
Project Zomboid is a work-in-progress indie game based on the concept of impending doom. When you launch the game, it gives you the option of following a story or starting in sandbox mode. I’ll be playing in sandbox mode.
The character creation system is still early on in development, but has a few interesting bits. You can choose perks and drawbacks, as long as they balance out. You choose a profession. There are more professions coming, but for now you can pick from police, fireman, security guard and a handful of others.
After the jump, my name is Jason McMaster, I’m a security guard, and I’m about to die. Continue reading →

Before I get to the downside of Echo Bazaar, a text-based game set in a fantastical Victorian underworld called Fallen London, I want you to know two things. The first is that if you’re going to try Echo Bazaar, the next two days are a perfect opportunity. Trust me on that. I’ll explain later, but suffice to say February 1st and February 2nd are the days to play.
The second thing you should know is that Echo Bazaar isn’t just a text adventure in the same vein as the early Infocom classics. That’s just the basic structure, although with a more modern sensibility about gameplay. What makes this game special is the content: H.P. Lovecraft meets Sherlock Holmes meets Edward Gorey meets Lewis Carroll meets Monty Python. Early Tim Burton wishes he was this weird.
After the jump, the bad news Continue reading →