you got frustrated enough to give the game a 40 over a few bugged quests, then I pity you.
    I pity the fact that you can’t control your frustration and expect your fun to be spoon fed to you on a silver platter.
    Instead of actually reviewing the game you posted a kneejerk reaction.
    A review is supposed to come AFTER you have spent long hours with the game.
    This is barely even an initial impression that obviously was put out after less than a day of playing.

    Oh, and the “flat out don’t work” part?
    I’m in the valley of the sun god and have only encountered one quest like that. I’ve done all the quests people are having trouble with on Solomon Island.
    So, your review is not just a knee-jerk impression, it’s a LYING knee-jerk impression.
    I seriously hope that you go back to journalist school because, frankly, you have a LOT to improve apon.
    Much more than this game ever will.

  • tomchick

    FYI, my /played reads 3 days, 7 hours, 44 minutes, and 39 seconds. But I’ll look into this journalist school thing you mention. It sounds fun.

  • MT

    So your entire review is basically ‘this game is buggy’ without any actual comments of the content, or the things it does and doesn’t do well. “This game has bugs, it’s frustrating, and therefore it’s a really bad game that you shouldn’t play”.

    And I had to laugh at J.Leake’s post. Hey bub, notice how this site is another random blog with little to no understanding of proper journalism? It’s no wonder you agree.

  • MT

    Your entire review is complaining about the bugs. That’s not a proper review, sorry. As much as you’d like to think it is.

  • Mercanis

    It’s a sad state of MMOs when a product that charges an initial and monthly fee is not only expected to not work but is also defended for not working. Players should demand better of their games.

    And even if your experience bug-wise was more positive than others, your experience does nor speak for others’. Do not call people liars because their experience does not conform to your own.

  • Anonymous

    Can you explain proper journalism to me?

  • MT

    If you’re going to review a game, then you have to cover all the bases of what you can objectively say are good and b ad about it and in detail. All this ‘review’ does is gloss over basically every feature in half a paragraph and then spends four paragraphs complaining about the bugs of this game. Yes, there are many bugs. Yes, you have every right to include this issue in your final score. But you lose credibility when you don’t even bother to talk about the actual game itself and instead rag on one issue (that you’re entirely able to bypass by getting someone to invite you in game). If you’re going to rate a game 2 out of 5, then there better be a damn good reason. He gives none. Other than the fact that some quests are buggy.

  • gerald

    pretty lame review considering the fact I’ve never played a MMO I enjoyed more than TSW.

    Ever played an MMO at release poor guy? By the way my quest log shows 71 completed quests and the only one which was broken was something wicked, tier 4.

  • MT

    It does work. Very well, in fact. I’ve played many MMO launches and TSW was one of the smoothest. Does it have many bugs? Yes. Are they frustrating? Yes. Can you bypass them to be able to continue? Yes. Is this one issue worthy of rating the entire game 2 out of 5? Hell no

  • Filiecs

    So the start of Blue Mountain, if even that.
    Reviews, by definition, are supposed to be objective.
    I’m sorry you ran into so many problems but the fact that you assumed that everyone had those problems is wrong.

    Also, you completely missed out on the point of the combat system. The point is not that is is hot-key based, the point is that you actually have to THINK in order to fight properly. If you don’t have a good synergy, especially in Blue Mountain, you’re going to get destroyed.

    Finally, I encourage you to go to journalist school. You are missing out on the opportunity to transform from a blogger to an objective reviewer.
    What I’d like to know, however, is how you get to rate a score on Metacritic but Penny Arcade doesn’t?

    http://penny-arcade.com/report/editorial-article/what-if-every-myth-were-true-the-secret-world-combines-alternate-reality-wi

    They have the right idea.

  • charmtrap

    I was in the closed beta, and we were assured by the forum fanboys that this was a BETA and all of the problems (bugs, broken quests, missing content, terrible PVP, missing endgame) would be fixed by release. Did we not know what “BETA” meant? Now the excuse is that “this is just past release!!! Have you never played an MMO at release before?!?!?” There’s no deterring the true fanboy.

    Of course, knowing Funcom as I do, I knew the game would have a messy release and a lot of the bugs and problems will likely never be fixed. I’ll check back in 6 months to see what the state of the game is. The questing part is a lot of fun…too bad they decided to focus mainly on non-repeatable story and puzzles instead of fun combat and gameplay. I think they’ll find that their players can play their story faster than they can generate new content (see SWTOR), but we’ll see how it goes.

