Monthly Archives: June 2012

Qt3 Movie Podcast: Abraham Lincoln Vampire Hunter

This week we were mostly unimpressed by the Abraham Lincoln biopic, but we still manage a spirited debate over 19th century hat physics. At the 50-minute mark, this week’s 3×3 is our favorite still photographs in movies.

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Your Daily McMaster: killing Kermond

In light of the announcements that Kelly Wand, Desslock, and Erik Wolpaw will join Tom vs Bruces if the Kickstarter campaign reaches its stretch goal, I’m going to offer advice to those playing against Tom Chick in a strategy game. … Continue reading

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Weekly Little Big Planet: my enemy, myself

An online friend sent me a message after E3 asking how excited I was about the upcoming LBP karting game. I had no idea what he was talking about, but he made me miss LBP. I took a break to … Continue reading

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In a cave without light, in A Valley Without Wind

If you were to ask someone playing A Valley Without Wind what he’s doing at any given time, and more importantly why he’s doing it, you’re likely to get a multilayered answer, a set of goals like a Russian nesting … Continue reading

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Qt3 Games Podcast: the most dangerous arcade in Singapore

This week we welcome Marvel vs Capcom 3 game diarist Charles Wheeler to the podcast to tell us about the most dangerous arcade in Singapore, followed by a tentative, brief, and polite discussion about whether there’s any place in videogames … Continue reading

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Marvel vs Capcom 3: the ultimate

When I started writing this game diary, I was playing Marvel vs Capcom 3. But now, I’m playing Ultimate Marvel vs Capcom 3. It’s better because it’s, well, ultimate-er. There’s a handful of new characters, a few tweaks to various … Continue reading

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In Duels of the Planeswalkers 2013, Magic is more broken than ever

I don’t like Magic the Gathering. It’s a relic of a bygone century. Draw hands, hope you get enough lands but not too many lands, then lay out cards to do that awkward attack/block dance with the other guy’s cards. … Continue reading

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Valley Without Wind update stars Jatana Buffaloe

In his exhaustive, frank, and informative write-up of the long journey between versions 1.0 and 1.1 of A Valley Without Wind, designer Chris Park begrudgingly concedes that maybe players will want to name their own characters. So that’s one of … Continue reading

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Marvel vs Capcom 3: brash, arrogant, rude

This is Dante’s super. If you want to simulate playing Marvel vs Capcom 3 online, look at this picture, then wait 5 seconds before clicking through to the rest of the article. … … … Ok, now wasn’t that fun? … Continue reading

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Avengers pinball combats Loki, lovesick demigods, prostate cancer

Of the four tables in Avenger’s Chronicles, three are exposition heavy tangents into Avengers comic books I didn’t read. The World War Hulk table, for instance, has far too much Hulk reminiscing and not nearly enough Hulk smashing. For a … Continue reading

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Tom vs Bruce reboot is officially official

Thanks to the largess of folks on Kickstarter, Tom vs Bruce will be starting up again in about two weeks. Unfortunately, we won’t be doing Diablo III despite my best efforts. I was hoping we could set up a hardcore … Continue reading

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Marvel vs Capcom 3: easier since you can jump now

A super jump in Marvel vs Capcom 3 is accomplished by tapping the joystick down before jumping normally. Done properly, it launches you flying into the air, scrolling the screen upwards to follow you. The rules change a little in … Continue reading

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Age of Empires Online is ready for its close up

If you’ve been holding off for Age of Empires Online to finally gel, now’s as good a time as any to try it. The latest update, dubbed the Summer Update, just went live, completely revising the game’s long-term economy and … Continue reading

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Gods & Kings adds gods and spies instead of fixing Civilization V

This isn’t really the place to revisit my unhappiness with Civilization V, but I’m sorry to discover the game hasn’t gotten better a year and a half after I reviewed it. Instead of addressing the problems with the game’s AI, … Continue reading

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June 18: wallet threat level yellow

Quantum Conundrum is from Kim Swift, one of the designers of Narbacular Drop, the puzzle game that inspired Portal and eventually led to Portal when Valve hired her. She has since left Valve. Quantum Conundrum is her first post-Valve game. … Continue reading

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