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Monthly Archives: February 2012
Qt3 Games Podcast: the lord of The Lord of the Rings
This week we welcome Lord of the Rings loremaster and poker wiz Dave Markell to talk Mass Effect 3, Victoria II, Pinball FX 2, and even a little Master of Orion for the iPhone. Be sure to stay until the … Continue reading
How does the free-to-play End of Nations actually play?
After spending some time with an early build of End of Nations, I can safely say that it’s a bit early to conclude much about how it plays. That last phase of unit balance and interface polish does a lot … Continue reading
Your Daily McMaster: Who got all these skeletons on my pizza?
On a moonlit night, every thousand days, the restless dead, rise up to play. They did not expect, on this night though, a fierce opponent, of sauce, cheese and dough. Thus begins the journey of pizza. That’s probably the weirdest … Continue reading
In the grip of The Darkness II
“Corridor” used to be a dirty word in shooters. Time was I thought a linear corridor-based shooter was a lost cause. Thanks Calls of Duty! But then along came the Bioshocks, and games that did such nifty things with the … Continue reading
Look what’s blowing up in Wargame: European Escalation
One of the many reasons I love Wargame: European Escalation, the latest RTS from the developers of the sadly underappreciated Ruse and Act of War, is the graphics. What a mostly gorgeous rendition of Cold War hardware in the thick … Continue reading
Meryl Streep wins Oscar and Scrabble
Electronic Arts, the latest licensee of the official Scrabble name, is taking its duty seriously. They just issued a press release rating the acceptance speeches during the Academy Awards for their best Scrabble scores. And the winner is… Inexplicably — … Continue reading
Midway Arcade’s stickless arcade
Midway Arcade for the iPhone sounds too good to be true. All these classic arcade games — some of which are probably still worth playing! — on your iPhone? As the old saying goes, when something sounds too good to … Continue reading
Storm of Souls shoots an exciting new jolt into Ascension
Sequels can do things originals can’t. Superhero movies, for instance. The first movie is an origins story. That’s when you have to explain the rules to people like me who didn’t read the comic books. The superhero frets about great … Continue reading
February 27: wallet threat level snow
Can Electronic Arts recapture the glory days of the SSX series? Find out this week with SSX Rebooted, which isn’t actually called that, but I can’t very well just call it SSX. Yeah, sure, that’s the name, but how are … Continue reading
Qt3 Movie Podcast: The Secret World of Arrietty
You know that scene in Broadcast News when William Hurt proves himself by adroitly speaking while Albert Brooks talks in his ear? Kelly Wand is the opposite of that as he delivers a synopsis for The Secret World of Arrietty, … Continue reading
Farming Vader: Hamlet with lightsabers
Despite my intial reservations about the guy Alex and I have nicknamed “Hot Tamale” (who actually goes by Doom Patrol), he’s turned out to be a great addition to the guild. He has a lot of knowledge about MMO mechanics, … Continue reading
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Guild Wars 2: My pictures. Let me show you them.
It’s tough to capture a vacation with a handful of anecdotes. Which is why you roll out the pictures and hope your friends are polite enough to sit through them. After the jump, are you polite enough?
Weekly Little Big Planet: along came a straw man
Black and white. I’ve mentioned before that there’s something about a black and white level that speaks to me. Even when it’s a bit awkward to play, as Along Came a Spider can be, I’ll treat it to multiple plays … Continue reading
Reason #284 why I love Ascension
I’ve often said that asymmetry is inherently interesting. So is randomness. Eventually. In Ascension, a tabletop and iPhone card game for two players that a few of us on Quarter to Three have written about fondly, players compete for cards … Continue reading
Where does Conquest of Elysium 3 get those wonderful toys?
One of the reasons I love real time strategy games is because they’re like toy boxes. When you’re a kid, lifting the lid on a toy box is a wonderful moment of possibility. What will you choose to pluck out … Continue reading
