How much would you pay for multiplayer Skyrim? Stay tuned!

MMOs are fundamentally broken. Like the free-to-play model, they all too often put commercial demands in front of game design. Which is great if you’re a publisher. It’s not so great for those of us who play games. The good guys in the MMO sphere are few and far between: Guild Wars, Eve Online, and, uh, am I forgetting anyone?

So, anyway, Bethesda is finally making Elder Scrolls the MMO it hasn’t been for so long. Imagine Skyrim with a dozen players running in the opposite direction, another dozen players racing towards that dragon you’re trying to kill, instanced housing, everyone sporting his own Lydia, and a faction grinding bar where your title Thane of Whiterun would have been. And probably a subscription fee. Bethesda strikes me as arrogant enough to figure they could charge $15 a month.

After spending 120 gratifying hours in Xenoblade Chronicles, which offers almost everything you might want from an MMO without being an MMO, this is about as exciting a prospect as using Kinect to play Skyrim.

  • Link

    yep

  • NotJeff

    I wish more people got this:

    “MMOs are fundamentally broken. Like the free-to-play model, they all too often put commercial demands in front of game design.”

    If your business model dictates you get more money the longer I play, you have an economic incentive to slow down the rate at which I can tackle any given amount of content to as slow as players will tolerate.  Therefore: grinding, long travel times, slow healing out of combat, long cooldowns on convenience abilities, etc., etc., etc.  It’s nearly impossible to design a game that maximizes player fun per time if the business model wants to slow you down.

  • Scharmers

    …and a totally generic, hookless fantasy world to boot.  I can stomach Skyrim’s huge smorgasboards of mashed potatoes and oatmet as single player; having to pay monthly for it, not so much.  This is going to crash hard unless the “geniuses” at Bethsoft have something really nifty up their sleeves.

  • thebigJ_A

    I’m a pretty huge Elder Scrolls fan, but I really don’t see the point of this. If you take what’s great and unique about TES in the single-player space, and try to put it into an MMO, don’t you just end up with another fantasy mmorpg? 

    I found through my love of Tolkien and my attempt at Lotro, that lore isn’t enough to overcome my disdain for the traditional mmo model. Yes, it was cool to be able to visit Rivendell or wherever, but the game itself was still that crappy “hit 1, then 2, then 1 again, then 5, and hit 1 a bunch till the cooldown on 5 is over” combat (I DESPISE that!) and kill ten rats quests that make MMOs bad.

    I hold a slim hope that this might be different. It has to be to have a chance, but no one wants to risk being different in the mmo space due to the dev costs, ironically dooming themselves to failure. Maybe this’ll be different. Maybe, at the very least, they’ll make it the all-too-rare sandbox style mmo instead of the awful WoW theme park style. Who knows?

    I’ll keep an eye on it, but won’t hold my breath. Just maybe I’ll be pleasantly surprised. So long as the new expansion for Skyrim is good, I’ll be happy.  

  • Ashen

    Utterly generic and forgettable fantasy worlds didn’t stop WoW or Guild Wars and almost every single fantasy MMO out there.

    Significant portion of playerbase has been crying for multiplayer for a decade. It’s hardly surprising they’re actually going for it. Personally I have very little interest, but as long as it doesn’t impact the single player series (and there isn’t a reason why it should), I don’t really care.

  • http://rudolphthesnowdeer.myopenid.com/ Rudolf

    I doubt it’ll be much like multiplayer Skyrim. Not interested either way, though. I remember back when I first played stuff like Everquest and Anarchy Online, I had such high hopes for the MMO genre. I saw so many exciting ways it could evolve. But it never really went anywhere. Instead it just got blander and blander.

  • TheUnchosenOne

    I always thought that, in that forgotten temple found miles beneath a forgotten cave on a mountaintop that hadn’t seen people in decades, if not centuries, I’d like to have a run in with xxxsmokesmoreblunts420xxx.

  • xxxsmokesmoreblunts420xxx

    I’m waiting for you.

  • keyse2s

    “everyone sporting his own Lydia”

  • keyse2s

     Thank you for my first laugh in a post-Adam Yauch world.

  • http://animepacific.blogspot.com/ Alex2000

    Brilliantly put Tom! 

    On the other hand, I could really get into some sort of CO-OP campaign mode as an add on to a regular Elder Scrolls game. But an MMO? No thanks!

  • wykstrad

    Rather than an MMO Skyrim, I think it would be interesting to play something with a limited amount of multiplayer- think Crackdown’s multiplayer mode, but with a few more people.  Or think Minecraft.  Or system link games in Baldur’s Gate.  Really, making a fantasy sandbox that people can play in, whether they want to fight each other, complete missions together, or just mess around with the world would be really fun, and make a lot more sense for a game in which you are supposed to be a powerful individual. 
    Really, if me and 7 friends could all show up in Skyrim at the same time and just mess around in the world, I would pay money for that.  Not a monthly subscription

    There’s ways they could improve this, like setting up multiplayer-specific missions or allowing players to change the game world more than Elder Scrolls games currently allow. That might be a bit much for modern computers, but they could compromise in other areas. If they could make a heavily customizable world that could take 8 players at once, but had to reduce the world size and graphics to Morrowind levels, I would play the hell out of that game.  

  • http://www.jonshaferondesign.com/ Jon Shafer

    I think people ‘get’ it – the issue is that many gamers are fine with grinding and willing to pay for it (even if they would complain about it if asked directly).

    - Jon

  • NotJeff

     Yeah, probably you’re right (or at least they would if they think about the interplay of business model and game design model at all).  So probably what I mean is: “I wish more people liked what I like and disliked what I dislike so that the market would support a higher amount of what I like.”  Which is sort of tautological.

  • Anon

    “MMOs are fundamentally broken. Like the free-to-play model, they all too often put commercial demands in front of game design.”

    Couldn’t agree more, and it’s distressing how rarely this opinion is disseminated from a non-”forum troll” source.

  • Anon

     I really don’t think most people do. I think most people just play whatever their friends play, or whatever is marketed to them(heavy marketing makes friends playing more likely of course). I’m probably a sad, cynical bastard, but that seems to be the way of it.

    Though of course part of why they’re fine with it could be that they are unaware of the wide variety of experieneces electronic games can offer, or that this experience is superior for them because it’s their first run through the gauntlet. I still see it as a negative that it’s easier to exploit such inexperience than say the first wave of mainstream JRPGs led by FFVII in the 90s(I was a content “victim”).

  • merryprankster

    Wow, they are adding Kinect support to Skyrim!? I can’t wait to check that out!

  • Angelyote

    Don’t forget that Bethesda also releases some crazy buggy software.  I don’t really see anyone putting up with that and the frustration of an MMO even if it were free to play.

    Great screen shot.  I recall EQ looking like that.

  • razor

    Personally, I just wanted the main game enhanced with co-op, not a horrible grind fest.

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    I love the Elder Scrolls games, but I’m not really sold on this idea. A co-op version? Awesome! MMO? eh, I dunno. 

    I’ll play it, it could be great, but the whole MMO aspect seems to miss the point of the Bethesda experience to me.