  • gerald

    hey wait that other guy who bashed the game chiming in! Did Arenanet hire you both to preserve their precious viral online marketing for their little WoWclone?

    woah gamereviewing seems to be like dirty mafia job

  • Matt Smith

    I don’t know why this should even come as a surprise. Age Of Conan was also incredibly broken when it was released and Anarchy Online, when sent out the door, seemed to literally have no end-game design besides “well people keep killing stuff I guess.” And was pretty damn buggy.

    Funcom won’t be getting any more of my money, that’s for sure.

  • MT

    It’s nowhere near as buggy or broken as AoC. Not even in the same ballpark. The author here greatly exaggerates the issues.

  • Stephen Williamson

    If I’m reading your review right, your only major complaint is broken quests. How many broken quests did you encounter exactly? I’ve only heard of three, two of which are the “optional” adventure-type Investigation missions you mentioned. One of those is already fixed, and at least one other is to be fixed in the patch that’s landing tomorrow morning.

  • Filiecs

    I don’t call people liars for having a different experience. I call people liars for having a different experience and then saying that THEIR experience is the only experience you’ll have.

    Also, those bugs he mentioned are actually trigger malfunctions. They only appear under extremely high server stress and are incredibly hard to replicate in a studio. They can also be worked around by the players.
    Technically, there is only one quest that I’ve run into that has had any bugs other than trigger malfunctions.

  • gerald

    mr MMO expert, you tell me please how I was able to finish 71 quests Kingsmouth/Solomon island with only one having an issue (something wicked).???

    or is this a secret only known by shady review sites to generate traffic?
    Well that worked, I read it, you earned 1 internetmoney. Enjoy

  • Kim

    Shortest MMO review I have ever read O.o Didn’t explain anything about the game. Just bitched about the bugs…out of a shit ton of quests I’ve done only a handful were bugged…

  • Improv

    I’m just waiting for the inevitable 2 star review he is going to give to Guild Wars 2. You all know it’s coming.

  • MT

    Hey, no need to knock Guild Wars 2. I’ll be playing that game as well, and so might these two reviewers, but that doesn’t excuse their very poor reviews.

  • Bakker

    The game will be a very successfully, regardless what Tom chick thinks.

  • Matt Smith

    The developers at Funcom could not be bothered to complete their game. Why should Tom be bothered with a complete review? It’s broken. Don’t buy it. That’s all you need to know.

  • MT

    Every game, every single MMO, will be bugged at launch. To what extent is debatable. The point is, the game isn’t that buggy. I can make a safe assumption that you haven’t even played the game, and yet you’re acting like this one review confirms that it’s a broken, buggy mess. Others have had very different experiences.

  • http://www.facebook.com/sinkytown Roy Jones

    That’ll show him!

  • Peter Michelsen

    A review can never be more objective than the reviewer, and I’m not sure you’re better off with robots writing those for you.

  • http://www.facebook.com/sinkytown Roy Jones

    No you don’t.

  • charmtrap

    Really? I guess we’ll see. It’s a pretty niche game to start with, made by a developer with a rocky track record, and the reviews aren’t exactly on fire. I’d imagine it’ll sell a fair number of boxes but the long-term subscription trendline will be mostly down, followed by the inevitable free-to-play conversion.

  • gerald

    whoever hired them, whatever their motivation, but they seem both connected in their agenda of lies. Like mafia buddies. Perhaps they were fired at Funcom or the strategy is to gain site clicks with false or controversial reviews.
    regarding guildwar, I just cant sniff another medieval setting and that artficial viral marketing hype around that game, that is all. I´m not playing with cartoon animals no matter how good or bad it is.

  • Bakker

    around 700 k players now?

  • MT

    Then guess what? It doesn’t belong on metacritic. You can have all the opinions you want, but they don’t belong in the metacritic aggregate.

  • tomchick

    Wait, after all the time I’ve played, you think I’ve only reached the start of Blue Mountain, “if even that”? How slow do you think this game goes?

    At any rate, the weather’s nice in Egypt this time of year. Wish you were here. We could have mulled around A Terrible Big Picture together before seeing the patch notes that it won’t work until tomorrow!

  • Ben

    The games chat system , 1 star

  • charmtrap

    Source?

