E3 2012, day one: vermithrax pejorative

E3 has always been about the people who make videogames controlling the message. Which is probably as it should be, given the financial stakes. It takes a special kind of irrelevance to ignore E3. This noisy concentrated blast of messages sprayed over a willing audience like chunks of watermelon at a Gallagher show is an important tool publishers use to sell their games. But since I’m not really in that line of work, and since my boss (i.e. me) isn’t paying me to pass along the controlled messages this year, I’m going to talk about what I did today instead of going to E3.

Because, frankly, I’d rather talk about a great ten year old game than a potentially great negative one year old game.

After the jump, I exercise my own special kind of irrelevance

I spent day one of E3 playing Sacrifice, an RTS made by Shiny and published by Interplay in 2001. Unlike many games published in 2001 — such as Halo, The Sims, Grand Theft Auto III, Tony Hawk 2, and Max Payne — Sacrifice is as tremendous today as it was the day it came out. It has not been replaced or displaced. It has not been surpassed at what it does. Frankly, I’m not sure it’s even been attempted. It’s a fine fine singleplayer game and an even finer multiplayer game that you can still play online with a friend and that you can still play on a LAN with only one copy.

In fact, it might be one of the finest single player RTS campaigns I’ve played. I hate single player RTS campaigns. I hate stories shoehorned into games where they don’t fit. I hate scripted missions stacked against me. I hate having to play these scripted missions in a scripted sequence. I don’t care if I can level up my marines between missions because the missions are still going to be tightly scripted hoo-ha.

But Sacrifice lets me pick my missions as I go, selecting among five squabbling gods vying for my help. My choice for any mission determines the next unit and wizard power I’ll get to use for the rest of my campaign. Some choices even give you unique hero units. The result is a DIY army and spellbook as the game progresses. Some RTSs have dabbled with this concept, but as near as I can recall, no RTS has thrown it as wide open as Sacrifice. For instance, Age of Empires III lets you develop and configure aspects of your home city as you play, which is a great way to customize the civilizations. But it doesn’t let you mix, say, Turkish janissaries with British redcoats and French villagers, using the special ability of the Indians to age up and the unique Chinese recruiting system. By giving you so much meaningful choice, Sacrifice is one of the finest single-player RTS campaigns you will ever play.

A big part of what makes it good is that the five gods are so distinct, and not just for their unique units. Their squabbling has personality thanks to the solid dialogue and superlative voice acting. I think everyone knows Tim Curry is one of the voices — wasn’t that one of Sacrifice’s bullet points back in the day? — but he doesn’t stand out, partly because he’s being so droll and partly because everyone else is so good. You can hear Cortana and Commander Shepard in Jennifer Hale’s voice, but maybe that’s because Mass Effect 3 is so recent and Cortana was such a chatterbox compared to Master Chief. The old sage, the ubervillain who shows up halfway through the game, and the wacky owl familiar Zyzyx all have distinct and memorable voices. Especially Zyzyx. I think he’s frozen in my head as what all tutorial voiceovers should sound like, not to mention all announcements of bad news. Once you’ve been told “all of your mana hoars have been slaughtered”, you’ll never forget the exact delivery of that line. It can be applied to everything from “it seems you credit card has been rejected” to “the judge has sentenced you to 20 years without parole”.

The visuals are fantastic. Crank everything all the way up. And then some! Go ahead, do it. There isn’t a computer today that can’t run Sacrifice at full detail and blindingly fast. In fact, I’m pretty sure Sacrifice would run on the LED display of your microwave and still look fantastic. The secret of the visuals is two things. First, tremendously imaginative artwork. I mean, duh. This was Shiny in all the weird glory of their funky heyday.

