In his exhaustive, frank, and informative write-up of the long journey between versions 1.0 and 1.1 of A Valley Without Wind, designer Chris Park begrudgingly concedes that maybe players will want to name their own characters. So that’s one of the many new features in version 1.1. But Park seems pretty proud of his random name generator. As he notes, it came up with the name “Judge Glass”.
I was all, like, yeah, whatever, Mr. Developer Man. I know game designers are proud of the effort they put into their fancypants randomness generators. I’m sure Valley Without Wind knows what it’s doing when it comes to terrain, because it makes really cool places for me to explore given the infinite breadth and depth of its world. But I think I’ll just stick to my own character names, thankyouverymuch.
At which point the following character name came up randomly:
Yeah, okay, you got me. Not only is that one going to stick, it’s probably going to make it’s way into other games. Well played, Valley Without Wind.
As for the 1.1 update, boy, it’s a doozy. If you played AI War, Chris Park’s last game, you know how drastically it was overhauled based on post-release feedback. That overhaul just happened in Valley Without Wind and I couldn’t be more delighted with how different it is. It went from being a game I respected more than I liked to a game I really like. No caveat needed.