The Capcomming of Soulcalibur V

However you felt about Soulcalibur IV, you have to give it credit for its own sense of style and identity. I can safely say there was no other fighting game quite like Soulcalibur IV. I can say no such thing about Soulcalibur V. Because there are, in fact, several other fighting games quite like it, most of them recently published by Capcom.

After the jump, the Ryu that you do

Some of the new gameplay in Soulcalibur V smacks of “make it more like a Capcom game”. For instance, your new supermeter can give some attacks a “brave edge”, or you can can store up supermeter juice for a powerful “critical edge” attack. As a strictly casual fighting game fan who could never pull off the last Soulcalibur’s soulcrushes and soulbreaks and whatnot, I actually approve of this. It’s a simple and gratifying alternative, on par with the latest Mortal Kombat’s super moves. I can build up my meter and then stroke a pair of quartercircles with a three-button mash to trigger a quick cutscene of my dude doing something fancy. It’s not quite as spectacular as what my dudes do in Marvel vs. Capcom, but this game’s spectacle is all about the 3D models. Watching their breakway flashy ass-kickings is nearly reward enough. The extra damage from the attack is just gravy.

It’s less gratifying that Soulcalibur V has a whole new finicky guarding system that I can’t quite wrap my fingers around. Nothing makes you quite so lazy as Capcom’s move-backwards-to-block system. I had a hard enough time forcing myself to press a guard button in Soulcalibur IV. After no small amount of frustration in the training room, I’ve just accepted that blocking in Soulcalibur V is beyond my ken. I therefore resolved to hit more often. As those of us who suck at timed blocking are fond of saying, the best defense is a good offense.

But for the most part, the fighting in Soulcalibur V preserves its own sense of identity, with full use of 3D space and an emphasis on learning isolated moves rather than having to chain together combos. It’s still a mostly accessible system, and now it’s got a bit of extra flash where those inscrutable soulcrushes used to be. Who needs blocking? So far, so so-so.

The new character customization is either much better or much worse, depending on what you’re looking for in character customization. If you want to put stickers on your cape or make a short Asteroth, Soulcalibur V is the game for you. But if you want Soulcalibur IV’s indepth unlockable stat-based equipment RPG, well, Soulcalibur IV is the game for you. Because Soulcalibur V has none of that. What a disappointing step backwards. In the last game, you could make characters to play various ways, with special abilities and unique powers. You could carefully assemble costumes to maximize offense or defense. You could make a character designed to heal herself up over the course of a match. You could make a set of characters to complement each other during the tag-team matches in the dungeon mode. It was a fighting game with a flexible DIY hero-maker as a creative outlet perfect for anyone who liked games with custom superheroes, mechs, or cars. The customization system in Soulcalibur IV was brimming with actual gameplay. The customization in Soulcalibur V is strictly cosmetic.

Also missing from Soulcalibur V is any counterpart to the dungeon mode in Soulcalibur IV, in which you faced a series of challenges as you worked your way down a dungeon or up a tower, earning money to spend on unlockable bits for your custom characters. Now you just get a godawful story mode where sepia toned concept art fills in for cutscenes. The new characters have none of the, ahem, character of Soulcalibur’s traditional figthters. In fact, they seem to have stumbled pinkly and purply into the game on their way to the latest Final Fantasy. I’m sorry, fellas, but the Square/Enix offices are that way.

Without the customization RPG or the dungeon mode, Soulcalibur V isn’t much of a single player game. It has out Capcommed Capcom, whose fighting games famously lack any meaningful single-player content. Because Capcom has recently addressed that with the nifty Heroes and Heralds DLC for Ultimate Marvel vs. Capcom 3. As such, Soulcalibur V has even less single-player content than Capcom’s latest game. That’s should be a pretty low bar to clear, especially considering Soulcalibur IV was one of the most uniquely addictive single-player fighting games ever made.