The second secret of the visuals is motion. The creatures in Sacrifice will not sit still. They gyrate and squirm. They flap and lumber and writhe. The shift from leg to leg and wriggle their hips like they have ants in their pants. Shiny brings this world alive through the animation of fidgeting. Compare this to one of today’s most beautiful RTSs, Sins of a Solar Empire (newly energized both in terms of visuals and gameplay with the upcoming Rebellion add-on!). In Sins, the ships are basically static shapes, but the textures are ungodly amazing. Check out the new Akkan battlecruiser:

Here, I’ll even zoom in a bit:

Sacrifice doesn’t fare nearly so well in static screenshots because you have to see it in motion to appreciate its loveable innate freakiness. This mana hoar is nothing to write home about when you look at a snapshot.

But when you see his weird little dance and the way he flaps his wings. Wings? Arms? Ears? Who knows what those are. Who cares? They’re awesome. A mana hoar is like a cross between a mutant penguin, a flappy eared beagle, a burning pikmin, a frightened Oompa Loompa, a pigeon-toed robot kupo, and one of those weird guys in Star Wars who hangs out with Lando Calrissian. Everything in Sacrifice is that weirdly adorable.

But probably the main reason I love Sacrifice is because it expresses all the hardcore finicky RTS wargaming wonkery with zero of the actual wonkiness. If I were to explain Sacrifice to you, and we were to then sit down and play a couple of games, you would accidentally learn about territory control, interdiction, reinforcements, supply lines, flanking, and combined arms. You might not realize it for a while. You might just think that you’re watching weird things beat each other up, and you are. But as you best learn how some weird things better beat up other weird things, you’re playing a pretty serious tactical wargame about territory control.

If there’s a problem with Sacrifice, it’s that you really can’t play it without learning hotkeys and reading the manual to figure out the units. This is a game about organization and positioning. Since your view is that of a commander on the battlefield (one who fortunately has some awesome spells to contribute to the fight), you can’t just click on everything from the usual god’s eye view. There’s serious crisis management involved, especially when an encounter doesn’t go your way. The ultimate goal is to control the territory so that you have the advantage in a battle, and to then cash in on successful battles. It’s a unique take on what RTS wonks call micro and macro, or the tactical level and the strategic level, or the arts of warfare versus the art of economy.

I mean, it’s still mostly weird things beating each other up. But the point is that it does very well what all RTSs do. In fact, few RTSs do it as well as Sacrifice.

I was watching a battle unfold, and there were losses on each side. Little souls appeared on the battlefield, some my blue souls, some his red souls. Souls are the primary resource in Sacrifice. To add a creature to your army, you must use a soul. The question is when to push the advantage and try to capitalize on the losses I’ve inflicted? Because I can then use those souls to increase the size of my army, and also decrease the size of his army, which will no longer be able to benefit from them. Do I move forward now and start trying to steal souls from him? Or do I let him push forward and try to take him out when he tries to steal souls from me? And what game did I just play where I was facing the same dilemma? It was something recent. I think it was an online thing. What was it? Maybe a shooter? Not an MMO, surely. I haven’t invested in an MMO in months. What game was it that Sacrifice is reminding me of now as I watch a pitched battle and wait for the right moment to go to gain a little patch of ground?

Ah, now I remember. In the larger scale realm vs. realm combat in Guild Wars 2, anyone can resurrect anyone else. So when you fight larger scale battles, it’s partly about pushing back the other mass of players so they can’t resurrect their friends on the ground. “Push them back off the bodies!” was how someone put it over the voice chat. Alternatively, we can lure them in to resurrect their friends and then kill them. It was much like the decision I faced about my wizard collecting these souls on the battlefield to swing the balance in my favor. Is it any surprise that both Sacrifice and Guild Wars 2 have the same lead designer, Eric Flannum, formerly at Shiny and currently at Arena.net?

Tomorrow: exclusive coverage of day two of E3!

  • Alan

    What, no mention of terrain deformation? That bit is still kinda impressive nowadays.

  • Josh Bycer

    Sacrifice is one of my favorite strategy games and my very first purchase on Good Old Games. I still have the manual somewhere in my sea of clutter. One of my favorite parts was how each God had their own biography written by them in the manual along with flavor descriptions of each unit.

  • BLAM

    No mention of Colonel Campbell as the protagonist?

