If EA published Dragon’s Dogma

Come on in, dear boy. Have a cigar. You’re gonna go far. You’re gonna fly high.

But first, we have some notes, after the jump.

We really like what you’ve done, but, well, there are some issues. Have you met Jared? He’s our usability tester. Jared, how many times have you played Dragon Age?

Three times, all the way through. And Dragon Age II two times.

What level are you in Star Wars Old Republic?

I have a level 50 consular, a level 50 sith warrior, and a level 42 agent.

What did you think of the ending of Mass Effect 3?

I hated it. You should change it.

Good boy, Jared. See, this kid knows all the angles. Jared, you also play that other MMO, don’t you?

World of Warcraft, yes.

All right, all right, there’s no need to actually say the name.

I also play all the Elder Scrolls games, and the Final Fantasy games, and the Divine Divinity games, and Xenoblade Chronicles. Especially Xenoblade Chronicles.

All right, Jared, this is a development meeting, not a sales pitch.

But not Demon’s Souls or Dark Souls.

Of course not. Thank you, Jared. The point is, Jared knows what he’s doing. Jared has experience. Jared is from the streets, which is what we call the message boards and the Gamestops and Facebook. Jared uses Twitter. Jared, you use Twitter, right? We had him play your game and we’d like to make a few changes. Let me get my notes. Melissa, be a sweetheart and hand me over that binder. No, the red one with that Dragon Age chick on the front. Did you know we got Claudia Black to do her voice? Or was it Tricia Helfer? One of those.

Claudia Black, sir.

Thank you, Melissa. As you can see, that’s the sort of talent we can bring to your game. I noticed your character doesn’t speak, but we’ve got Claudia Black on contract for two more projects. We’re talking to Stephen Moyer for the male hero. You do watch True Blood, right? Hey, do you like 30 Seconds to Mars? I’m getting ahead of myself. Anyway, we’ll handle all that stuff. You just worry about the game. Speaking of which, here are the things we want to talk to you about.

Jared is concerned that you’re not guiding him through appropriately leveled encounters and bosses. Is he supposed to actually fight that dragon by the lake? What about the huge cyclops lumbering out of the forest? Shouldn’t there be a word or a number in red? Shouldn’t there be a sign?

What’s he supposed to do, decide these things for himself? How is Jared supposed to know where he’s supposed to go and when he’s supposed to go there? What kind of quest system doesn’t have levels so you know when to do them? How is Jared supposed to know if he should keep trying to get past this group of bandits or through that cave?

Jared wants to know why there isn’t any easy fast travel. He got all the way out to that place once, so why can’t he just teleport back out there whenever he wants to come back? What’s he supposed to do, actually go someplace every time he wants to go there? I do that plenty in real life! Who wants to do that in a game? Why can’t Jared teleport between cities? Let’s put some magic portals in those towns, okay?

Okay, let’s talk transportation of goods. Why does a camp let Jared send goods back to the city, to his storehouse, but it doesn’t let him take goods from the city? Jared was way the hell out in the sticks and he wanted to make more incense, but he wasn’t carrying the right components at that time. Are you saying he was supposed to go back to the capital to do that? What is your fixation with that capital city? You act like it’s supposed to matter. Who ever heard of such a thing?

Speaking of that capital city, we have some name suggestions from our lore department. The ones you’re using are just going to sound ridiculous. We have some leftover names from Kingdoms of Amalur you can use. Melissa, be a dear and print out those leftover names. Okay, moving on. Where is the gear churn? Jared, how long have you been wearing that same red leather armor?

For at least ten levels.

Jared, do you have a +1 bow yet?

The regular bow is still fine.

That won’t do. Gear churn means DLC and retail incentives. Basically, we need more gear, more stuff, more magic stuff. Why so stingy? Now I’m not saying you’re not doing some great things. Jared loved the big monster fights. What was the name of that Lord of the Rings movie, Jared, the one with the troll you were telling me about?

Fellowship of the Ring. They have a cave troll.

Do we still have the rights to that one? Melissa, could you be a dear and check with legal on that? Anyway, Jared loved those big battles and thought you did a great job making him feel like he was in that scene in the Lord of the Rings movie with the troll.

