
Trish has um, ample, uh, options at any given time. In the air, she has uh, plunging, er, attacks to strike from above, and due to her mobility and speed, she has, uh, generous timing on her combos.
Whew. I made it all the way to the jump without mentioning her breasts.
Damn it!
After the jump, speed kills Continue reading →

Babel Rising, an upgraded version of a tower defense game for the iPhone, is about using god powers to kill little dudes trying to build a tower of Babel. It was a pretty simple game on the iPhone that involved a lot of jabbing and swiping, so naturally this upgraded version features support for Move on the Playstation 3 and Kinect on the Xbox 360. I’ve been playing on the 360 with a gamepad, since I don’t live in a Kinect enabled household.
After the jump, what I’m missing Continue reading →

You don’t need a AAA budget to make a great action RPG, or even just a fascinating action RPG. Instead, you need an appreciation for what makes the genre tick: the hack, the slash, the loot, the character leveling, the variety, the exploration, the calculus of risk/reward, the sense of personal investment. There’s a reason so many of us are clicking so obsessively through Diablo III, and it’s not just because it’s a pretty game. The best action RPGs are carefully calculated to go directly from the lizard brain to the index finger. Krater, an action RPG from a small Swedish studio, instead meanders, gets lost, and ends up in a quiet cul de sac somewhere around the cerebellum.
After the jump, Brodo takes a turn Continue reading →