    Sacrifice occupies the same niche I place Advance Wars into: fantastic single player strategy games that are all about turning stacked odds around, not holding up so well in multiplayer where everyone starts out even. Games were always decided in the first 3 minutes when someone got a slight advantage and it snowballed.

    My multiplayer yesteryear RTS of choice is still the original Myth. There has yet to be as satisfying multiplayer experience as sneaking up to a 3 way melee brawl with a suicide bomber wight.

  • Tim James

    As a cautionary note, this game didn’t grab me when I played it the first time a couple years ago. Maybe you need to play it multiple times to appreciate the gods. I personally dislike grotesque / weird art design in videogames, so that turned me off. I’d rather be boring and play Battlezone instead.

  • http://www.facebook.com/people/Nathan-Phoenix/100001009669803 Nathan Phoenix

    all of your manahoars are dead

  • Barac Wiley

    Frankly, I’d much rather hear about games that actually exist and are playable right now than vague promises about games that may never even come to market, let alone live up to expectations. It’s nice to see a gaming site that’s willing to ignore E3 like I want to.

  • http://twitter.com/Maxthepuggle Maximus the Puggle

    Tom, this is why I come back to your website.  I love Sacrifice with a passion that can only be described as borderline inappropriate.  Looking back at it today, it’s a relic of a time when videogame developers and publishers were truly trying to innovate, rather than cranking out one linear shoooter after another.

  • KaoFloppy

    Never played the game, but I’ve used the Stratos wallpaper for many, many years.

  • Alan

    Can we talk about the 1998 Battlezone next?

  • Mercanis

    I tried running Sacrifice on my PC not long ago, and it did not run well for some reason. The frame rate seemed… off. Hearing more praise like this, I might have to give it another shot.

  • Michael Barnes

    HELL YES, screw E3!

  • Michael Barnes

    I would rather play Sacrifice again than anything being shown at E3. Amazing game that I still think about a lot when I’m sad about how crap video games have become.

  • Ben

    I’d like to see Tom vs Bruce in Sacrifice, and Battlezone ! Not Battlezone 2, it’s yucky!

  • amandachen

    Some Sacrifice fans here? You need to play Magic and Mayhem (the first one, not the sequel).

  • Ronecvan

    Sacrifice, hmm.. I remember Totalbiscuit covering it in some detail, before calling it his underrated game of the decade. I hear the voice acting is particularly stellar.

  • http://pulse.yahoo.com/_ENK4OOZHU7ZJ5RA4TMU6JGQO5I Spammy

    Another vote for Battlezone. I played Sacrifice and just thought of it as Battlezone in a fantasy world. Action-RTS never quite got off the ground unlike Action-RPG.

  • wisdomchild

    “Nothing to write home about”?! Just look at that cute little dude!

  • Nightgaunt

    I don’t entirely know why Sacrifice didn’t grab me.  I know part of it: I actually don’t like the action/RTS hybrids where you drive a dude around and try to cast spells while strategizing.  (I try to play Orcs Must Die with as little 3rd-person-action as possible, with minimal success.)  I can’t get a good view of a battlefield from down there.  I can’t control my dudes very easily.  And I don’t want to worry about my commander getting jumped while I’m trying to wrestle for territory.  Blech.

    And, yeah, although I could appreciate it in its way, I think the weirdo Sacrifice aesthetic was too out there for me.  It didn’t want me to relate to it, it wanted to blind me with its originality and alienness.  It was good voice acting, though.

  • Vinraith

    Huzzah for covering real, great games rather than succumbing to the usual week of industry PR-babble.  Thanks for this, Tom.

    I’ve tried to go back and play Sacrifice recently, but have been having a devil of a time getting it running on Win 7 64-bit. I get a lot of strange, game-breaking graphics glitches (stuff disappearing randomly and such) and haven’t found a fix yet. Did you have any trouble getting it going on your system?

  • amandachen

    Nobody played this? It’s by the guys behind the XCOM games. Probably the best fantasy RTS ever made.

