Xenoblade Chronicles: if only all RPGs fought this well

The real time combat in Final Fantasy XIII-2 is quite the cinematic spectacle, thanks to that game’s impressive production values. But as the game itself soldiers on, the spectacle wears off. Eventually combat is just a formality. Battles in Final Fantasy XIII-2 are speed bumps between the cutscenes. Filler. Busywork that isn’t even much work. When combat is one of your primary ways of interacting with the world, you better get combat right. You hear that RPGs? You hear that Final Fantasy XIII-2? You hear that Skyrim?

After the jump, Xenoblade Chronicles hears that

At any given time, your party in Xenoblade Chronicles consists of your choice of three characters. During battles, you control one of them and the AI controls the other two. Characters each have an auto-attack, but they also have eight “arts”. These are spells, or active abilities they can use (the word “skills” is used for your character’s passive abilities). Each art is on its own cooldown timer. There is no mana. There are no potions.

Combat is real time and often very positional (i.e. some characters get specific bonuses for attacking from the side or behind, and some arts are based on an arc in front of the character, or an area of effect). The basic model here is the “holy trinity” from MMOs. A tank holds aggro and soaks up damage. A healer keeps the tank alive. A DPS actually does the work of killing the monster.

But that’s just the basic model. Xenoblade Chronicles gives each of your characters a variety of possible builds, with various ways to contribute to the “holy trinity”. Characters aren’t classes, such as warrior, cleric, and archer. They are instead themselves, each with various options for how they play and develop.

Like Guild Wars, a character equips eight arts at any given time, selected from a list that grows as he levels up. Each art can be upgraded, which is part of the longer-term character build. Reyn is your basic tank, but are you going to put your points into Reyn’s attacks, or his auras, or his aggro gathering abilities? And which ones? Will you improve them equally, or push deep to get a couple of them extremely powerful? Will you commit Reyn to a single build, or spread his points for flexibility?

The kernel of each character is a gameplay mechanic called a talent art. These are unique for each character, but they’re always portrayed as a big button that sits in the middle of your eight equipped arts. That button basically reminds you, hey, here’s your character’s unique power. These start out pretty simply with the core characters, who power their talent arts by fighting with their default auto attacks. For instance, as Shulk fights, he gradually lights up that central button. When it’s fully lit, you can press it to choose one of his special abilities. When Reyn’s central button is lit, he can activate it to draw aggro. When Fiora’s central button is lit, she can do a fancy butterfly attack.

But as you meet more characters, these talent arts get more tricky. The sniper character’s talent art is actually a limit. As she uses any of her eight equipped arts, which are things like attacks, buffs, and healing powers, the talent art button fills up. When it’s full, she has to vent heat from her gun, which means she’s vulnerable for a while. Basically, it’s an extended reload animation. As I’m playing her, I have to ask myself whether to push ahead with her powers, or whether to look for a safe opportunity to vent heat.

Right now, my favorite character is a magic user named Melia who can queue up to three elemental powers that will float over her head as colored orbs. These powers confer a passive bonus, but only within a certain radius. For instance, three wind elements will improve everyone’s agility, and therefore dodging skill, by 60%. So unlike the sniper character, she needs to stay close to the party. But the choice for Melia isn’t just which elements to queue up, because she can attack with her queued elements, flinging them at the enemy as magical attacks. If she flings enough of them, she’ll enter a focused state where her attacks do more damage. So playing her is a matter of deciding which elements to equip for which situations, and when to trade the passive bonus for an attack. And with the copy elemental art I’ve just unlocked, I can equip an element a second time without having to wait for its cooldown timer.

For a difficult battle, my opening move is a water element, followed by two wind elements. This is a cocktail of one part health regeneration followed by two parts agility boost. When it comes time to switch to the offensive, I fire off the two wind elements as area attacks. Then I leave the water element in place — I still want that health regeneration, especially if I don’t have anyone on healing duty — and either queue up a second water element for more healing, or a pair of lightning elements for a hard hitting attack against a single target. In all instances, she has to be very careful about drawing aggro, which is why Reyn is a natural companion.

In fact, Melia and Reyn are getting to be pretty close friends. In addition to upgrading your character’s arts, each character has a tree of passive skills. As the game progresses, you build relationships among your characters. Relationships are an important part of your character build, because as characters get close to each other, they open slots where they can equip each other’s passive skills. The affinity display, as it’s called, looks like a diplomacy chart in Civilization. Reyn and Shulk are fast friends. Shulk and Sharla are pretty cordial. But Reyn and Sharla are a bit standoffish at this point. If Sharla wants to avail herself of Reyn’s skill tree, and vice versa, they’re going to have to fight and quest together more often. Or at least exchange gifts.

