
In 2008, Richard Garriott, creator of the Ultima series and semi-famous weirdo, became the world’s sixth “space tourist”. That is, he paid Space Adventures Ltd $30,000,000 to put him on a Russian rocket in Kazakhstan and shoot him off the planet at 17,500 miles per hour.
A man on a mission, after the jump Continue reading →

While you’re playing Oil Rush, a naval themed RTS, you can press the “F” key and the camera will supposedly fly around and show you cool stuff. This isn’t a unique feature — Petroglyph’s RTSs do the action camera particularly well — but it gets at the heart of the main problem with Oil Rush. Namely, that you might as well watch ships, because there’s not much else to do.
After the jump, you go there Continue reading →

An elevated wallet threat level has been issued for die-hard fans of JRPGs or fighting games due to the release of Final Fantasy XIII-2 and Soulcalibur V. I’ll have full reviews soon, but at this point all I can say for sure is that one of them is terrible.
On the completely unknown front is Neverdead (pictured), a shooter from the developers of the forgettable but decent Rogue Trooper five years ago and the forgettable but terrible Aliens vs. Predator two years ago. And if you’re a sucker for iPhone games and Cthulhu, make a sanity check against the five-dollar Call of Cthulhu: The Wasted Land, a tactical combat game about fighting Shug Nigguraths and whatnot.

The Grey is not the movie one of us wanted, but two of us loved — yes, loved! — it. Listen for a spirited conversation about what Joe Carnahan’s latest movie is, isn’t, and/or should be. For this week’s 3×3, which starts at the 1:03 mark, we talk about those parts in movies where the audience knows something the characters don’t. You know, like when the rope is fraying, or when a cup is poisoned, or when a monster is creeping around behind someone. But we mostly pick better examples than those. Next week: Chronicle.
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