Guild Wars 2: that ding ding ding
One of my favorite things about the original Guild Wars is it never turned into that typical late-game MMO interface of rows of hotbars framing the screen, each festooned with tiny icons of impenetrable meaning. In Guild Wars, whatever level you were, however many hours you’d been playing, you only ever had eight skills. Before an adventure, you picked any eight skills you wanted. Your character was always a flexible thing. You could freely rejigger Guild Wars’ equivalent of a talent tree, which tweaked your eight skills in unique ways. But playing Guild Wars was always and only a matter of pressing one of eight buttons.
Guild Wars 2 is both simpler and more complicated. But I’m convinced it’s better for a few reasons, including one reason that means I absolutely, positively, no-question-about-it must go into that swamp pictured up there.
Find out what’s in the swamp after the jump Continue reading →