The drive to Capcom Soulcalibur is also evident in the new emphasis on online play, complete with a profile page with badges and titles, and a pointless leveling up system, and fancy new lobby options. This stuff might be grand for anyone who wants his Soulcalibur to be more an online esport. But for us casual fighting fans who felt like Namco was one of the few companies still making games for us, Soulcalibur V is a disappointing Dear John letter.

2 stars
Xbox 360

  • http://larsenb.tumblr.com Larsen B

    Now I’m anticipating Tom’s FFXIII-2 review.

  • http://profiles.yahoo.com/u/IEQAV4SRSNUKRWWVWMLLLMXSXY Petra

    Hmm, I don’t know. Tom uses the full scale, and his wording for this review doesn’t seem to jive with the “for sure one is terrible” stuff he was teasing the other day. 

    I’ll eat my words (and be rather happy about it) if he thinks FFXIII-2 ISN’T terrible, but also note that in his tease he didn’t say that he wrote only ONE negative review this week. For all we know they could BOTH be terrible.

    But ah, mission accomplished, I guess. He teased the reviews, and now we’re trembling in anticipation at the possibility of Tom praising or damning both or one of the games. Well played, Mr. Chick.

  • http://larsenb.tumblr.com Larsen B

    I meant in that I’m not sure which way it’s going to go!

  • Alan Kleiman

    Online options in a fighting game are for casuals. Hardcore players actually play against other people locally.

  • Amansm

     I welcome this direction from any fighting game series as I think competitive play is ultimately their raison d’etre. But I think this review was well done as far as getting your point of view across as a casual fan instead of criticizing the parts of the game you simply don’t care about. At the same time, shouldn’t critics approach a game from the perspective of what it s trying to accomplish rather than the game you wish it would be? To paraphrase one point in your review, if you want to play a game more like Soul Calibur IV, well, there’s always Soul Calibur IV.

  • aaron lanton

    This review is really unfair in my opinion. I can understand opinions about single player content not being as robust (although I do not agree), but no complaints about the gameplay are specific enough to allow the reader to know what the complain is in the first place.

    The “timed” guarding system is not required to block in the game. The reviewer makes it sound as if you can not hold the block button to block. It’s called “Just Guard” and if you can anticipate when an attack will land, it allows you to punish the opponent instead of being pushed back. The reviewer complains about even having to use a block button in the first place … Why not just have someone else do the review? 

    The reviewer is a casual fighting game player, I get that, but would it make sense to have someone who dislikes having to use the right analog to aim in a FPS game also have the responsibility of reviewing the newest Call of Duty game? Probably not.

  • Guest

    Worst. Review. Ever.

  • Anonymous

    “and a pointless leveling up system”You mean as pointless as 90% of the single player content you praise in fighters? lol

    What does it even lack vs SC4? A challenge mode? Who really cares?

    God forbid developers actually improve THE GAME ITSELF.

    “However you felt about Soulcalibur IV, you have to give it credit for its own sense of style and identity. I can safely say there was no other fighting game quite like Soulcalibur IV. I can say no such thing about Soulcalibur V.”
    SC4 was fucked up in several ways in terms of the gameplay itself.(balance, move design, etc) Soul Calibur 5 stands out as one of the few(only?) 3d fighters that has a meter system, a diverse cast in terms of weaponry and unique gameplay(like for Viola and Zwei), and better mobility than most traditional 3d fighters. The design regarding offense/defense is looking a ton better than SC4.

    SC5′s character customization is better, period. You have more options for actually creating a character, not an arbitrary bundle of stats that impede the game. I guess you just want to win because you have +40% more attack than your opponent. lol

    Next up from this reviewer: Chess gets 2 stars because of lack of single player content, and some game with awful mechanics and design gets 5 stars because it gives you a lot of fluff to parade the gameplay through.

  • http://www.facebook.com/profile.php?id=761175295 Chris DigitalPhoenix Oakley

    I don’t think I’ve ever read a more whiny review.

  • Davidcox

    I feel you miss the point of fighting games as a whole. Yes SCV has a terrible single player, but fighting games are about the mechanics and how well it plays. THAT is it’s depth. Yes we live in an era where Mk9 did a great job, but after you beat that story mode, what justifies hours of play ALWAYS multiplayer. Special Mode from SC4 was a flop. Fun idea but very unbalanced and did not fair well except with the most casual of casual players.

