If you were to ask someone playing A Valley Without Wind what he’s doing at any given time, and more importantly why he’s doing it, you’re likely to get a multilayered answer, a set of goals like a Russian nesting doll. For instance, here in the world I’m playing now, why am I pushing blindly down through the levels of an undersea cavern, wading through dark acid water, dropping balls of light as I go?

After the jump, let me explain Continue reading →