I had to climb on the troll and stab him in the back of the head. He was going crazy trying to throw me off, stomping around. Just like the movie.

What was that called again, Jared?

Fellowship of the Ring.

I don’t like it. I’d have gone with something a little snappier. Quest for Destiny. Melissa, see if we can trademark that. Oh, and we love that thing you do where Jared has to plug the game into his Facebook account to upload screenshots. We also really like that whole Mii parade thing you do with the sidekicks. Great system. Connectivity. Online stuff. We love it. Do more stuff like that.

Okay, next issue. Why is nighttime such a big deal? Jared can’t see when it’s night. The lantern thing is cool, but let’s not make it matter so much. You remember when games had batteries for flashlights? Let’s not make that same mistake here. How about we put a big bright moon in the sky, and some glowing mushrooms in the dungeons? Also, sometimes Jared wants to just skip the night, but he can’t. If he’s not at an inn or a camp site, Jared has to wait out nighttime in a cave by actually waiting out nighttime in a cave, like in Minecraft. He has to plan trips around the day/night cycle. Sometimes he wants to fast forward time, just like he wants to fast forward space. Why do you want to deny him that?

Look, kid, the bottom line is that you’ve got this misguided notion that you’re building time and space instead of a videogame experience. We need to get away from that way of thinking. We want to make it easy for the consumer, we want to minimize the pain points, we want to remove obstacles, we want to set up velvet ropes that guide the player to fun. We’re a AAA publisher making AAA games. But this thing you’ve made here? Right now, it plays like something Capcom would publish.

4 stars
Xbox 360

  • jerky

    This ranks up there with your New Vegas review and your “Best Game of 2007″ tagline for a game released in 2010.  Nice review.

  • Joemamma

    Or Bethesda?

  • http://twitter.com/kentdoggydog Brian Kent

    Can you make a video of Kelly Wand as “EA Suit” and you as Jared? I’d Kickstart that.

  • Miramon

    Oh my god. Why do you hate America? And Jared? He works hard at being a tester all day, naturally he doesn’t want to actually work while playing. Or think….

  • Alan

    No idea what he looks like, but Kelly sounds more like Jared. Tom’s the suit.

  • Ryan

    Wait, you like this now?  ;-)  Good stuff!

  • D.Z.

    I wonder what the story is behind this change of heart.

    I played  the demo for this a couple of weeks ago and for the first time since Bayonetta (*), a demo made me buy a game.
    The game totally clicked for me during that Griffin fight. It had this overall messy feeling with people running left and right, getting torn to shreds and throwing stuff while the beast soared.
    I had absolutely no idea what I was doing, the controls felt janky as hell but at the same time it was awesomely epic. And for a reason I can’t determine yet, it also felt like some anti-Demon Souls, a game I’ve tried very hard to like but never got into.

    I have yet to play the full game though, thanks to Diablo III and Wrath of the Lamb for siphoning so much of my time.

    (*) I’m not expecting this to be Bayonetta good. Only Bayonetta is.

  • tomchick

    Kelly could never memorize all those lines.

  • tomchick

    Yeah, I definitely came around after playing for a while.  I really respect some of the tough design choices they’ve made.

  • Michael Barnes

    You’ve got to read this in a J. Jonah Jameson voice to get the full effect.

    I just posted my review at No High Scores. Don’t remember the last time I loved and hated a game in such equal measure.

  • tomchick

    Part of what I like is that after that early tutorial stuff, it doesn’t just keep hitting you with things like that Griffon fight.  When that sort of thing happens, it’s significant.

    I like you bringing up Bayonetta, although I think Bayonetta has universal appeal.  I find Bayonetta pretty damn irresistible.  Who can NOT fall in love with Bayonetta?  But aside from Capcom, I can imagine Dragon’s Dogma being the sort of weird game that Sega publishes that only a handful of people like, but that those people REALLY like.  

  • Marty Runyon

    I know this is stupid, but I love that the pull quote on Metacritic is just a random bit of awesomeness.

  • OtaganY

     I feel like I can really sympathize with Jared.

