Archive for April 5th, 2012

Weekly Little Big Planet: hard cell

, | Features

I find myself gravitating more and more of late to levels that stretch beyond the usual jumping puzzles and platforms. Not that there’s anything wrong with platforming (can you say it like that?), of course, I’m just in a phase that calls for different challenges than bounce pads and grappling hooks usually provide. Unfortunately this can lead me into community levels that are beyond my ability.

Such is the case with Perfect Cell: V2 Remake, which feels like it’s making me use separate halves of my brain simultaneously. But I don’t care when a level is too hard, especially when I get the sense that I will eventually turn the corner. I’m almost there with this one, and I like that. So, you know what? Strike the word ‘unfortunately’ from that above paragraph. If I’m going to expect the level designers to stretch, I should expect the same of myself.

In Mass Effect 3, the rest isn’t silence

, | Games

Electronic Arts, declared the worst company in the world by people who vote in online polls, has announced that the current ending of Mass Effect 3 is not the ending of Mass Effect 3.

Through additional cinematic sequences and epilogue scenes, the Mass Effect 3: Extended Cut will give fans seeking further clarity to the ending of Mass Effect 3 deeper insights into how their personal journey concludes. Coming this summer, the Mass Effect 3: Extended Cut will be available for download on the Xbox 360 videogame and entertainment system, PlayStation 3 computer entertainment system and PC for no extra charge.

Note that Electronic Arts insists they aren’t technically changing anything by pandering to fans seeking further clarity. Instead, it looks as if they’re just talking more slowly and using shorter words.