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Monthly Archives: March 2012
Capcom, EA, and Ubisoft would love Paradox’s latest DLC tactics
The various sprite packs Paradox has been selling for their games — basically skins for the units — is one thing. That stuff is silly and if anyone wants to buy it, he and his money deserve to be parted. … Continue reading
MLB 12 The Show: merits of inaction
Floundering, caught in a statistical tailspin, unable to effectively put bat on ball and looking to recalibrate, I remember and resort to a fallback philosophy of hitting… patience. I vow to not swing at any first pitch, no matter how … Continue reading
Xenoblade Chronicles: whatever you do, don’t call him kupo
No one is trying to sell me content when I play Xenoblade Chronicles on my Wii. There are no retail exclusives and even if there were, there is no place to enter a code to activate them. There will be … Continue reading
Unity of Command: redo history
There’s no undo button in Unity of Command. If I move a unit accidentally, I can’t take it back. The developers say they’re working to add this feature. In the meantime, I can always redo the scenario. I’m starting to … Continue reading
MLB 12 The Show: the art of fielding
Despite being currently mired in a slump with no end in sight, I’m tickled pink with this game as of late. The game’s inherent frustrations (in that it accurately models a sport where succeeding a mere three times out of … Continue reading
Weekly Little Big Planet: my current agendum
A creepy scientist named, uh, Creepy Scientist, has experienced something called the YLoD. My sackboy naturally feels bad for the guy–who wouldn’t?–and allows himself to be miniaturized and transported into the scientist’s PS3 in order to fix it. The result, … Continue reading
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Xenoblade Chronicles: if only all RPGs fought this well
The real time combat in Final Fantasy XIII-2 is quite the cinematic spectacle, thanks to that game’s impressive production values. But as the game itself soldiers on, the spectacle wears off. Eventually combat is just a formality. Battles in Final … Continue reading
Unity of Command: supply goes awry
Unity of Command isn’t just a cute game that’s easy to pick up. It also uses an historically relevant supply system that significantly affects gameplay. Without fresh supplies each turn, my units lose combat effectiveness. Even the lowliest Russian peasants … Continue reading
Qt3 Games Podcast: Strangeloved
On this week’s podcast, we take film restoration technician Seth Berkowitz to task for defacing Dr. Strangelove. Then we derail into some movie talk that ranges from Citizen Kane to Chelan Simmons. In case you’re not familiar, Citizen Kane is … Continue reading
MLB 12 The Show: double Berkowitz
Erstwhile infield rival Chase “Frenchie” D’Arnaud got promoted alongside me, up to the Triple-A Indianapolis Indians. I know we had our beef, but it’s cool now, honestly. He’s playing shortstop over on that side of the bag, and I’m over … Continue reading
Xenoblade Chronicles: the garden of one path
Xenoblade Chronicles is the latest RPG from Monolith Soft, the Japanese developer of the Xenosaga series. It was released last summer everywhere in the world except for stupid America, where it comes out next week because we’re slow, dumb, loud, … Continue reading
An even-numbered roll in Titan HD! My kingdom for an even-number roll!
If it’s possible for someone to have a patron game, like they have patron saints or patronage at city hall or something, mine would be Titan. No other game has watched over my journey from adolescent nerd to middle-aged geek … Continue reading
Unity of Command: step into wargames
I’m going to get a little technical in this diary entry. In order to understand how Unity of Command works, I need to explain a complicated wargaming concept: colored dots. Hold on, I have that backwards. Let me start over. … Continue reading
MLB 12 The Show: hey nineteen
It’s my Road to the Show player’s virtual birthday, and the Pirates organization has given me two very special gifts… a promotion to play Triple-A baseball with the Indianapolis Indians, and the return of my starting second baseman job! See, … Continue reading
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It’s a Man Ray kind of sky
Gamers have such a skill for self-loathing that I sometimes think it’s some kind of Xbox achievement. I see this in game writing all the time. After the jump, gamers should grow some stones