Right now, Melia is on the verge of being close enough to Reyn that she can use one of his skills for extra hit points. If they get really close — and by really close, I mean whatever that smiling pink heart at the top of the chart indicates — Melia will be able to equip heavy armor. She can basically become a tank mage, thanks to her relationship with Reyn. That’s far more more interesting to me than a clumsily edited cutscene of a space marine having sex with a blue alien.

Of course, gear is an important part of character development. There isn’t a lot of fiddly gear in Xenoblade Chronicles. Instead, some instances of gear have slots where you can equip gems. This is where Xenoblade Chronicles gets crazy fiddly, and not just for the values you can tweak with gems. Gems are the product of the game’s ridiculously deep, drawn-out, addictive, and relationship-based crafting system, letting you build your characters further in specialized directions. For instance, since I managed to craft two powerful gems that improve electrical damage, I’ve put them on Melia’s staff, making her lightning elements among the hardest hitting attacks I’ve seen in the game. It’s a perfect storm of gameplay systems coming together in one shocking attack that does over 10,000 points of damage.

Tomorrow, Skittles penguin totoros
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  • Dave Markell

    I so wish this game was multiplatform.  I have a PC, a 360, and a PS3, and my wife would be rather upset if I added a Wii to our gaming rig options. 

  • Barac Wiley

    There is a fully capable Wii emulator on PC.

  • Barac Wiley

    The combat system sounds interesting, but controlling a party in real-time sounds incredibly unappealing. Are there any pausing mechanisms? Can you focus on one character and let the AI do their thing with the other characters the way I do in, say, Mass Effect?

  • tomchick

    But you don’t control a party.  As I mentioned, you control a single character and the AI is entirely in control of the other two characters.  In other words, exactly like you’re describing the way you play Mass Effect.

  • Dave Markell

    Since I’ve never used it, can you give me some details on how it works and its legality?  It sounds pretty dicey to emulate an active hardware platform.

  • Mini-Cyn

    I’m going to go ahead and say I doubt it’s very legal at all. From what I understand (could be entirely mistaken) you need to use roms, but it could use the actual disk. But emulating current gen hardware that they’re making money off of sounds like theft.

  • Barac Wiley

    I’ve never used it either, sorry. My Wii playtime has been 100% on a real hardware unit. I would probably prefer playing on an emulator, though, and I’ve not actually investigated it mostly because I find the Wii library severely underwhelming and the motion controls horribly offputting. (Evidently the emulator can map mouse to Wiimote functionality, which might be better? I dunno, but I’m doubtful.)

  • Tim James

    So you’re saying an overhead view with RTS-style mouse controls is out of the question then…

  • Barac Wiley

    Ah, right, I managed to miss that. I still worry about the level of micromanagement necessary, though. In Mass Effect, I don’t need to worry about the other characters, not so much because the AI plays them well (though it does okay), but more because they don’t really matter very much to my success in combat.

  • tomchick

    I don’t think I’ve explained it well enough.  There is no micromanagement.  None.  Zilch.  Nada.  You are only playing a single character.  You have no control over the other two characters during the battle.  You couldn’t micromanage them even if you wanted to.  It plays like a single-player action RPG, like Diablo, Guild Wars, or Kingdoms of Amalur.

  • Guest

     If you’ve ever played other popular console RPGs like The Secret of Mana or Final Fantasy XII, it’s like that, except you can’t change characters during battle. Xenoblade is balanced based on the idea that whatever you and the AI can get done is enough to win the battles, not balanced on how well you can dictate everything everyone does all the time.

  • Guest

    I agree that the battle system in Xenoblade Chronicles is finely tuned and designed with just the right degree of complexity, but where we differ is I enjoyed Final Fantasy XIII-2′s battle system too. Ah well.

    The director of this game also helped make a DS Diablo-like called Soma Bringer that I enjoyed, and that was crunchy and satisfying, if somewhat bland. On top of that, all of his previous works — Xenogears and the Xenosaga series had obsequious and ostentatious battle systems that were sound and fury signifying masturbation. So it was quite surprising when Xenoblade turned out so well.

