Warren Spector doesn’t want a bit of the old ultraviolence

In a Gamesindusty.biz interview to talk about Epic Mickey 2, Warren Spector made a general observation about violence in games that will pretty much upstage everything he has to say about Epic Mickey 2. That’s why PR folks like to shepherd interviews. It keeps guys like me and Gamasutra from ignoring all the stuff Spector says about Epic Mickey 2 to instead focus on this comment:

The ultraviolence has to stop. We have to stop loving it. I just don’t believe in the effects argument at all, but I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think it’s in bad taste.

After the jump, how about that camera control in Epic Mickey 2?

If Spector doesn’t believe in the effects argument — namely, that witnessing acts of violence makes people violent — then why is there an issue? That’s quite a leap from “it’s in bad taste” to “it has to stop”. No, it doesn’t have to stop. As an adult capable of separating fantasy from reality, I maintain that my entertainment does not have to be in good taste. I love the cheesecake in a mature game like Bayonetta. I thrill to the crassness of House of the Dead Overkill. I can’t get enough stabbing in Assassin’s Creed. I have gunned down hundreds of people in Prototype 2 trying to beat my friends’ high scores. These things, all arguably in bad taste, do not have to stop. Entertainment for adults does not need to pass a good taste test.

Spector later makes this revealing comment.

I think we’re just appealing to an adolescent mindset and calling it mature.

That’s absolutely true, but it’s a semantic issue. Many games that do violence and sexuality do it poorly. Many games do many things poorly. Many games are tediously immature.

But it seems to me Warren Spector is conflating two separate issues, both of which are incredibly important: 1) that videogames need to be very careful about how they introduce violence and sexuality to children, and 2) that it’s okay to make gross, uncomfortable, weird entertainment for adults. Like tentacle rape (don’t worry, that link is work safe). The ultraviolence does not need to stop. It just needs to be safely ensconced behind a meaningful ratings system, where adults like us can talk about whether it’s effective (Bayonetta, House of the Dead Overkill, Splatterhouse, Prototype 2) or not (No Russian in Modern Warfare 2, Lollipop Chainsaw, Postal).

Also, as a guy who routinely mangles names, I love this little slip when Spector is talking about exciting developments in indie games.

Chris Hecker can finally do his incredible party spy game

Party Spy! You get to watch other people have a party! It reminds me of the famous scene in Stardust Memories where Woody Allen sees Sharon Stone and everyone else having a grand time in the other train. Chris Hecker’s Party Spy!

(Thanks, Kadath!)

  • http://www.facebook.com/profile.php?id=3330546 Paul Fenoglio

    Tom! I love you! Check the title for spelling!

  • tomchick

    I love you back, as well as anyone else who helps me fix typos!

  • Alan

     So your deliberate name-mangling is a front for your accidental name-mangling?

  • Shimarenda

    I think this post conflates issues of charity with political issues.

  • alexLee2012

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  • Nightgaunt

    “Many games that do violence and sexuality do it poorly.”

     

    Yes.  But how does
    that happen?  It’s possible that the
    developers set out to do it well and they just fail on execution.  Okay, that’s a quality problem.

     

    But what about those who start with a deficient, distorted,
    or let’s just say vicious sense of violence or sex and they want to portray
    that?  As with No Russian, they can
    execute that vision with extreme quality and precision.  Is that the same thing?

     

    It’s absurd to think that what we put in our minds doesn’t
    affect what we do and what we think. 
    Look above at your Red Dead Redemption post.  Some people think of John Huston, but you
    think of Rockstar.  Did you check your
    own thought processes like a responsible adult before you came to that
    conclusion?  No, your mind spit out what
    you put in it.

     

    I don’t think I disagree with your two statements.  But in delineating the proper content for
    children and adults, you have to deal with some immense gray areas.  Including those adults who still think and
    act, in some large or small corner of their minds, like children—possibly because
    they have been absorbing adolescent worldviews from mature rated games.

     

    Now I personally wouldn’t object to legally banning
    particularly egregious examples of such, but I wouldn’t necessarily recommend
    it either.  Such an effort would be
    fraught with complications.  But I
    certainly would love it if we still lived in a culture that would stigmatize
    products that demonstrated a vicious values. 
    Looked askance at them, and at those who propagated and played them.  Unfortunately, that genie doesn’t really go
    back in the bottle, either.  What are we
    left with?  The best we have are
    developers, publishers, and players with consciences.  And journalists who won’t apologize for those
    without them.

  • Nightgaunt

    Oh, dear.  My apologies for the formatting.

  • http://www.facebook.com/derek.paxton Derek Paxton

    I think the important part is that we have a wide range of gaming options to choose from.  I don’t mind that we have Hitman as long as we get Kings Bounty and Peggle too.  Ultra violence may be as appropriate for Hitman as it is for the Texas Chainsaw Massacre movie or Clive Barker’s Books of Blood novels.

    Personally I don’t have any desire to play Hitman and I was a bit sickened to hear about the airport scene in Modern Warfare 2, but I never tried it.  I don’t want to watch Texas Chainsaw Massacre either, but I love the Books of Blood series.  That’s my own personal demented line in the sand.  I don’t begrudge others theirs.