    I REALLY have to point out your ‘offense’ theory. Guarding is absolutely essential in SC and one of the biggest noobie mistakes you see is people constantly attacking and not respecting advantage (and it amazes me how they don’t understand why they get perfected). Guarding is not too hard to learn in this game (which is why evasion, grabs, and guard break is so important to mix things up when mid/low doesn’t work). If you are attacking always, you will lose to any decent player.

    I feel you misunderstand this game and have judged it with false observations and focusing on the wrong elements. Fighting games are multiplayer first and foremost, single player is secondary and really should do little to harm the review. SCV has an amazing online mode (which is a shock!) which should easily account for casuals and competitive. Extra modes are fun fluff, but non essential.

  • Berserk

    Can t believe metacritics have this review in their database , might as well put all user review too .

  • Anonymous

    I’m disappointed that SC5 doesn’t have any kind of interesting single player; on the other hand, I really didn’t care much for its implementation in SC4. I don’t think the dungeon mode has ever been better than it was in SC2.

    But I do think it’s a little unfair to call this de-emphasis on single player content Capcomming. I’d much rather reserve that term in the event that Namco releases an Ultimate version of Soul Calibur 5 containing modest game updates for $40 retail. That’s a Capcom practice far more worthy of derision.

  • Junkstar01

    You write the worst reviews. You clearly have no fucking clue how to play a fighting game. You say you are casual fighting game player and in my head I imagine a two year old trying to put square blocks into circle holes. You aren’t a casual player, you’re a fucking idiot.
    If you suck at fighting games pass the review to someone else.

  • Rinsuku

    Tom please just kill yourself.

  • An Anonymous SoulCalibur Fan

    This website does not deserve to be on Metacritic for it’s unfair reviews.

  • Bookertt3

    giving critics to online features gtfo here fighters were meant to played against someone u damn scrub go back reviewing hello kitty

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    What the fuck are you talking about

  • http://www.facebook.com/people/Jason-McMaster/607680289 Jason McMaster

    Might as well just have all reviews written by one guy you know and like

  • http://twitter.com/SamAlegria Sam Alegria

    Whether you like Soul Calibur 5 is irrelevant to me (I’m a King of Fighters guy anyway), but if you want to go anywhere else besides…this site then I hope you take the time to learn the basic rules of journalism. Also, get an editor. A good one.

  • http://www.facebook.com/people/Joltz-Clayton/1220182288 Joltz Clayton

    This review is a turd.

  • Luckydan79

    I just hate people who can’t utilize four buttons instead of six is it that hard these days?

    First UNGO site the worse naming review site from the anime that fell from good to absolute shit from one episode.

    And now Quarter to Troll *sigh* what next your mother is a whore review site?

  • Bonebreak2000

    I can understand your point of view wanting to play this as a Single Player game.  But to rate it so low based on just that I think is a disservice to it.  I like many other people buy these games to play with other people and often skip the single player part all together.  These games were made as vs arcade games at the core.  To hear that they concentrated more on that side of things this time around actually makes me want to consider it as a purchase even more.

  • Thisguysmom
  • Guest

    The stat based weapons where the worse thing about SCIV, moron. People who like that trash in fighting games are what’s killing the genre.

  • Thongsy

    Hell yea, wide ranging opinions of different reviewers who I don’t agree with are just trolls!

  • Anonymous

    So you don’t like to block huh?

  • Anonymous

    What a fantastically sweeping and short sighted statement.

  • My Opinion

    Hells yea this guy totally deserves to die for not liking a game we have yet to play lolz

    You, Rinsku, are an idiot.

  • My Opinion

    Seems that way from what he wrote.

    What the fuck is the point of your comment?

  • My Opinion

    What other fighting franchise utilizes that feature?  How is trying to do something new killing a genre that seems to be doing pretty well recently? What the fuck are you talking about?