  • Piemax

     I was tempted enough to see if there are any other Wii games I could use to help justify the purchase. Unfortunately I didn’t see any …

  • Guest

    Yeah, I really like Melia, but the AI is terrible at playing her properly.
    Also, I’m pretty sure elemental buffs don’t stack. So when you use 1 water and 2 air, you’re basically wasting an element buff slot.
    Also, water element healing is REALLY low.

  • http://twitter.com/CHGardiner Chris Gardiner

    Damn it. This sounds so far up my street I might as well invite it in for tea and biscuits. But I don’t have time to (a) add another enormous RPG to the pile, (b) work out which cupboard I buried the Wii at the bottom of.

    Damn. Damn. Damn.

  • Miramon

    It’s a really good game. A bit samy at times, but then, that’s what you pay for with a RPG. It shouldn’t be such a big deal that there are lots of game systems, lots of side quests, lots of things to do, but after the dreadful FF XIII and the only-OK FF XIII-2, it’s refreshing to see that at least some dev teams are still able to invest in the secondary content.

    I’m playing it through this convoluted series of hacks required to get the European version to run on a US machine, but now that it’s out in the US, there’s no excuse not to get it.

  • Sam Tanry

    If you install homebrew programs on your Wii, you can rip the Wii disc to a USB drive or SD card. So if you own a Wii, the game and your PC, there’s nothing illegal about it. I’ve been playing Xenoblade imported at 1080p with anitaliasing and it looks crystal clear and beautiful. I would recommend Tom do so as well. You can transfer your saves over also.

  • BDGE

    Completely agreed regarding FFXIII-2.  After the first several hours it became very apparent that combat was hardly balanced or well thought out beyond the stunning production aesthetics.  By the time I hit the end, I was completely taken back at how neglected my skill tree point dispersion was, nor did it matter.  Monster selection, paradigm deck assignment, and even the act of engagement was a trivial affair set on autopilot, all systems that a better product would provide the player with more meaningful concern.  Even the most ‘difficult’ optional encounters were felled well below par times with a maximum rank, and this was just mashing the auto-battle button for 1-2 minutes on average.

    Xenoblade sounds wonderful, and I am still shocked that NoA or Japan have approached this title with such apprehension.  If anything, confidence in the quality of the product can win consumer interest despite the niche genre, which Nintendo strangely has not shown.

  • tomchick

    Mr. Piemax, there is virtually no man, woman, or child to whom I wouldn’t recommend Boom Blox Bash Party, Kirby’s Epic Yarn, Super Smash Bros. Brawl, House of the Dead: Overkill, and the downloadable game Swords and Soldiers. If you’re looking for excuses to get a Wii, along with Xenoblade Chronicles, I’m here to help.

    Although, technically, I wouldn’t recommend House of the Dead Overkill to a child.

  • Barac Wiley

    Yeah, but I was suggesting it as an alternative to buying a Wii and upsetting his wife. And it doesn’t appear that’s a legally workable option.

  • Piemax

     So it looks like I’m going to cave and get a Wii.
    Do I want a new one, or one of the older models that is backwards-compatible with Gamecube?
    My favorite console gaming has mostly been turn-based strategy RPG’s like FFT and Disagea, along with the KotR’s, Mass Effects, and more recently Skyrim. Other than Rock Band I’m not really into games that involve reflexes or quick reaction, and other than Mass Effect I don’t like shooters, not really into RTS either.

  • Shahabbabakhani

    This game looks awesome, too bad I’ll never play it b/c its on the Wii…

  • Coy

    If you like RPGs in general, I would suggest that you get a Wii that’s fully backwards compatible with Gamecube.  Then, you will be able to play the two excellent Baten Kaitos games (by the same developer as Xenoblade), Tales of Symphonia, and Skies of Arcadia. 

    For turn-based RPGs, there is the Fire Emblem series on GC and Wii.  My experience with the Wii one, Radiant Dawn, is positive, although it’s extremely challenging and seems to be for professional turn-based players.  Also, there are the Battalion Wars games.

    If you decide to venture into RTS, there’s always the Pikmin series, with Pikmin 2 Wii version coming out soon in the U.S.  Also, there is of course The Last Story, which has a fun and engaging battle system.

    Most of these games are Nintendo exclusives too.

    Hope that helps.  :)

  • Terrence Briggs

    Thanks too much for this mini-list of Wii recommendations, Tom. I just picked up a Wii with HOTD:O and Excite Truck, based on your recommendations. I’m hoping to get Simcity Creator and Boom Blox super-cheap, soon.