Kid Icarus teaches the 3DS to fly

With Kid Icarus: Uprising, Nintendo poses the question, is there any point making one of those on-rails shooters like Star Wars: Rogue Squadron anymore? What are you going to do other than make a lightgun game or a jeep sequence in a Call of Duty? Aren’t you just going to end up with something like those wretched space battles in Star Wars: Old Republic? How much can you do with an on-rails shooter anyway?

Quite a lot, it turns out.

One of the things Nintendo does is take it off the rails. Each mission in Kid Icarus: Uprising starts as an on-rails shooter about a kid who can fly, and then turns into an on-foot corridor shooter. It works, but just barely. This kid is at his best when he’s flying, where the loosey-goosey controls are appropriate. Once you’re on foot, it’s not terribly different from any other decent shooter in the DS.

But the more important thing Nintendo does is apply a thick layer of gameplay in the form of a risk/reward system. Before a mission, you choose how hard you want it to be on a scale of 1-10. This will determine the level of loot you’ll get. Because, yes, there is loot. That’s another part of the gameplay. Like Borderlands and Diablo, this Kid Icarus is all about finding weapons, swapping them out, trying different options, collecting. And other than your weapon, you have an inventory system that uses a grid and a bunch of funky Tetris shapes. Here you equip special powers, which are also part of the loot chase. Kid Icarus is all about the thrill of the chase, and that gratifying feeling when you’re mowing down enemies with aplomb because your new Holy Silver Bow that also gives you +3 defense and a melee bonus is the most badass thing you’ve found so far.

When you die, worse than having to restart, your difficulty level is bumped down. This means any loot you’ve found won’t be as nice, since the actual identity of an item isn’t revealed until the end of the level. That sword you picked up might be a five-star weapon. But if you die enough times, you’re going to end up with two-star vendor trash. On top of this, some levels have special areas you can only enter if you’re playing at a hard enough level. What’s in these special areas? Badass loot.

In other words, Kid Icarus knows enough to be more complicated and rewarding than any simple Rogue Squadron or light gun game. It knows enough to tap into the nearly universal appeal of loot chasing.

The controls will take some getting used to. That’s a polite way to say it. A more frank way to say it is that the controls are tortuous. It’s entirely possible your fingers will never quite adjust to the default set-up, which requires setting your 3DS on a plastic bracket (included) and then curling your left hand into a cramped claw so you can mash the daylights out of the left shoulder button while finessing the analog stick. Dodging, which requires flicking the stick, is always a risky proposition. Curl your hand tightly, with your thumb tucked in at an odd angle. Now flick your thumb. That’s dodging. Meanwhile, your right hand is entirely occupied with aiming by moving the stylus around the touchpad. And since the stylus doesn’t have any buttons, that’s one whole hand’s thumb and index finger wasted. At some point, Nintendo must have decided whether to rework the control system or ship the game with a plastic doo-dad as if that helped much. You get the plastic doo-dad.

An alternate control scheme frees you up from having to use the touchpad. Instead, you can hold down the right shoulder button to alternate between moving and aiming. That’s not going to cut it given the pace. This is a game clearly designed for a player freely using two analog inputs at once while spazzing out on a fire button.

But you’ll deal because the game is good enough. If the risk/reward gamble or the loot chase don’t get you, perhaps the minor spectacle will. This is a great showcase for colorful cartoon graphics in general, and really effective 3D effects in particular. The sweep and depth of the flying sequences is a miniature thrill on the 3DS little screen, even when it occasionally devolves into a latter day version of the trench run in those old Star Wars games. Look out for that beam! But the entire game has a lively likability, and even the self-aware humor works. When was the last time you laughed at a first-party Nintendo game? Kid Icarus knows it’s only the third game in a long dead series, and it’s not pretending you know or even care about the particulars. It’s just here to take you for a treasure hunt and a thrill ride besides.

4 stars
Nintendo 3DS

UPDATE: Thanks to my favorite Finn, Jarmo Petajaaho, for pointing out that I’m misremembering my Star Wars games. References to Rogue Squadron should have been references to Rebel Assault. Next time I get to name a bounty hunter in a Star Wars, I’m totally going to name him Jarmo Petajaaho.

  • wisdomchild

    I was on the fence about this one.  It sounds like it would be pretty fun, but your comments re: the control scheme are troubling…  

  • Nathan5

    Nice troll. You’re probably on Nintendo’s payroll. Or, uh, you like this game because it’s about an angel and you studied theology.  At Harvard. Anyway, I’m sure you’re throwing off the game’s Metacritic score.

