I’m a baseball gamer, generally in it for the majestic flight path of a home run driven into the stands of increasingly photo-realistic polygonal stadiums, or the cortisol spike of protecting a one run lead in the ninth, trying to pin a pitching meter with nervous fingers. I mostly spend my time in the reflex-driven, console end of the baseball gaming pool, where the word “simulation” largely refers to the delicate negotiation between making user input meaningful while making sure players still play like their real-life counterparts.

So why am I writing about a baseball management sim, after the jump? Continue reading →