It’s my Road to the Show player’s virtual birthday, and the Pirates organization has given me two very special gifts… a promotion to play Triple-A baseball with the Indianapolis Indians, and the return of my starting second baseman job! See, the disappearance of my advancement goals wasn’t some glitch or show of organizational apathy. It was simply a dark, quiet room full of friends and co-workers, waiting to jump out and shower me with love and presents.
After the jump, built to Lastings Continue reading →
Gamers have such a skill for self-loathing that I sometimes think it’s some kind of Xbox achievement. I see this in game writing all the time.
After the jump, gamers should grow some stones Continue reading →
Most games start the campaign slowly. They introduce concepts and situations at a deliberate pace to keep you from being overwhelmed. Unity of Command, on the other hand, starts with the Second Battle of Kharkov (pictured). It’s listed as a “hard” scenario. Wait a minute, that’s not fair!
After the jump, German high command could learn something from videogame design Continue reading →