    Sorry, I’m bad at this.

  • tomchick

    I give this attempt 2 stars.

  • Anon

    Did you try the multiplayer? I think it’s supposed to be a major draw, but that might be wrong. Just remember it being focused on in some videos from Nintendo.

    I’m not sure I’d be able to put up with poor controls in an action game, though the difficulty system sounds great, like the one found in The World Ends With You.

    For a great (semi)recent rail shooter, see Sin and Punishment Star Successor.

  • tomchick

    The multiplayer seems pretty basic.  It’s deathmatch or team deathmatch, with up to eight players, and you can bring in any weapon you’ve unlocked in single-player.  Now this might seem unbalancing, except for two things:

    1) The value of a kill is based on the weapon your target was wielding.  If I kill a guy with a bad-ass advanced weapon in team deathmatch, his team loses a boatload of their “life bar”.  If I kill a player with just a basic sword, it only chips a few pixels off the life bar.

    2) The battlefield spawns a bunch of powerful one-shot abilities that anyone can pick up.  These are things like uber-bombs and whatnot, so even the guy with the basic sword can get easy kills.

    I played a few rounds, but it seems to me this isn’t the game’s strong point, or even much of a selling point.  But I wonder if there are longer-term unlockables in multiplayer, in terms of maps or something.  Nintendo’s cover sheet that went out with review copies limited what reviewers could mention about the multiplayer in pre-release reviews, but I don’t know why they’d do that if it’s just the deathmatch and team deathmatch on a handful of small maps.  That’s all I saw.

  • Anon

    Interesting. Their attempt to balance unlocks sounds like a worthwhile effort at least.

  • dichromaticb3c

    @wisdomchild:disqus Metroid Prime Hunters had a similar control scheme.  I suffer from carpal tunnel, but its due to keyboard and mouse.  I can play these kind of games with no issue.  Not every one can though.  Screw review scores!  Check out the game at an in store demo.  The only way to know if you can get used to the controls is to try it out yourself :)

    @Nathan5:disqus
    I don’t get your angle.  The game is jam packed with content.  I buy games across PS3,Vita,360,Wii,3DS, and DS.  This is one of my most anticipated games.  Sakurai has a way of delivering in terms of shear content.  Some may not be able to play the game due to the control.  However every 3DS owner owes it to themselves to try it out.

    Sakurai is up there with Miyamoto, Itagaki, Kojima, and Uemutsu IMHO.  VG connoisseurs should check it out.  The man has a pedigree.

  • http://twitter.com/kennethjohnson kennethjohnson

    Does the 3DS hold well in the plastic doo-dad? I’m worried that the system will become heavy and cumbersome to hold. Thanks!

  • Mike Cathcart

    “When was the last time you laughed at a first-party Nintendo game?”
    Probably the last time I played one of the Mario RPGs. That wasn’t too long ago, right? Fawful is funny, dude. 

    Glad to hear Kid Icarus is worth picking up. I need to go finish Mario 3D so I can justify buying another 3DS game.

  • Anon

    That wrestler stage in Rhythm Heaven Wii springs to mind. This parody is great too:
    https://www.youtube.com/watch?v=ir516vWvpJs

  • Ash

    Americans are lucky they can get the game for as low as 43 bucks and I have to pay 87.8 dollars T_T

  • Oldtimer

    Heh. I actually still have my og ds thumb nub strap. Works like a charm, have better control than stylus, a solid comfy grip on the system, and no cramps.

    The thumb nub is probably the de facto reason i am a huge fan of ds shooters, while most people and reviewers are left scratching their heads with their cramped hands.

    For me with my nubby its just like mouse and keyboard, er, mouse and analog. I actually prefer the setup to dual analogs.

    I must say, I am loving your reviews, despite disagreeing with many of them. I think its because you explain yourself, so even when i disagree, i know why you felt that way, and your score is actually representative of what you said in your review.

    I actually much prefer the land levels actually, probably thanks to nubby.

    And i still actively play the multiplayer, classic Sakurai, a deceptively simple premise hides an incredibly massive and sophisticated system that really lets you carve out your own experience and strategies, or custom build a weapon (more like character, weapons stats are… so much) to take down an online rivals specific strategy.

    I dont feel like I need more levels, because im not playing a level, im playing a system, despite being the same level the game changes so much depending on who you are playing against, and the specific weapon they crafted.

    Its less like cod and more like… Chess.

  • lambert