  • Bonedwarf

     That’s a shame about Win 64 as that’s what I’m using. I got this and Giants: Citizen Kabuto at the same time. Both tremendous games. As a big Tim Curry fan I squeed with joy when his voice appeared in Sacrifice.

    Such a terrific game. It came out right on the cusp of when the industry went from innovating to replication.

  • amandachen

    “Such a terrific game. It came out right on the cusp of when the industry went from innovating to replication.”

    Although Sacrifice plays like an inept copy of Magic & Mayhem.

  • http://www.bluescreenofawesome.com/ Jarenth

    Is it bad that I pegged you were going to talk about Sacrifice from the title alone?

    I love Sacrifice. It’s my main guilty pleasure game, and I immediately joined GoG when I found out they had it. It’s like you say: there’s really nothing quite like it. The controls are fairly terrible, but the game makes up for that so much. In the story and voice-acting alone, and then some.

    I still quote large parts of Sacrifice at random, to the amusement and understanding of nobody in particular. Spellcasting noises, Zyzyx, Eldred, James, Stratos, Charnel, more Stratos. Zyzyx is my favourite voice, but I love Stratos’ writing the most.

    Klaatu, domine, besuud, di-el, kinketsu, nicto, barata.

  • wisdomchild

    Woah, you know about a different game that came out like a year earlier than Sacrifice?  That’s crazy, it must be way better.

  • amandachen

     @wisdomchild There’s no need to be snide. If you like games, find it and play it, and then tell me I’m wrong.

  • tomchick

    :(

  • tomchick

    There’s no reason the frame rate should be wonky.  I’ve got it going on several middling systems with middling Nvidia cards.  Although they’re running Windows XP, and based on a couple of comments lower, I wonder if Sacrifice doesn’t play nice with Vista and Windows 7.  

  • tomchick

    You know, I’m fairly certain we did a Tom vs. Bruce for Sacrifice.  But if we didn’t, what the hell was the matter with us????!?!??

  • tomchick

    Ooh, I remember that one!  Unfortunately, I think I unloaded my copy during one of the great PC purges of the 00′s.  I might have to hunt around and see if that’s available anywhere these days.

  • tomchick

    I can’t imagine World in Conflict would scratch a Battlezone itch, Spammy!  Maybe you should try Starhawk.  No joke.  That’s probably your best bet for a latter day Battlezone fix.  PS3 only, though.

  • tomchick

    You know, I stand corrected:

    Dear family,

    Mana hoars are awesome and adorable.

    Yours,

        -Tom

  • tomchick

    You definitely can’t think of Sacrifice as a top-down god’s-eye RTS.  Still, you have to use a lot of management skills from those kinds of RTSs, but without the situational awareness and detachment you get in those kinds of RTSs.

    As for relating to it, it’s a bit like watching Dark Crystal or Farscape.  Some people are just creeped out by the weird puppets.

  • wisdomchild

    I’m confused.  You don’t consider it snide to refer to
    Sacrifice, a well-received and clearly well-loved game, as an “inept
    copy” of another, substantially contemporaneous game?  Maybe that would be snark.  Or flip, perhaps?

  • Skuttle

    Dark Age of Camelot, also a 2001 release, was the first big RvR game I recall playing where ‘pushing them off the bodies” was a ground claiming or trap setting strategy.  We’d frequently kill a small scout patrol and then wait in ambush as another patrol rolled in to resurrect them.  Guild Wars 2 certainly isn’t breaking any new ground there.  Not to slam GW2 or Mr. Flannum , the beta has been fun, just saying that it’s a concept that hasn’t seen enough usage in todays free for all shoot em ups. 

  • http://pulse.yahoo.com/_ENK4OOZHU7ZJ5RA4TMU6JGQO5I Spammy

    Starhawk. Cheers. I’ll probably wait for a sale though, my backlog is already huge.

  • amandachen

    @wisdom  I don’t understand your point (plus I’m not interested). Both M&M and Sacrifice are basically reimaginings of Chaos (anyone remember that on the Spectrum? 2nd best game by the Gollop brothers), but I think M&M is the better game. Try both and decide for yourself.