    700k registered for the open beta. If you’ve seen actual sales figures of 700,000 already then that would be pretty successful!

  • http://twitter.com/IrelandMichael Michael O’Connor

    It’ll probably be free to play within six months.

  • http://twitter.com/IrelandMichael Michael O’Connor

    Every review is an opinion. Google the meaning of “critic”.

  • http://www.facebook.com/chase.dahl.10 Chase Dahl

    You know, this game is GREAT AWESOME WONDERFUL…except for that part where the quests are puzzles. And the quests may or may not be broken. So, you never know if it’s you not being able to solve the puzzle that’s keeping you from proceeding, or if it’s the broken quest that’s keeping your from proceeding.

    OMG IT’S LIKE A META-STATEMENT ON LIFE
    A+++++++
    FIVE STARS
    That the review you’re looking for, headloss? I think that Tom actually wasted too many Chick-years on this review; I would have just put: “The game’s quests are broken in the most-frustrating way possible. The end.”
    Then again, Tom is not a Professional Journalist, and neither am I. OK, I made part of that up.

  • http://www.facebook.com/The.Timmizter Tim Andersson

    And of-course the question is… Will you go back and increase the score after tomorrows patch with a couple dozen+ bug fixes? No? I guessed as much :p

  • http://www.facebook.com/sinkytown Roy Jones

    You seem to be making a lot of decrees re: Proper Games Journalism. Metacritic aren’t concerned with how individual scores are decided.

    Opinions don’t belong on a review aggregate? Reviews consist of opinions only.

  • Filiecs

    Well then, if you went any faster you obviously didn’t enjoy each zone to their fullest.
    Review the game again after you have watched all the cutscenes, explored all the zones, gathered and read a lot of the lore, talked to each of the characters, and actually cared to think about the story.
    Seriously, your eyes will be open to a brand new world.
    I am in the valley of the sun god and, yes, the big, terrible, picture is the only truly incomplete-able quest.

  • MT

    Yeah, except professional reviewers (who should be the only ones counted on metacritic) at least attempt to be objective and cover all the bases of the game, regardless of whether they personally find it interesting or not. They take into account other aspects of the game even if some parts of it fail (such as the quest bugs). That’s the hallmark of good criticism and feedback, of which this review has none.

  • Filiecs

    There are about 5-7 quests with trigger bugs that can be worked around but only one quest that can’t be worked around.

  • http://twitter.com/IrelandMichael Michael O’Connor

    -

  • http://twitter.com/IrelandMichael Michael O’Connor

    No, they don’t.

    So if Tom said the graphics were pretty and the atmosphere was good, this would suddenly be a valid review. Spare me. You’re simply trying to undermine the author’s capabilities to justify your own opinion. It’s called “ad hominem”.

  • http://twitter.com/IrelandMichael Michael O’Connor

    He shouldn’t have to. He’s reviewing the game as it stands.

    Scores don’t exist to stroke your ego, and it consistently amazes me how butthurt people get about them. If you know the bugs improve the game then… play it. Jeez.

  • Marsman

    do us all a favor and skip the planned diary, more bitching on FC and this brilliant game is certainly not necessary. Play your five star rating games, like that pinball game

  • tomchick

    Why would I do that? I like talking about this game. I actually like a lot of things about it. And what am I supposed to do with all these screenshots I’ve been taking?

  • tomchick

    I do wonder if it can sustain a subscription model. But I hope it does well, because its success would be a sign that there’s room for MMOs that stray from the typical WOW mold. We definitely need more of that.

  • MT

    If you like a lot of things about it, why didn’t you even gloss over them in your review? You could have spent some time letting us know what you liked and didn’t like instead of spending 5 paragraphs on complaining about the bugs. That’s not a review, that’s you complaining about bugs passing it off as a review.

    And I have to ask you. Once these bugs are ironed out and fixed, do you still consider this game a 2 out of 5? Considering that’s basically the only major beef you had with this game, I can’t see how it would be fair to leave it at that score. If you disagree though, I’d like to see you explain why. Or at least incorporate it into your review.

  • MT

    Talk about ad hominems and putting words in my mouth. Thanks, but I never said that. My point is that if you’re going to objectively try and review a game like an MMO, you damn well better have more than just “it’s buggy and therefore it fails completely”. It’s a little mind boggling that you can’t even grasp that