Archive for March 29th, 2012

MLB 12 The Show: the art of fielding

, | Game diaries

Despite being currently mired in a slump with no end in sight, I’m tickled pink with this game as of late. The game’s inherent frustrations (in that it accurately models a sport where succeeding a mere three times out of ten can grant you All-Star status) can be maddening while packed in amongst the hordes on a crowded, jostling subway car, but last night as I returned home from my level one Spanish class on a largely empty F train, the enormity of what I held in my hands took root. A burgeoning baseball world, beautifully rendered, creating a portable bubble of alternate reality (I know that’s just a flowery description for any successful handheld game, so sue me).

After the jump, all thumbs Continue reading →

Weekly Little Big Planet: my current agendum

, | Features

A creepy scientist named, uh, Creepy Scientist, has experienced something called the YLoD. My sackboy naturally feels bad for the guy–who wouldn’t?–and allows himself to be miniaturized and transported into the scientist’s PS3 in order to fix it. The result, Electric Momentum, has some of the coolest and quickest platforming I’ve played in a long time. That little spark in the middle of the screenshot there? That’s my boy, translated into electricity for a moment.

Bring your reflexes.

Xenoblade Chronicles: if only all RPGs fought this well

, | Game diaries

The real time combat in Final Fantasy XIII-2 is quite the cinematic spectacle, thanks to that game’s impressive production values. But as the game itself soldiers on, the spectacle wears off. Eventually combat is just a formality. Battles in Final Fantasy XIII-2 are speed bumps between the cutscenes. Filler. Busywork that isn’t even much work. When combat is one of your primary ways of interacting with the world, you better get combat right. You hear that RPGs? You hear that Final Fantasy XIII-2? You hear that Skyrim?

After the jump, Xenoblade Chronicles hears that Continue reading →

Unity of Command: supply goes awry

, | Game diaries

Unity of Command isn’t just a cute game that’s easy to pick up. It also uses an historically relevant supply system that significantly affects gameplay. Without fresh supplies each turn, my units lose combat effectiveness. Even the lowliest Russian peasants can defeat once-mighty panzer divisions that have been cut off too long from supply.

After the jump, we’re not playing Panzer General anymore Continue reading →

Qt3 Games Podcast: Strangeloved

, | Games podcasts

On this week’s podcast, we take film restoration technician Seth Berkowitz to task for defacing Dr. Strangelove. Then we derail into some movie talk that ranges from Citizen Kane to Chelan Simmons. In case you’re not familiar, Citizen Kane is an old timey movie by Orville Welles and Chelan Simmons is one of the stars of Chupacabra Terror. And since we finally have an assembly of three people who’ve finished Mass Effect 3, we variously offer our two cents on the ending (but only after a spoiler warning that will tell you exactly how far to fast-forward to avoid spoilers).