Archive for February 2nd, 2012

Weekly Little Big Planet: hurricane, you got clout

, | Features

One thing I’ve been clear about in playing community levels, one might say to the point of harping, is that I don’t care to go into a level that is a movie. I don’t want to sit through your sack-version of the Scream movies, or watch you remake Indiana Jones with LBP design tools and no real gameplay. I have better things to do with my time. Therefore, I tend to automatically avoid levels described as “cinematic” in the review notes, because more often than not this means I’ll be watching instead of playing. I don’t play games for watching. I have real movies for that.

The drawback here is that in avoiding “cinematic” as a descriptor I miss out on some levels that are not movie remakes, but play like your sackdude is in a movie. This week’s level, Hurricane Edna, is one of those. I took a chance on it because I remembered playing another level by its designer, Kelitorious, last year. It was called The Casino Robbery, and while it had pacing problems I liked it. Hurricane Edna is much leaner, but still very cinematic, in the best possible sense.

A closer look at Zen Pinball’s upcoming Epic Quest

, | Games

Fortunately, no one has cross-bred a pinball machine with an an RPG. It’s bad enough that we can buy loot on the Blade table and upgrade the actual table in Moon Knight. The last thing I need is a persistent RPG system that lasts between games. I get RPGing in, well, nearly every other genre I play.

But the pushers at Zen Studios will change that later this month with the Epic Quest. At first glance, Epic Quest looks like a tongue-in-cheek Medieval fantasy themed table. You should be so lucky. It’s a persistent RPG in which you level up your character and earn loot as you play, all of which lasts over successive games. As if pinball wasn’t already enough of a time sink.

After the jump, take a closer look, if you dare Continue reading →