  • Michael Barnes

    It definitely requires some patience to get to the great stuff. This is _not_ a very immediate game, regardless of what the demo showed.

    The fussiness, complicated stuff, and difficulty are definitely compelling reasons to play, even when so much of the ersatz Western RPG/MMORPG design elements are such a wreck.

  • champ thunderdick

    ugh this is insufferable 

  • Robotlazer

    What are you doing here? Get back in your home, I can’t tell which site I’m reading.

    /Robotlazer

    PS-this was a fantastic review and after reading it this game goes on my purchase list.

  • thebigJ_A

    Parts of this game feel so much like Dark Souls that I can’t help but love it, and I can’t fathom liking this but not DS. 

    I do really, REALLY wish it had the same optional lock-on mechanic as DS, though. The combat’s excellent, except when I’m repeatedly whiffing because an analog stick isn’t quite precise enough. And forget trying to hit anything smaller than a troll with a throw-able item.

    I really am enjoying it, and hope they build on it more in a sequel (proper lore, characters, and story especially). It’s potentially a foundation for something great.

  • Jared Garst

    As a rather thick human named Jared, I appreciate the nod. Perhaps for the next review he can complain about games without checkpoints, then get in a fight with that guy from subway.

  • http://twitter.com/CHGardiner Chris Gardiner

    I’d been wondering what to play when I finish Dark Souls. Sorted.

  • BDGE

    Nice review and ending. 

    Though I am amazed that despite all of the purposeful inconveniencing, the game does forward genre tropes in other respects, such as not needing to sort your inventory between what is available on hand and what is sitting in storage when crafting in town.  The game understands that it is kind of pointless to rummage through your crap stuck in storage just to ensure you have the necessary baubles “on hand” to improve your sword.  Vendors automatically take into account your inventory and stash and more games should opt to do this in the future, especially when performing this task in town.

  • Cetty_wise

    “What’s he supposed to do, go somewhere every time he wants to go there?”

    I almost died laughing

  • Nutty

    Apparently the game’s performance doesn’t quite match the design decisions.

  • Anon

     Surprisingly, the game sold over 330k in Japan in its first week. Insane for a new IP, especially given the western aesthetics.

  • thebigJ_A

    If you mean technical performance, you’re only right on one point. The screen-tearing. Jeebus, the tearing is abominable! The one and only thing I want out of the next generation of consoles is v-sync and anti-aliasing on all games. I can’t stand jaggies and screen-tearing is nearly as bad.

    Or they could, you know, just release everything on the PC so I wouldn’t have to worry about it. But that’d make to much sense. :

  • mega Man

    I read elsewhere that if you set the xbox to 720p instead of 1080p, it will reduce tearing and improve the framerate (same problem with other Capcom games, apparently).

  • mega Man

    hopefully it means we get a new an improved sequel – or a Dragon’s Dogma: Hyper Turbo Edition next year (wouldn’t be surprised, I mean it’s Capcom we’re dealing with here)

  • mega Man

    relax champ, it’s just the thunder in your dick

  • thebigJ_A

    Mine’s running on 1024×768, the screen’s native resolution (I didn’t need a 1080p tv at the distance I sit from it, so I got a 720p tv, which has 768 verticle lines for some reason).

    I’d try switching, but running it at the native resolution (so all the TV’s postprocessing effects are off), and going into the technicians menu on the TV and changing the values for the colors to 0 for black, 255 for white, was the only way I could get the screen to look the way I wanted. After all that effort, I’d rather not go back.

  • gilgamex

    worst review ever. trying to be too cute while providing no real information.

  • Michael

    Where is the review in this mess?

  • Linkedfrom

    That was interesting to read, but told me nothing about the game. Review fail. On to Gamespot!

  • Ortmeyer47

    Epic, Like Dragon’s Dogma Epic.

  • Gaidozman

    Brilliant.

  • http://www.facebook.com/grailchaser Andrew Leitch

    Seriously, if that’s not Claudia Black’s voice in Dragon’s Dogma already for one of the companions, they’ve got someone who sounds almost exactly the same. I wonder if she’s uncredited.