    As an industry as a whole, I agree with Spector that the trend is going too violent.  As a gamer I want a broad spectrum of games.  I wouldn’t want every AAA movie to have bloody death scenes, I don’t want every AAA game to have them.  Let the studios make the best game they can, let them explore every option, and let them remember that variety is what makes gaming great.

  • mega Man

    Isn’t this just something Warren says because he’s doomed to make Disney games forever – or that, deep down, what he actually wants to do is an ultra-violent Disney game, but he can never be allowed to do so, which puts him in a state of denial where he convinces himself that ultra-violence can never be a good thing in an entertainment product. 

  • http://www.pdchq.com Kent Bardo

    “If Spector doesn’t believe in the effects argument — namely, that witnessing acts of violence makes people violent — then why is there an issue?”

    Because something can be in bad taste and also not signal the end of civilization as we know it.

    He could just be stating his perspective on gory violence. I don’t assume from what’s in the interview or because the words are coming from Warren Spector that he’s calling for no one to be allowed to make games in poor taste. 

    But, of course, if that is his point then he’s nuts.

    I do notice that the role of PR people is often misrepresented, and this interview is a good example. The goal is not often to keep the communication bland. It’s to keep the communication clean, unable to be misunderstood or mischaracterized. Media training focuses on those methods more than it focuses on memorizing bullet ponits.

    If a group of friends were sitting around saying these same things, “it has to stop,” it’s easy to imagine they didn’t mean it literally. Conversationally, he could just be adding weight to how he feels about it – he’s happy to not be doing that kind of work.

  • Madjack

    You really don’t see anything disturbing or flat-out grotesque with the current state of the AAA industry or its marketing? Really? All good to you Mr Chick?

    You’re kind of like a splatter-fest film fan who wouldn’t see a problem with 9 out of 10 cinemas playing splatter films all day long and would be outraged when the community started to get a bit tired of it and ask for something different. Perhaps you’d even argue there wasn’t a problem because that tenth film wasn’t splatter.

    But bonus points for tentacle rape mention and link  ’cause we’re all adults here, right guys?

    Guys?

  • tomchick

    I don’t mean to get all anecdotal, but do you really think the trend is going too violent?  I agree that E3 is really dopey and the stupid neck-stabbing is a cheap and easy way to make noise.  Which, really, is what E3 is all about.  But on the whole, I think that’s just noise and not a meaningful trend.  

    Consider Assassin’s Creed, Grand Theft Auto, and Modern Warfare, all of which have been poster boys for the “too much violence” argument.  When you take the games as a whole, when you put the neck-stabbing, hooker killing, and No Russianing in their context, when you look at the complete experience offered by these particular games, do you really feel the trend it towards too much violence?

    It seems to me we’re getting that variety you’re talking about, and Warren Spector’s call for the ultraviolence to stop is an overreaction to marketing noise instead of a meaningful look at the games themselves.  When I think of the games I’ve played so far this year, there aren’t that many that are defined by being crassly violent, and few of those that are worth playing or that have much commercial impact.  Prototype 2 and Max Payne 3 are really the only crassly violent games I can think of off the top of my head that aren’t simple trash.

  • tomchick

    Dude, facepalming is so 2011.

  • tomchick

    I think Warren Spector has been talking to press long enough that he knows what he’s saying. :)  When he says the ultraviolence has to stop and that we have to stop loving it, I think we can take that at face value.

  • tomchick

    It’s kind of like you wrote us a poem.

  • Kevin

    You’ve embodied my thoughts on Spector’s words to the letter.

    That said, the problem I have is escalating violence to the exclusion of all else. For instance, with Splinter Cell: Blacklist we are looking at something pretty far and away from Splinter Cell of yore (I appreciated Conviction as something one-off, like a Splinter Cell Gaiden of sorts). What happened to the days of pacifist and even no-touch playthroughs of stealth-action games? Sure, you could probably do it in Conviction, but it required playing in such a way that you knew the scripting of the levels to the level of Bill Murray in Groundhog Day.

  • http://chrishecker.myopenid.com/ Chris Hecker

    Oh yeah, well I loved this part in Kirk Hamilton’s article about my GDC rant where he misquoted me about your website, Quarter to Eight!

    http://kotaku.com/5892030/spy-partys-chris-hecker-calls-out-players-the-press-and-developers-for-lack-of-variety-in-games

    So there!

  • tomchick

    Ha, that’s awesome. Quarter to eight? What kind of lightweight figures 7:45 is so late that it means the game you’re playing is really good? I’ve played some real stinkers to 7:45.

  • Aguest

    Tom could you make an effort to not appear as a child overreacting to adults taking your PRECIOUS VIDEOGAME VIOLENCE away from you and to avoid sentences like this: ” “I love the cheesecake in a mature game like Bayonetta”?

    thanks and bye

    ps:

     ”I love the cheesecake in a mature game like Bayonetta”  come on man….

  • Shahabbabakhani

    In many ways I don’t think games are getting more violent, I think they have become so realistic and visually engaging that the violence is more visceral and for some people disturbing.