  • My Opinion

    He reviewed the game using his own bias to come at the game from a different angle than other reviewers.  If you don’t like it just find a website that suits your tastes.

  • I fucked your mom

    I would give your mother a 2 out of 5.  A decent ride but poor oral skills.

  • My Opinion

    Yes because a review site can not feature alternative reviews.  We must have conformity in our bland future, we must!

  • Jestin Jund

    So, another low review score on a high profile game from Tom Chick?  Imagine that!

    This is getting ridiculous.  I’m not a fan boy, I’m not a troll, and moreover, I am a very critical person.  However, I simply cannot stand to let someone like Tom Chick talk trash about every single game that has a budged over 1,000 dollars.  I can completely respect someone who gives an honest opinion about a game, because frankly, I too dislike quite a few big titles but I also have a deep respect for them when I know they are made well and are perfect for their target audience.  You will probably never see me play a Madden game but I understand why they are great to the people who play them. 

    It’s okay to go against the grain every once in awhile but it is pretty damn obvious with every single website Tom has worked for (and there is a long list of them) that he just wants to generate page views. If you’re constantly going to talk trash about games and review them, then at least make the articles interesting, funny, or informed. 

    I went to game rankings today to check out some of the reviews for this title and without seeing the website, I noticed a 2 out of 5.  Immediately I said “oh, I bet it’s Tom Chick’s site.”  Low and behold, here I am wasting my time giving this asshole a page view. 

    Give up Tom, everyone is sick of it.

  • Amansm

    Before you bother to spout bile at another person for having an opinion different than yours on the internets prefaced by what a reasonable person you are, you might want to check that your entire premise isn’t utterly wrong:

    http://www.reviewtrax.com/author/tomchick/reviews.html

  • Anonymous

    That’s a tricky question, Amansm.  Should reviewers criticize Transformers 3 for shallow characters, plot, and dialogue when it’s really just trying to be a summer blockbuster?  I tend to think we should expect all games to be good, and all sequels to be at least as good — or at least as full featured — as their predecessors.  When a series dramatically shifts direction, as is the case with Soulcalibur, I think it’s worth pointing out and evaluating.  For some people, this might mean a positive review.  I’m sure some folks will be delighted at Soulcalibur V.

    And, yes, Soulcalibur IV will still have a place in my living room with the games I like. :)

  • Anonymous

    Aaron, isn’t the new blocking stuff pretty important in terms of retaliating against attacks and getting space for a character?  I can pull of advancing guards pretty easily in Marvel vs. Capcom.  I’m guessing if I ever wanted to progress in, say, the Legends mode in Soulcalibur V, that new blocking stuff is something I’d have to master.

    Also, I guarantee you that of all the people reviewing games on Quarter to Three, I am the most qualified to review a fighting game.  Trust me on that.

  • Anonymous

    David, you’re right about blocking.  I was mostly being facetious in my comments about “the best offense”.  Consider it an indication of what a casual fighting game fan I am. :)

    While I respect your comments on multiplayer being the most important aspect of a fighting game, I disagree strongly.  Many of us approach many different kinds of games with different priorities.  Some people play Modern Warfare 3 for the single-player campaign.  Some for casual online play.  Some for the prestige mode of hitting the max level.  Some people play RPGs for the story, and others just for the mechanics.  Some care about the technology in our graphics, whereas some prefer the actual artwork.  Different people have different priorities in terms of how they play and judge their games.

    For me, any multiplayer in a fighting game other than messing around with my friends is pretty much a lost cause.  I find the online communities in fighting games afford no room for casual players.  As such, I honestly couldn’t care less that Soulcalibur V has a robust lobby function where we can get in line and watch the guys ahead of us fighting.  I’m sure that’s a great feature for some people, and those people probably couldn’t care less that the game doesn’t have the tower/dungeon mode.  

    But the bottom line is that my review is an account of my experience with the game.  It will read differently from your review, because I feel that fighting games are first and foremost singleplayer and local multiplayer.  

