Warlock isn’t really a game about diplomacy any more than it’s a game about city building. There’s diplomacy in here, but like the city building, it sits in the back seat while you fling spells and command armies. City building is there as a support system for your armies. And diplomacy is there to determine against whom to direct your armies. Or to ignore and just direct your armies against everyone. Which is what I’m doing now. I’m at war with everyone.
However, none of them are being aggressive. Is that because the AI is too meek? Let’s see how it responds to an invasion. I’ve decided to pick on my closest neighbor. He’s a wizard named Rjakh, who I mainly think of as the pink wizard because he’s pink. How hard can it be to beat a pink wizard?
In a Civilization game, I would march units into his territory and lay siege to his city. If I brought enough units of the right mix, I’d prevail. That’s not how Warlock works. Because when you correctly do a one unit per hex game, the strategic level map is also the tactical playing field. That’s a whole other kind of war than marching stacks up to city walls and letting your unit mix take over.
After the jump, Warlock’s AI at war Continue reading →