  • Anonymous

    So I see we have plenty of impassioned new guests here.  I hope you’ll all check out Bruce Geryk’s coverage of Eagle Day, a wargame modeling the Battle of Britain.  You know, airplanes and stuff.  It’s equally worthy of your enthusiastic comments!

  • http://www.facebook.com/profile.php?id=100001119600472 Andrew Fein

    Causus, you must be new to Fighting Games. Online Play is for Casuals and to Learn Match Up data, Offline play is where players who go to tournaments actually play to level up.

  • Widdy

    Thanks for this review, which made me feel better about not loving SC-V.  I’ve played every game in the series (Soul Blade excluded), and Soul Calibur IV ranks as my favorite–along with the groundbreaking Dreamcast original.  I agree that this one took significant steps backward.  The character customization was positively addictive in the last game, for all the game-affecting attributes you mentioned, but this one not only discards that element, it decreases the total number of items.  The characters don’t exhibit their moves in the profile screens anymore and the backdrop itself is bland, with the ability to take posed pictures hardly compensating at all.  Like you, I also find it impossible to block in this game.  The Nightmare “boss” in arcade mode was hopelessly cheap, even on easy.  Finally, several of the new characters are just re-skinned versions of the old, witness Natsu, who is simply Taki with “B” cups instead of double-Ds, and a whacked-out up-do.  Anyway–thanks.  It’s good to know I’m not the only one who felt this way.

  • ftyu

    This guy is a total idiot. Seriously guys don’t listen to a word from this moron. He’s a whiny noob that knows NOTHING about fighting games.

  • Anonymous

    The fact that you were able to find things about the game that you would enjoy, and which affect your purchasing decision, all in a negative review, makes it sound like the review succeeded.  If there had been no score attached, you likely would have just said, “yeah it sounds pretty multiplayer-focused and with skimpy multiplayer attached, but that’s actually what I like, so I’ll pick it up. Fair review.”  But it also says 2/5 so now it’s worse than the collapsing Euro.

  • Anonymous

    “Offline play is where players who go to tournaments actually play to level up.”

    Understood, but it was my impression that this review was written for adults.

  • Manyun7

    Wow… any gamer looking for a good story in their fighting game, well, I think that sums it up pretty well. You guys may as well take advice from a monkey about cooking fish…

  • Anonymous

    You’re kind of missing the point of Metacritic. Some of us actually care about things like single player.

  • Anonymous

    I fundamentally disagree with your statement that single player should be secondary to multiplayer in a fighting game review. That’s not to say I’m suggesting that single player should be the focus instead, but more that there is room for different reviews to explore different aspects of the game. We don’t all like the same things so why should reviews all be written from the same perspective? Diversity is a good thing and a game that doesn’t satisfy all buyers doesn’t warrant a 9/10 or higher in metacritic.

    A SC V review that focused on online multiplayer exclusively is worthless to someone like me who only plays multiplayer with someone in the same room or single player. I’ve bought every SC game to date (including the original Soul Blade) so I think my opinion on this franchise is worth as much as anyone else’s.

  • Anonymous

    Yeah, I hate how cheap the game feels when the difficulty level spikes.  Which leads me to wish it did a better job with its training tools.  Why can’t every game be as good as BlazBlue when it comes to training tools and therefore cheap difficulty spikes?

  • Wykstrad

    I actually find your idea that games should be “as full-featured” as their predecessors to be more problematic than the idea that reviewers go easy on Transformers 3- anyone who watches Transformers 3 knows what he’s getting into, but there’s a tendency to confuse “features” with “fun” in modern gaming that seems a lot more insidious.  Granted, these seem to be features that you particularly enjoyed (and they’re similar to features that accounted for most of my SC2 time), but a series shifting direction should come down to more than just a shakeup in the features list- is the speed and “feel” of the fighting in SC5 remarkably different from its predecessors?

  • Anonymous

    Seems you like to contradict yourself. ‘and to Learn Match Up data’ Seems to me like you’ve already admitted that online play has use beyond casual play. Thus proving my original comment correct and your misguided opinion about my experience with the fgc quite hilarious.